Sunset Overdrive 10 Reasons The Game Needs A Sequel For The Xbox One X

Sunset Overdrive 10 Reasons The Game Needs A Sequel For The Xbox One X

Sunset Overdrive 10 Reasons The Game Needs A Sequel For The Xbox One X

TheGamer

Something New

Sunset Overdrive 10 Reasons The Game Needs A Sequel For The Xbox One X

Sunset Overdrive made a big splash during its debut but it has since been forgotten. Now is the time to see it return to consoles with a sequel. Sunset Overdrive was one of the first Xbox One exclusive titles to ever be released. After a bit of DLC, though, the series went silent despite its once prominent status as one of the console's premier offerings. The silence came as a bit of surprise since the game, other than its multiplayer aspects, received praise. Most gamers found the games tone and gameplay fun and to this day, it has a unique feel compared to most other shooters. Things have gotten even more complicated now that Sony has bought the publisher of the game, but fans still hope that Microsoft can manage to bring the sequel to their next-gen console some time in the future. Here are 10 reasons why Sunset Overdrive needs a sequel for the Xbox One X. THEGAMER VIDEO OF THE DAY

We Need More Rail Shooters

Via dualshockers.com Rail shooters are few and far between these days. The genre either has constant flops or goes silent for long periods of time. Sunset Overdrive was an innovative and fun way to play the genre without it feeling too boring or repetitive; a problem that many modern rail shooters quickly run into. By bringing the game back, Microsoft could help breathe some life into the genre.

That Colorful Aesthetic

via: wccftech.com One thing that really sticks out about the game is how colorful it is. In an age where every game is trying to be bleak or ultra-realistic, games like Sunset Overdrive stand apart from the crowd. Every inch of the game was decorated using a vibrant array of colors and a ton of orange. This is a treat for the eyes, especially if you have been playing gritty fps games.

The Punk Style

via: sunsetoverdrive.wikia.com The overall style of Sunset Overdrive is punk. For one, players can customize their characters with tons of edgy hairstyles and clothes. The brightly colored hair and ripped clothes fit in perfectly with the quirky city around them. Even the speech patterns of the game are made to have a defiant vibe. Of course, there is also the music used in the game. Sunset Overdrive boasts a unique stylistic choice that gives players the kind of creative freedom that's rarely seen in a genre dominated by realistic shooters that star generic men in drab army gear.

The Great Music

The music for the game was amazing and enlisted the help of several punk bands. The rebellious tunes play on loop as you ride around the city and take on various missions to help save those around players. The soundtrack received praise from critics and still sounds great to this day. The music makes the punk theme feel amplified, and makes the experience even better than it already is.

The Unique Missions

Players couldn't play a game like this and expect a ton of normal missions. From helping a LARP group out to shooting fireworks at zombie-like monsters, there are a ton of quirky missions to undertake in this game. They all follow a great narrative, and other than the prologue can be replayed. This made players want to go back and master each mission after completion.

Unique Enemies

Via gamespot.com The enemies took a turn for the strange Sunset Overdrive, but that's just part of the charm. Instead of having brainless zombies that screech at the screen, this game throws in mutants with horrifying strength. There are several enemy types, including low level scrabs and high-level herkers. There are even enemies that are bloated and will explode in players' faces to deal damage.

The Plot is Golden

wccftech.com For those who never played the game, then the plot will certainly hem that there needs to be a sequel. The whole mutant apocalypse starts one night during a concert as people consume a new type of energy drink. That's right; the zombie apocalypse started because of an unhealthy energy drink. The game even reveals that the evil energy drink corporation planned all of this out!

The Ridiculous Weapons

via Microsoft While some of the weapons in Sunset Overdrive make perfect sense, others are a bit different. One of the most popular weapons in the game is literally a bundle of roman candles tied together. There is also exploding teddy bears and acid sprinklers. This is a unique menu of weapons that players can mostly use from the start of the game.

The Sequel Can Have Better Missions

One of the things the game's sequel could do better is add in more missions. There weren't really any side-missions in the first game, and that was a letdown. The game had so much potential to be a fun open-world rail shooter and had a lot of narratives to work with, especially with its strange cast of characters. The sequel can expand upon this by bringing some old favorites back and introducing a ton of new faces.

It Was Set-up For a Sequel

At the very end of the game, players literally watch crates of the aforementioned toxic energy drink being carried off to different cities. This heavily implies that there will be tons of area around the world overrun by the mutants within a few weeks. This makes it possible to realistically make tons of new entries and franchise the game. It would be easy to fit a sequel in, and it's almost that the company set the end of the game up for a sequel, but never did anything with it.

Share:
0 comments

Comments (0)

Leave a Comment

Minimum 10 characters required

* All fields are required. Comments are moderated before appearing.

No comments yet. Be the first to comment!