Here s What We Want To See In Anthem 2 0

Here s What We Want To See In Anthem 2 0

Here s What We Want To See In Anthem 2 0

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Here s What We Want To See In Anthem 2 0

Anthem may not be a hit, but it has potential. It's going to take a lot to save the game. Here's what BioWare needs to address. via: Electronic Arts Anthem isn’t a great game. But it's also not a terrible game. , is objectively better than hundreds of games that come out every year. THEGAMER VIDEO OF THE DAY

via: BioWare via: BioWare via: BioWare

Inventory Management Improvements

Along the same lines, inventory management is notoriously clunky. For starters, players can't load into their inventory screens mid-mission. This means loadouts are locked from the get-go, and that there's no way for them to make changes if they find they need to adjust their weapon types to do more damage. But beyond that, the way the game handles inventory is fundamentally flawed. It's hard to understand weapon benefits in relation to one another. Further, the option to salvage weapons at the end of a mission doesn't allow players to easily compare these weapons against their current loadouts and inventory. This means they're resigned to salvaging only low-level loot and duplicate items. And if that's the case, then then this should happen automatically, saving players the need to visit this screen at all. via: BioWare

Fixes for Long Load Times

Anthem isn’t the only RPG/looter-shooter game with long load times. certainly has its problems with load times, too. But at least in Destiny 2, players can customize their loadouts, add shaders to their armor, upgrade weapons and so on while they're in orbit, waiting for missions to pre-load. These players are unable to do so in load screens, but those are animated, making the experience less clunky as players load into matches, strikes or other experiences. It's such a drastic difference from a stagnant load screen. A long, still loading screen not only takes the player out of the game, but it leads to a boring experience for players who broadcast their gameplay. Ultimately, this robs Anthem of one of its strongest potential marketing outlets: the streaming community.

Story Enhancements Or Cuts

In Anthem, the player never feels truly engaged in the narrative. There's little to draw gamers in and allow them to explore the lives of the NPCs with whom they interact. While fans of BioWare loved the game developer's Mass Effect titles at least in part due to its thoughtful dialogue options, Anthem doesn’t quite have that same feel. Anthem's developers specifically chose to limit player dialogue options to minor emotional reactions, and it's not always clear how these decisions affect the stories happening within Fort Tarsis. One option might be to cut down the story and focus on developing engaging experiences. An alternative option, though expensive, might be to tell the story primarily through cut scenes and lore.

via: BioWare

An overhaul would limit the repetitive nature of drops while focusing on a clean system for upgrading and improving gear. That system should be easy for anyone to understand. Even if the game developers want to eventually reach a state where upgrades are the result of difficult-to-find crafting materials, the game should build its way toward that by starting from a much simpler place.

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