Daniel Anglin Seitz Lifewire
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Dan has worked with technology in some form or another almost from the start, becoming a fully certified film projectionist at fifteen, supervising computer labs and classes in college, working in digital video and audio, and finally as a journalist covering all aspects of the industry. He's also unofficial tech support for his family and is currently working with Ubuntu and learning C#. Fun fact: Before his journalism career, Dan spent years working on film and theater productions, using cutting-edge audio/video equipment and computing power for non-linear editing and music production.
Daniel Anglin Seitz
Writer
Education
University of Vermont, Emerson CollegeExpertise
Smart Home products Android & iOS Streaming media Online sales Gaming and consoles Consumer technology Linux Audio/Video Social mediaIntroduction
Technology journalist with a decade of experience writing for multiple outletsExperienced technology reviewer and critic, testing everything from phones to toysExpert in consumer-facing software and user interfaceExperience
Dan has spent a decade working for Uproxx.com and other media outlets covering apps, gaming, social media, smart home, and other technology we use every day in our lives, whether we realize it or not. Dan has covered everything, from the latest changes to Facebook to technical flaws in popular phones, and often handles technology hands-on. He was an early smartphone enthusiast who has spent extensive time turning a dumb apartment into a smart home and a gaming journalist who has used and written about consoles from Playstation to Xbox (with Nintendo in between).Dan has worked with technology in some form or another almost from the start, becoming a fully certified film projectionist at fifteen, supervising computer labs and classes in college, working in digital video and audio, and finally as a journalist covering all aspects of the industry. He's also unofficial tech support for his family and is currently working with Ubuntu and learning C#. Fun fact: Before his journalism career, Dan spent years working on film and theater productions, using cutting-edge audio/video equipment and computing power for non-linear editing and music production.