Valve Index Review The Best VR Headset You Can Buy
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The Valve Index is easily the most comfortable and premium headset we’ve used. It feels a lot like the Vive Pro, but it has squishier padding and better weight distribution. The Index headset is still a little front-heavy, but we had no issues wearing it for hours at a time. Thanks to the various lens adjustment sliders, we had no problem getting our lenses in focus. The front padding pops off in case you need more space for your glasses. There is little to no outside light leakage, and the headset stays in place during long gaming sessions. The Index controllers are similarly comfortable, molding to your hands and making it easy to forget you’re even using them. The Valve Index is easily the most comfortable and premium headset we’ve used. However, the Index does have one major problem: heat. During intense play sessions, we found the headset interior would fog up and obscure our lenses, forcing us to take breaks. Similarly, the controllers’ crude plastic would hold onto sweat and make them slippery. Beat Saber felt like a test in our sauna resistance. Lifewire / Emily Ramirez
Valve Index Review
The only headset so good you’ll forget you’re wearing it
By Emily Ramirez Emily Ramirez Writer Massachusetts Institute of Technology Emily Ramirez is a tech writer who studied game design at MIT and now reviews all sorts of consumer tech, from VR headsets to tower speakers. lifewire's editorial guidelines Updated on November 7, 2019 Tweet Share Email We independently research, test, review, and recommend the best products—learn more about our process. If you buy something through our links, we may earn a commission. 4.9Valve Index VR Kit
Lifewire / Emily Ramirez What We Like Super wide field= of view Crisp 1440 x 1600 pixel LCD screens 120Hz to 144Hz refresh rate Grip-sensitive controllers Mod-friendly hardware design Cheaper than the Vive Pro What We Don't Like Controllers have an 8-hour battery life Screen has white glare on high-contrast images Heavy Expensive If you’re looking for the best VR experience possible, then you should buy the Valve Index. Its 120Hz refresh rate and dense, clear screen bring experiences to life without leaving you nauseous. View On Amazon View On Steampowered.com 4.9Valve Index VR Kit
Lifewire / Emily Ramirez View On Amazon View On Steampowered.com in this article Expand Design and Controllers Setup Process Comfort Display (Lens) Quality Performance Audio Software Price Competition Final Verdict Specs We purchased the Valve Index so our expert reviewer could thoroughly test and assess it. Keep reading for our full product review. Welcome to the next generation of VR. It took a full four years, but Valve has finally delivered us the Index, a $999 VR kit with a 120Hz refresh rate, touch-sensitive controllers, and a “frunk” for VR developers. It is the first consumer headset to offer such high refresh rates, allowing newer VR users to escape VR sickness. By contrast, the new Rift S has an 80Hz refresh rate, which is lower than the retired Rift’s 90Hz refresh rate (VR experts recommend no less than 90Hz to reduce motion sickness). Besides its refresh rate, the Index Dual 1440 x 1600 LCD display rivals the Vive Pro’s resolution, and it looks a lot clearer thanks to a reduced screen door effect. The Index’s other major feature is its controllers: they’re pressure-sensitive thanks to conduction sensors that can detect which fingers you’re holding down. Not a lot of developers have played with the possibilities these controllers bring, but the few games that do support it offer a totally unique VR experience. It adds yet another piece to the greater picture of immersion that the Index kit achieves so readily. Lifewire / Emily RamirezDesign and Controllers Mod-Friendly comfy and lovely
The Valve Index VR kit comes with a plethora of pieces: the head-mounted display, two symmetric Index controllers (colloquially known as the “knuckles”), two base stations, and a myriad of cables. The Index controllers are a huge upgrade over the HTC Vive controllers. The Vive controllers are notoriously clunky to carry, with a wand-like design that is prone to flying out of too-loose hands. The Index controllers address grip issues with a unique hand strap that wraps around your knuckles to allow you to let go of the controllers at any time. On the back of the controllers, fingers lay on a touch-sensitive pad that detects which fingers are held down. This allows you to make many hand gestures you can do in real life, such as pointing with specific fingers or grabbing to grab objects. We really enjoyed messing with the new functionality in games like Superhot and in VR socializing apps, where hand gestures play a key role in playing and exploring VR. On the top of the Index controller are an A button, a B button, a menu/home button, a joystick, and a pressure-sensitive scrolling pad. The overall controller is made of a hard gray plastic that is a little rough to grip and slippery when sweaty, but the controllers’ curves keep your hands in place. Quite a few users are also not fond of the joysticks’ stiffness and lack of clickiness, but we personally didn’t mind it. The Index controllers are natural and intuitive to use, with a lot of awesome possibilities in supported games. On the back of the controllers, fingers lay on a touch-sensitive pad that detects which fingers are held down. This allows you to make many hand gestures you can do in real life, such as pointing with specific fingers or grabbing to grab objects. What of the Index HMD itself? It has two 1400 x 1600 pixel LCD displays with full RGB subpixellation, sliders for both interpupillary and lens distance adjustments, directional speakers, a slinky adjustable head strap, and a frunk. The frunk is comprised of a compartment on the headset’s front that can house a peripheral of choice, a USB-A port, and a magnetic plate to cover the compartment. While it is currently more of an accessibility choice for creative VR hardware developers, such as Magic Leap, to toy around with, it is also a really nice nod to Valve’s tasteful history of supporting game modders. The Index is too new to have given users time to mod any notable frunk concoctions, but we are looking forward to seeing what Valve’s loyal and creative fanbase develops. Everything else on the headset is more conventional, although a welcome upgrade. The head mount mechanism resembles that of the Vive Pro, which is itself based on the Vive’s Deluxe Audio Strap. It’s a long plastic strap that wraps around the head and can be tightened with a rear dial. What’s really cool is that there’s also a spring built into the strap, so you can adjust the strap to your ideal tightness and then just pull the headset into place afterward. No more readjusting every time you want to enter VR! In the main body, the Index HMD houses two LCD lenses that can be adjusted on two axes. On one axis, the lenses can be slid closer together or further apart from each other so the distance matches that of your interpupillary distance. On the other axis, the lenses can be brought closer to your face to increase your field of view. What’s awesome about both these adjustments is that they’re controlled by physical buttons—the new Rift S does not have physical IPD adjustments, as Oculus believes their software can keep over 60 percent of VR users comfortable. While the Rift S supports an optimal IPD range of 61.5-65.5mm, the Valve Index supports a range of 58-70mm, which covers over 90 percent of people in the United States. Further, their adjustments for lens distance from eyes lets users have a much better field of view than with the HTC Vive, with a FOV advantage of twenty degrees or more. Lifewire / Emily RamirezSetup Process As easy as the Vive
The Index is about as complicated to set up as the HTC Vive, and while it may not be as simple as the Oculus Rift S’s plug and play peripherals, the Index provides best-in-class performance. The Index base stations are smaller and lighter than the Vive’s base stations, and they have two mounting surfaces to allow them to be mounted on a wall, a shelf, or a stand. They do not have to be in each other’s line of sight to work properly, and they’re also backward-compatible with the Vive’s base station mounts—in fact, the entire Index line of products interfaces with Vive technology, letting Vive owners upgrade their VR kits in pieces. The included Index base stations are smaller, lighter, and more mount-ready than the Vive’s base stations. If you already own a Vive or Vive Pro, setup for the Index is incredibly simple. You can ditch your Link Box, since the Index headset runs a monocable that splits into a Displayport, a USB port, and a power adapter. All you need to do is plug them into your PC and wall outlet. For the base stations, setup is much like the Vive stations: you mount them above your eye level on opposite corners of your play space, and you connect them to your PC with a USB cable. Once you launch Steam VR and turn on your controllers, your PC will auto-detect your headset and you can start playing. This is a refreshing upgrade from the driver installations needed for the Vive and Vive Pro. On the other hand, setting up the Index is still harder than setting up the Oculus Rift S, which uses inside-out tracking and thus doesn’t need any base stations—setup is just plugging the headset into the PC.Comfort Made for everyone
The Valve Index is easily the most comfortable and premium headset we’ve used. It feels a lot like the Vive Pro, but it has squishier padding and better weight distribution. The Index headset is still a little front-heavy, but we had no issues wearing it for hours at a time. Thanks to the various lens adjustment sliders, we had no problem getting our lenses in focus. The front padding pops off in case you need more space for your glasses. There is little to no outside light leakage, and the headset stays in place during long gaming sessions. The Index controllers are similarly comfortable, molding to your hands and making it easy to forget you’re even using them. The Valve Index is easily the most comfortable and premium headset we’ve used. However, the Index does have one major problem: heat. During intense play sessions, we found the headset interior would fog up and obscure our lenses, forcing us to take breaks. Similarly, the controllers’ crude plastic would hold onto sweat and make them slippery. Beat Saber felt like a test in our sauna resistance. Lifewire / Emily Ramirez