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Tiny Tina’ s Wonderlands May 19 Update Patch Notes
Posted By: Shawn Robinsonon: May 19, 2022In: Gaming, News, PC, PS4, Xbox OneTags: GearboxSoftware, TinyTinasWonderlandsNo Comments Print Email Tiny Tina’s Wonderlands has today dropped its May 19 update across all platforms, so here’s the full list of changes and fixes with this patch. The biggest change of all today for the game, and one season pass players should be excited about, is the second content drop of the planned expansions. That, being Glutton’s Gamble and the introduction of the Sand Witch! There are a lot of great additions being added alongside it though, all of which apparently available to both base game and season pass owners. As such, let’s not waste more time. Without further adieu, here’s everything new with Tiny Tina’s Wonderlands in its May 19 update! Tiny Tina’ s Wonderlands May 19 Update Patch Notes
Added special Vending Machines to the Loot Room at the end of the Chaos Chamber; each machine has a Legendary of the week for sale that will change every Thursday by 9:00 AM PT. Mission reward gear is now more likely to show up in standard vending machines Throwable Hole can now drop with enchantments and can be enchanted at the Re-Roller Many Mission rewards can now drop as enchanted and can be enchanted at the Re-Roller The Mushroom Healer has completed their mushroom trials and has been found worthy of a name: Mike, which is an okay name for a mushroom In addition to this support, some changes have been made that we wanted to give special mention to based on feedback from the community: Fixed various reported rare crashes, including those related to: Occasional crash that would occur when switching between display modes Tabbing after searching for a SHiFT friend Quitting to desktop after Character Creation Using the “Randomize Character” button in the Character Creator multiple times quickly Switching to the Mail menu from the Social menu [Console Only] Quickly switching between Control Menu tabs in split-screen [Xbox Only] Activation timeouts Addressed the following reported concerns: “Storm Surge” would not drop from the world loot pool. It was dedicated drop only before this change Thread of Fate spell would not properly heal Fatemakers while doing Dark Magic damage Counterfeint would occasionally allow players to not be targeted by enemies for longer than intended Achievements were not being consistently awarded for “Walk the Stalk”, “The Trial of Crooked-Eyed Phil”, “The Ditcher”, and “Completionist is next to Godliness” Achievements were not being consistently awarded for level milestones Potential blocker could occur when saving/loading during “Thy Bard with a Vengeance” Mobly Dick’s mission item would occasionally fall out of bounds Prevented a drawbridge in Brighthoof from closing after Valentine had gone through the effort of seducing it open. Prevented a progression blocker during “Walk the Stalk” if a Fatemaker doesn’t pick up the Punchfather Barrel would occasionally disappear for some Fatemakers during “Break Ingredient X Barrel” Added an enemy scalar for Chaos Chamber to increase the number of enemies that appear in co-op Chaos Trial would not automatically update level Endless Dungeon altars would occasionally subtract crystals from players for ammo and health altars in co-op that did not use them Some instances where Fatemakers would not save as expected and would revert to a previous state Instances of items duplicating unintentionally Prevented players from unintentionally deleting characters Issues related to reporting players in the Roster menu Fatemakers that joined a game during the Table introduction still had their HUD visible Various UI adjustments and improvements Various sound effect adjustments Various telemetry improvements Various audio changes and adjustments Various performance and stability improvements [PlayStation5 Only] Added Variable Refresh Rate support for PlayStation5 [DLC] Fatemakers would occasionally appear at the incorrect entrance in Dreamveil Overlook [DLC] Fatemakers would be able to enter a portal early and encounter a progression blocker [DLC] Fatemakers would be sent to the incorrect store page when interacting with mirrors for the content they did not own [DLC] Fatemakers that did not own the DLC content would be unable to consistently join a Faktemaker that did [DLC] A progression blocker could occur when fighting “Best Chums” …and more! Class Adjustments
Addressed the following class-specific reported concerns: Brr-Zerkers would not stay enraged when multi-classed into Graveborn and using the “Reaper of Bones” action skill Spore Warden‘s Mushroom pet would not clean up after itself after using its mushroom spore attack for all players Clawbringer‘s Storm Smite would not properly switch between Fire and Shock damage. The splats on Storm Smite have been corrected to also match their expected visuals and damage type. Graveborn‘s Faithful Thralls skill’s bonus’ could occasionally stack indefinitely Graveborn’s kill skill “Harvest” could be unintentionally stacked indefinitely Stabbomancer‘s “Follow Up” stacks would trigger unintentionally with the chain lightning effect on the Dahlia SM Live Wire Enchantments – Spore Warden
Adjusted a Spore Warden Enchantment from receiving a chance for an explosion on Gun and Ability damage to having the chance only with Gun Damage. We found that the bonuses had unintended damage scaling when combined with other abilities. Brr-Zerker
Blast Chill and Blast Gasp (for Graveborn) could overlap and scale damage out of the anticipated range in the end game when combined with other damage scaling. The changes below here are focused on making Melee Attacks a bit more powerful during the mid-game and in Chaos Chamber. Blast Chill has been adjusted to award a chance to release a Nova on Melee Attacks, instead of on all Melee Damage sources. Savagery has been increased to doing 6% per point of Melee Damage Damage received from attacks when close to enemies while using The Old Ways had been reduced to 40% Iron Squall Melee Attack speed has been increased to 4% per point in the skill Spore Warden
Wrath of Nature has been adjusted to do 10% increased damage per point in the skill Increased Affinity’s Ability Damage to award 9% per point to give additional power in the early game Increased Bullseye’s Critical Hit Chance to 12% per point Clawbringer
Changed Cleaning Flame Action skill to do Fire Melee Damage instead of just Melee Damage Increased Awe’s Critical Hit Chance to 13% per point Increased Awe’s Critical Hit Damage to 7% per point Increased Dedication Action Skill Cooldown Rate with Max Ward to 6% Increased Dragon Aura Elemental Damage to 5% per point Increased Rebuke Damage Reduction to 4% per point Increased Oath of Thunder Bonus Melee Damage to 6% per point Increased Fire Bolt Gun Damage to 10% per point Increased Storm Breath Damage Reduction to 15% per point Graveborn
Adjusted Blast Gasp Ability Damage to 7% per point to compensate for additional bug fixes to the skill Increased Harvest Bonus Dark Magic to 5% per point. This brings the bonus Magic Damage up to 30% total at max stacks. Increased Stain of the Soul to deal 5% bonus Dark Magic Damage per point Stabbomancer
Increased Ethereal Blade Melee Damage to do 150% of your Melee Weapon Increased Ghost Blade Weapon Damage to 85% Spellshot
Adjusted Double Knot to do 4% bonus Gun Damage on Spell Critical Hits Tiny Tina’ s Wonderlands May 19 Update Weekly Rotations
Weekly Event! This in-game, limited-time mini-event will be active from May 19 to June 2 at 9:00 AM PT. Activated the In-Game Mini Event: Armor Up! Increases the chance for armor to drop and the chance for the class mods to be for your current character. Note: Due to classes being distributed between Light, Medium, and Heavy armor types, Fatemakers are still likely to find plenty of armor that fits other classes at average a rate of 1 out of 3. For best results, pair up with friends that match your class/subclass! The Chaos Chamber’s Featured Run has been updated! All aboard the chaos train, but be warned, this train doesn’t stop! At least, not for a while. The Leaderboard has been reset. Will you top the charts this week? Featured Runs are available in the Chaos Chamber after you’ve completed the main story, and rotate weekly every Thursday at 9:00 AM PT. They’re the same for all players, so jump in and see how your run went compared to other Fatemakers! This run features Oculus and Mushroom Monster. We’ll let you figure out who the two bosses are this week! Get ready to take on a new extended run in the Chaos Chamber! Change Notes
We have adjusted the Wheel of Fate to drop more items along with Moon Orbs and Gold. Removed redundant quest markers for “The Slayer of Vorcanar” Removed the damage scaling increase from Hawkin’s Wrath from the May 5 Hotfix. This had to be removed to address a crash that we saw impacting Xbox players. We will be investigating how to properly address this in a future patch. Frost Weapon Adjustments
Frost does damage over time, but we found some Frost-only guns, like Liquid Cooling, that were mistakenly balanced as if that was not the case. We will be adjusting those weapons upwards so that they still roughly deal the same damage. Queen’s Cry specifically was mistakenly nerfed because elemental damage was included, but not during balancing. It is having its damage increased to compensate for that mistake. We are intending to adjust Fragment Rain in a later hotfix after we take a look at the SMG balance for Chaos Chamber. Adjusted Frost damage scaling for guns by -5.9% Liquid Cooling’s damage scaling increased by +7.8% Queen’s Cry damage scaling increased by +22.3% Tiny Tina’s Wonderlands and the May 19 update are available on PC, PlayStation, and Xbox platforms. For more information regarding this update, check out the official website. Tags: GearboxSoftwareTinyTinasWonderlands Previous Fortnite Where to Find a Sideways Rifle
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