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GWENT Update 10 9 Patch Notes
Posted By: Jeremy G.on: September 06, 2022In: Android, Gaming, News, PC, PS4, Xbox OneTags: CD Projekt Red, GwentNo Comments Print Email Recently, the team at CD Projekt Red dropped their latest 10.9 update for the popular trading card game GWENT, along with their accompanying patch notes. The GWENT 10.9 update patch notes will host a moderately sized content package featuring several changes to various factions and an announcement of the upcoming events for players to sink their teeth into. So, without any more introduction, here is the full patch notes list of the GWENT 10.9 update. GWENT Update 10 9 Patch Notes
New features
New Keyword
Flanking If this unit is adjacent to only one card: on your Melee row, its end-of-turn ability is triggered twice; on your Ranged row, gain 1 Armor at the end of your turn. Shupe’s Event 8th September – 20th September Shupe is back from his adventures with the GWENT 10.9 update. Go to the shop to hear his tales and get some cool vanities by playing more GWENT! Also, Shupe will be giving special deals to all his favorite humans during the event! Get 30% off on select vanities during this Sale. Seasonal modes
Between a Rock and Hard Place 13th September – 20th September Bearly Balanced 27th September – 4th October Changes
Neutral
Alissa Henson
Provision cost changed from 7 to 8. Garrison
Provision cost changed from 9 to 11. Ability changed to: Resilience. Deploy: Spawn and play a base copy of a bronze Soldier from your starting deck. Order: Boost an allied Soldier and all its copies by 1 and give them 1 Armor. Peasant Militia
Power changed from 2 to 4. Ability changed to: Whenever you play a unit with Deploy, boost self by 1. Monsters
Bridge Troll
Ability changed to: Deathwish: Boost the lowest-power allied unit by 4. Celaeno Harpy
Provision cost changed from 5 to 4. Endrega Warrior
Ability changed to: Deploy: Consume your adjacent units. For each Consumed Insectoid, gain 1 Charge. Zeal. Order: Spawn a Drone on this row. Charges: 1 Giant Toad
Power changed from 3 to 4. Ability changed to: Deploy: Consume an allied unit. When you play a Deathwish unit on your Ranged row, Summon self from your graveyard to the same row, Consume it and gain Doomed. Hybrid
Ability changed to: Deploy (Melee): If a unit was destroyed during this turn, boost self by 5. Deploy (Ranged): Consume an allied unit. Siren
Power changed from 3 to 4. Provision cost changed from 4 to 5. Ability changed to: Order: Consume an allied unit. Deathwish: Boost adjacent units by 2. Succubus
Adrenaline condition changed from 3 to 4. Skellige
No changes Northern Realms
Royal Inspiration
Updated card recommendations. Knighthood
Provision cost changed from 10 to 9. Knight Errant
Power changed from 3 to 2. Armor changed from 0 to 1. Scoia’ tael
Milva Sharpshooter
Provision cost changed from 10 to 11. Nilfgaard
Imperial Formation
Ability changed to: Order: Boost 2 allied units by 1 and swap their positions, then give 1 Armor to each targeted Soldier. Charges: 4 Affan Hillergrand
Power changed from 5 to 3. Provision cost changed from 7 to 10. Ability changed to: When you use your last leader Charge, play this unit from your deck. Order: Boost all allied Soldiers with Armor by 1. Albrich
Provision cost changed from 6 to 7. Ability changed to: When moved to the top of your deck, boost a random allied unit by 2 and boost self by 2. Ardal aep Dahy
Deploy ability’s minimum power requirement changed from 0 to 2. Cadaverine
Provision cost changed from 9 to 7. Emhyr var Emreis
Power changed from 7 to 4. Armor changed from 0 to 2. Provision cost changed from 10 to 13. Ability changed to: Deploy: Play a bronze Soldier or Aristocrat from your hand, then draw a card. Whenever your opponent plays a unit, give it Spying. Order: Seize a 1-power enemy unit with Spying. Devotion: At the end of your turn, refresh this card’s Order. Rience
Provision cost changed from 13 to 12. Stefan Skellen
Provision cost changed from 9 to 11. Ability changed to: Deploy: Spawn and play Ace up the Sleeve for each 3 Tactics in your starting deck. New card Ace Up the Sleeve
Special, Tactic Doomed. Damage an enemy unit by 2. Tibor Eggebracht
Power changed from 13 to 15. Provision cost changed from 9 to 13. Ability changed to: Immunity. At the end of your turn, Infuse a random enemy unit with “Whenever this unit receives a status, damage self by 1”. Whenever this card enters the battlefield, your opponent draws a card. If your opponent has passed or their hand is full, damage self by 12 instead. Vrygheff
Power changed from 4 to 7. Provision cost changed from 8 to 6. Ability changed to: Zeal. Order: Trigger the end-of-turn abilities of 2 allied bronze Soldiers. War Council
It is now an artifact. Provision cost changed from 8 to 12. Now has the Location tag. Ability changed to: Resilience. Deploy: Look at the first 3 cards from the top of your deck and play one of them. Order: Spawn and play Battle Preparation. Alba Pikeman
Power changed from 4 to 3. Ability changed to: Flanking. Order: Give an enemy unit Bleeding (1). Charges: 0 At the end of your turn, gain 1 Charge. If this unit has at least 3 Charges, gain 1 Armor instead. Alba Spearmen
Ability changed to: Deploy: Damage 2 enemy units by the number of statuses on units adjacent to the targets. Ard Feainn Crossbowman
Ability changed to: Flanking. Deploy: Damage an enemy unit by 2. Barricade: At the end of your turn, damage a random enemy unit by 1 if you played a Soldier this turn. Ard Feainn Light Cavalry
Armor changed from 0 to 1. Provision cost changed from 4 to 5. Ability changed to: Flanking. Barricade: At the end of your turn, damage the last unit played by your opponent by 1. Ard Feainn Heavy Cavalry
Power changed from 3 to 4. Armor changed from 2 to 0. Provision cost changed from 4 to 5. Ability changed to: Flanking. At the end of your turn, gain 1 Armor. Ranged: When this unit reaches 5 Armor, move self to the Melee row. Barricade (Melee): Whenever your opponent plays a unit on their side of the battlefield, lose all Armor and damage it by the same amount, then Lock self. Combat Engineer
Ability changed to: Deploy: Give 1 Charge to all allied Machines in hand, deck, and on the battlefield. Daerlan Soldier
Power changed from 3 to 2. Provision cost changed from 5 to 4. Ability changed to: Deploy: If you control a Soldier, Summon all copies of this unit from your deck to this row. At the start of the game, Spawn a copy of self in your deck. Ducal Guard
Ability changed to: Flanking. At the end of your turn, boost self by 1 if you used your leader ability this turn. Impera Bridgade
Provision cost changed from 5 to 4. Ability changed to: Deploy: Damage all Spying units on the opposite row by 1. Magne Division
Power changed from 3 to 2. Provision cost changed from 4 to 5. Ability changed to: Play a Tactic from your hand, then draw a card. Nauzicaa Brigade
Power changed from 3 to 1. Armor changed from 0 to 1. Provision cost changed from 4 to 5. Ability changed to: If your opponent has won a round this game, Summon self from your deck to a random allied row when you play a Soldier. Nauzicaa Sergeant
Provision cost changed from 4 to 5. Ability changed to: Deploy: If your opponent has won a round this game, Spawn and play Battle preparation. Ointment
Ability changed to: Boost an allied unit by 5. If it was a bronze Soldier, trigger its end-of-turn ability. Recruit
Power changed from 3 to 4. Ability changed to: Order: Play a bronze Soldier from your deck, then shuffle self into your deck. Slave Driver
Power changed from 2 to 4. Provision cost changed from 4 to 5. Ability changed to: Deploy: Damage a bronze allied unit by 1, then Spawn a 1-power copy of it on this row. If it was a Soldier, Spawn and play the copy instead. Slave Hunter
Provision cost changed from 5 to 4. Ability changed to: Deploy: Damage an enemy unit by 1. Increase the damage by 1 for each adjacent Soldier. If the target is left at 1 power, Spawn a 1-power Locked copy of it to the right of self. Slave Infantry
Provision cost changed from 5 to 4. Spotter
Power changed from 5 to 4. Ability changed to: Deploy: Look at the top 3 units in your opponent’s deck, then choose one and gain Armor equal to its power. Order: Look at the top units in your deck up to the amount of Armor on self, then choose one and gain Vitality equal to its power. If it was a bronze Soldier, boost self by that amount instead. Van Moorlehem Servant
Ability can no longer copy Infusions. “This change was made in a prerelease hotfix. This means that tooltip is not updated, and ability still has old effect vs. AI. Both of those issues will be resolved in 10.10 – we apologize for the inconvenience!” Syndicate
Salamandra Hideout
Now has the Salamandra tag. Failed Experiment
Fee changed from 3 to 4. Game Fixes
Units with Veteran are no longer blocked from having their base power increased if Locked during round transition. The Infusion from Bjorn’s Drakkar no longer fails to trigger if the damage dealt to the target was fully mitigated by Armor. Fallen Rayla now correctly Poisons units that are replayed through Teleportation. Flyndr’s Crew no longer loses all its Counters when Locked in hand by Prophet. Radeyah now Spawns a random Neutral stratagem, rather than a fixed one, on the Melee row if the leader has been changed to Neutral through Renfri. Eternal Eclipse Initiate, Master of Puppets, and the Curse of Pride can no longer bypass Defenders under certain circumstances. Lake Guardian: Dawn Aspect and Gudrun Bjornsdottir now have provision costs matching the scenarios. After reading through the GWENT 10.9 update patch notes, you can check out GWENT free to play on Android, PlayStation 4 & 5, PC, Xbox One & Series XS. Additionally, you follow future GWENT updates and patch notes by heading over to the GWENT official website. Lastly, follow the developers at CD Projekt Red on their official website to check out any of their current or future projects. Tags: CD Projekt RedGwent Previous Roblox Clicker League Codes September 2022
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