Bloodhunt September Update Patch Notes The Nerd Stash
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+1 score point for the team.
New icons for the new Archetype max levels have also been added.Facebook
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Bloodhunt September Update Patch Notes
Posted By: Jeremy G.on: September 12, 2022In: Gaming, News, PC, PS4, SteamTags: Bloodhunt, SharkmobNo Comments Print Email Today the team at Sharkmob announced their September update for their multiplayer game Bloodhunt along with the accompanying patch notes. Based in the world of Vampire – The Masquerade, players, will step into the shoes of one of the various vampire races. After the August survey, the team learned several things to be looked at with this new update. On top of the adjuments and fixes coming with the Bloodhunt September update, which can be found in the patch notes. Players can also check out a new and improved store along with the new Noir Pass featuring 30 new tiers of items. Learn about everything below in the full September update patch notes for Bloodhunt.Bloodhunt September Update Patch Notes
Tougher anti-cheat measures
You wanted us to take more serious measures against cheaters, which is progressing well. We have been swinging our ban-katana several times during the past weeks, ridding you of cheaters in Bloodhunt. This has resulted in a significant decrease in the number of cheaters as we can more easily detect them now. These ban waves are an additional layer on top of the detection and banning that we were already doing and mean more fun for all of you who play legitimately. The ban waves will continue, unannounced but with sharp precision.Improved matchmaking system
We are also addressing the issue of skill mismatches with this update. This is a lingering issue that we are now making significant progress on. Essentially, a rating system uses an algorithm to measure a player’s skill level. This is used as the basis for how we matchmaker. With our past system, we noticed a higher tendency of our algorithm running matches between players of significant practical skill differences. The previous rating system was based on your placement in matches. This meant that if you regularly placed in the top 10, for example, that would affect who you would face in future matches. Unfortunately, this metric sometimes led to an increased risk of players with significant skill differences ending up in the same matches. A player with zero kills could simply avoid combat for a whole match, rank higher at the end, and be considered equal to another player with similar placement but several more kills. For this reason, we have now changed the Matchmaking Rating System so that it is based on the number of player kills rather than placement in matches. Additionally, we have tweaked the algorithm in a way that will help ensure fairer matchmaking in general. We think this will help create more evenly challenging matches for everyone, meaning if you are a skilled player, this new rating system will help you find similarly skilled players but also if you are a newer player or a player who struggles against veteran players, the matchmaking will do its best to find players that are more suitable to your skill range. With the release of this update, we will also reset all the current matchmaking ratings. This means that everyone will initially have the same rating (and will be considered on an equal basis for the matchmaking algorithm). This will, of course, lead to some balancing issues, to begin with. However, in the long term, it will lead to much more reliable matchmaking. We, therefore, ask for your patience, as the first few matches will likely be imbalanced. The idea is that this will improve over time, as your rating – as well as that of your opponents – will become more accurate. The quality of the matchmaking will, however, be affected by the number of players playing at any given time, so with a low player count, there might not be enough players to match you evenly against equally skilled players.Noir Pass
Get your vampire fashioned for the longer autumn nights! We now introduce our seductive Noir Pass, containing 30 tiers of vanity items at the low price of 500 tokens. If you want to get it all at once, you may now once again skip the tiers by making an additional investment of tokens. The Noir Pass includes: 4 new legendary outfits. 11 vanity items. 2 new emotes.New store
We are removing the flash store and will no longer have timers for sold items. We are replacing it with a permanent store instead. Gone are the days of seeing small selections of eyes and items with different shades of white! Instead, we are accommodating your desires for fashionable bloody violence by giving you access to a much wider selection of vanity content. The first iteration of a larger store consists of 95 items, including many of the most popular ones and other highlights from the past. We want to expand on this for the future, but we believe this is a significant step forward in meeting your demands for more purchasable customization.Balancing
When we make balance changes, it is usually based on a combination of our expertise, community feedback, and statistics. In the case of the Burst Rifle boost, we could see that it was underutilized, and we drew the wrong conclusions based on that data. Looking at how the weapon has become the new meta, and after getting feedback from our community, we now understand that the weapon was already at a good spot in terms of balance. For this reason, we have decided to revert the changes.Burst Rifle nerf
Burst Rifle accuracy penalty when moving 0.1 -> 0.25. Max spread increase of Burst Rifle increased from 0.3 to 0.4. The Crossbow is supposed to be more of a niche weapon but had too weak damage to be a viable choice. We are buffing the gas damage over time to make it more effective at dealing damage to enemies trying to hide and to be more respected as area denial. We are also testing other crossbow tweaks that might come out later, depending on how this change affects things.Crossbow gas damage buffed
Damage increased from 16/s -> 20/s.Team deathmatch improvements
For the September Bloodhunt Update, we are iterating on the beta of our TDM mode by showcasing your personal progress and stats alongside your team contributions. But we are also increasing your survivability, making you feel more powerful. Health regeneration in TDM We added a passive ability to all players in TDM. It will regenerate health on damaged players at a rate of 5 hit points per second up to max hp. This effect is not active while players are taking damage, and there will be a delay of 3 seconds before it starts regenerating again after you were last wounded.Kill Score
+100 personal score points for each kill.+1 score point for the team.
Kill Assists Points
+50 personal score points for each assist (Note: This does not contribute to team score).Kill assist notifications
Whenever a player assists in the killing of an opposing team member, they will now get a visual notification of this fact.Damage Points
You will receive 10% personal score points per points of damage (e.g., 100 damage gives you 10 personal score points) (Note: This does not contribute to team score).Other Additions
Gamepad toggle for crouching
We have added the option to toggle crouch for the gamepad by pressing Circle. This option was always available for keyboard users but is now also present on the gamepad as well. Additionally, we added a new default behavior for the toggled crouch (which applies to mouse and keyboard as well), where if you were sliding and continue moving afterward, you will now sprint instead of moving crouched. However, if you do not continue to move, you will remain crouched after, still able to sneak about. This allows you to customize your crouch behavior, which was a request from the community. All Archetypes max levels Mastery has been increased to 25 Additional Archetype Challenges (and descriptions) have been added.New icons for the new Archetype max levels have also been added.