Pokémon Unite 1 7 Patch Notes The Nerd Stash

Pokémon Unite 1 7 Patch Notes The Nerd Stash

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Pokémon Unite 1 7 Patch Notes

Posted By: Jeremy G.on: September 29, 2022In: Android, Gaming, iOS, News, Nintendo, SwitchTags: Patch Notes, PokemonUNITENo Comments Print Email Recently, Today the developers at Pokémon Company went live with the new Pokémon Unite 1.7 update along with the accompanying patch notes. According to the official Pokémon Unite 1.7 patch notes, the latest update brings new changes, balancing changes, and various tweaks. Apart from this, the Pokémon Unite 1.7 update patch also includes stability fixes. So without any more introduction, here are the complete patch notes for the Pokémon Unite 1.7 update.

Pokémon Unite 1 7 Patch Notes

Theia Sky Ruins

The map is getting massively nerfed, so hopefully, this can slow the roll of snowball carries. Also, Regice works now, which is amazing!

Central Area

Accelgor and Escavalier base EXP decreased from 300 -> 230 Laz note: this matches the old values for red/blue buff on Remoat Stadium Xatu EXP decreased from 300 -> 250 Laz note: Xatu EXP is static, unlike most wilds Altaria Aeos Energy 5 -> 4 (7 -> 6 in final stretch) Baltoy changes are unknown still.

Top and Bottom Lane

Indeedee Aeos Energy 6 -> 5 (8 -> 7 in final stretch) Indeedee base EXP decreased from 200 -> 160 Altaria Aeos Energy 5 -> 4 (7 -> 6 in final stretch)

Objectives

Regice Buff now heals 5% of your max HP every 3 seconds (Both in and out of combat!) Rayquaza base Health decreased from 9200 -> 7720 Rayquaza Health growth reduced from 1600 every 30s -> 1393 every 30s. Regice / Regirock / Registeel /Regieleki EXP growth reduced from 30 every 30s to (20/10/10/10/20/10/10/10/10/20/10/10/10/40/30/40/30/40/20/10) Abu note: Now Regieleki neutral and soldier give the same Exp.

Pokémon

Absol

Yes, Absol. He who needed a nerf. Pursuit: Buff duration 5s -> 3s

Aegislash

Aegislash was a bit too consistent with Shadow Sneak, so a little knock to the knees should give it slightly better counterplay. Shadow Sneak Damage – 2 Hits: Ratio: 122% -> 103% Per Level: 11 -> 9 Base: 200 -> 170 Iron Head Increased the cooldown reduction from blocking an attack.

Azumarill

Azumarill was pretty garbage in the previous patch. They were too consistent to counter by simply staying with a teammate, and lacked the ability to work strongly in the late game because of it. Lowering levels of acquisition should give them stronger farming potential to reach a critical mass faster, and allow some relevancy lategame. Stats Evolution Level: 5 -> 4 Whirlpool Learn level 5 -> 4 Upgrade level 11 -> 10 Aqua Tail Learn level 5 -> 4 Upgrade level 11 -> 10 Cooldown 8s -> 7s Aqua Tail+ Cooldown reduction on hit: .5s -> .8s Play Rough Learn level 7 -> 6 Upgrade level 13 -> 12 Damage – per Hit (3 hits): Ratio: 32% -> 39% Per Level: 3 -> 4 Base: 50 -> 60 Water Pulse Learn level 7 -> 6 Upgrade level 13 -> 12 Belly Bash Learn level 9 -> 8

Blastoise

Blastoise wasn’t abysmal last patch, but it definitely wasn’t amazing. Increasing the effectiveness of a handful of its moves should bump it up a tier. Water Gun Damage: Ratio: 88% -> 97% Per Level: 16 -> 17 Base: 510 -> 560 Skull Bash Cast speed increased. Damage: Ratio: 54% -> 61% Per Level: 10 -> 11 Base: 310 -> 350 Surf Cooldown 12s -> 10s Hydro Typhoon Unite Energy Cost 100000 -> 90000 AKA Cooldown 112s -> 100s

Buzzwole

Buzzwole, unlike Blastoise, was hot garbage. He really needed a steroid, and this is a twofold stinger across his entire kit… except Superpower, which is weird. He otherwise should be quite improved. Attack Stat: 155 -> 170 166 -> 180 178 -> 191 191 -> 203 205 -> 216 220 -> 231 237 -> 247 256 -> 265 277 -> 285 300 -> 306 325 -> 330 352 -> 356 382 -> 385 415 -> 417 452 -> 452 Mega Punch Damage: Ratio: 83% -> 108% Per Level: 7 -> 9 Base: 140 -> 180 Smack Down Damage – Initial Hit: Ratio: 62% -> 74% Per Level: 3 -> 3 Base: 120 -> 140 Damage – Slam: Ratio: 124% -> 148% Per Level: 6 -> 6 Base: 240 -> 280 Fell Stinger Damage: Ratio: 160% -> 167% Per Level: 9 -> 10 Base: 300 -> 310 Leech Life Now treats Hindrance Resistant targets as Unstoppable. Damage – per Tick: Ratio: 72% -> 76% Per Level: 2 -> 3 Base: 110 -> 120 Superpower Now treats Hindrance Resistant targets as Unstoppable.

Charizard

Zard was a pretty decent mon last patch, but Fire Punch wasn’t often taken, Buffing a lesser-used move and hurting his Unite a bit feels like a decent give-and-take. Fire Punch Cooldown: 6s -> 5s Fire Punch+ CD reduction on hit: .25s -> .3s Laz Note: The cooldown comes up every 2 autos assuming no cdr Seismic Slam Now grants Hindrance Resistance instead of Unstoppable. Can no longer be used on Hindrance Resistant targets.

Cramorant

Another patch, another Cramorant nerf. Dude just can’t gatch a break. Air Slash + Healing – per Blade (5 blades): Ratio: 45% -> 30% Per Level: 0 -> 0 Base: 60 -> 40

Gengar

Hex Range decreased.

Glaceon

Glaceon was one of the strongest mons in the game last patch. Funnily enough, this tiny increase to cooldown is incredibly relevant for Icy Wind, since the CDR build is slightly less effective and requires even more investment. Icy Wind Cooldown 6s -> 6.5s

Greedent

Bullet Seed Fixed a bug that caused Bullet Seed to not function while slowed.

Mew

Boosted Attack Bonus damage per threshold 9% -> 6.5% Agility Fixed a bug where the dash would not properly cross some walls.

Mr Mime

Psychic Damage – Per Pulse: Ratio: 30.3% -> 21.6% Per Level: 3 -> 2 Base: 72 -> 51 Damage – Final Pulse: Ratio: 101% -> 72% Per Level: 11 -> 8 Base: 240 -> 170 Power Swap Slow: 15% -> 8% Damage – per Tick: Ratio: 20% -> 18% Per Level: 2 -> 1 Base: 50 -> 30 Power Swap+ Now properly works with confusion.

Slowbro

Slowbro saw shockingly little play last patch, even though he was a pretty fine mon on some teams. Don’t be fooled, the damage buffs are nice, but the real crazy change here is the Unite cooldown being reduced. This is going to make a few waves. Pun intended. Water Gun Damage – Uncharged: Ratio: 132% -> 147% Per Level: 11 -> 13 Base: 210 -> 240 Damage – Low Charge: Ratio: 176% -> 196% Per Level: 15 -> 17 Base: 280 -> 320 Damage – Mid Charge: Ratio: 220% -> 245% Per Level: 19 -> 22 Base: 350 -> 400 Damage – High Charge: Ratio: 264% -> 294% Per Level: 23 -> 26 Base: 420 -> 480 Surf Cooldown: 9s -> 8s Telekinesis Cooldown: 11s -> 9s Slowbeam Unite Energy cost: 110000 -> 100000 AKA Cooldown: 123s -> 112s

Sylveon

Fixed a bug that caused Eevee to deal special damage with its basic attacks.

Tsareena

Fixed a bug that caused Tsareena and others to be permanently slowed by speed flux zones under certain circumstances.

Queen Ascendant

Can no longer be used on Hindrance Resistant targets.

Tyranitar

Unknown auto attack-related bugfix.

Wigglytuff

Mew and Mime were overshadowing support mons, and with Mime taking a hit, and Wiggs getting a pretty penny of buffs, this should shake things around a bit. Pound Damage: Ratio: 31% -> 35% Per Level: 18 -> 21 Base: 340 -> 390 Dazzling Gleam Cooldown: 4.5s -> 4s Starlight Recital Unite Energy cost: 120000 -> 100000 AKA Cooldown: 134s -> 112s After reading through the Pokémon Unite 1.7 update patch notes, you can find it available free to play on Android, iOS, and Nintendo Switch. Additionally, outside of the Pokémon Unite 1.7 update patch notes, you can follow current or future updates by heading over to the game’s official website. Lastly, head over to the developer website to follow any of the current or future projects that the Pokémon Company is working on. Tags: Patch NotesPokemonUNITE Previous

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