Autobahn Police Simulator 3 Update 1 1 0 Patch Notes

Autobahn Police Simulator 3 Update 1 1 0 Patch Notes

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Autobahn Police Simulator 3 Update 1 1 0 Patch Notes

Posted By: Tunahan Karakison: October 06, 2022In: Gaming, NewsTags: Autobahn Police Simulator 3, Patch NotesNo Comments Print Email The 1.1.0 update has arrived for Autobahn Police Simulator 3, and here’s the full list of changes and fixes added with this patch. The game, which offers an opportunity for those who want to be a cop, arrest bad guys, and fight crime, debuted in the past months. Simulation games like this come with major bugs at first and offer a better gaming experience with subsequent updates. The developer Z-Software did as expected and released a new patch that fixes bugs and brings new adjustments to the title. Let’s take a deep dive into the patch notes for the Autobahn Police Simulator 3 update 1.1.0.

Autobahn Police Simulator 3 Update 1 1 0 Patch Notes

Gameplay

The missions “Tick-Tock,” available at rank 25, and “Fast as Lightning,” available at rank 45, are now available. If you have passed the rank already, you can start the missions on the mission board in the police department or at the mission point in the world. The shooting range is now available on the training mission board behind the police department, where you also can start the driving school missions. The securing task in the mission “Danger of Explosions” was removed, and the initial parking stop was moved. Now your police car blocks the oncoming traffic and leaves you more time to rescue the NPCs. The icon for the mission board was changed to better distinguish between the NPCs and the mission board. Tweaked spawn probabilities for procedural content and added a system to increase the probabilities according to the required tasks of the current rank. Changed the driving school rank tasks to not count previously completed driving school challenges. To complete the tasks, you now need to do the challenges again. The timer to fail mission “Hold-Up!” if you are near the gangsters was decreased. Tweaked enemy positions in mission “Hold-Up!” Changed conditions for some bonus tasks in missions “Hold-Up!”, “Out of Control” and “Sting!” Tweaked gameplay for mission “Undercover Investigation” Tweaked vehicle controls for all player vehicles. Changed the probabilities for the reasons as of why a broken-down car holds and if the driver wears his vest, has the hazard flashers on, or places the warning triangle. Changed the description of the “Unlock Tech Tree Item” rank task to prevent confusion if multiple items with similar names exist. Changed calculation for vehicle violations while using Intuition now Intuition is a bit more accurate regarding vehicles with violations. Changed the played radio calls after starting a car chase triggered by a radio call to better fit the reason why the car escaped. Car Chases can now be canceled. We added an AI for Stefan for the first batch of missions (“Danger of Explosions”, “Animal Road Hazard,” and “Under Surveillance”). More will follow.

Autobahn Police Simulator 3 Update Bug Fixes

Fixed some possible soft locks caused by the tutorial starting before the fading had finished. Fixed a possible soft lock caused by a wrong player position after interacting with the pin board in the police station. Fixed possible blockers if a mission was canceled while holding an item. Fixed player still in carrying animation if you cancel mission “Danger of Explosion” while carrying an NPC. Fixed fast travel and save not always working after using retry for mission “Out of Control” Fixed some achievements related to statistics not triggering after the requirements were fulfilled. If you have the requirements already fulfilled on your save file, you should unlock the achievements automatically. Fixed map menu can be opened during cutscenes. Fixed hazard flashers are never visible on broken-down cars, even if the spawn algorithms selected them to be turned on. Fixed driving school can be started while delivering an arrested NPC back to the station. Fixed the player not correctly seated in the police van after performing an arrest. Fixed car lights not properly updated after changing the time of day. Fixed sandbox mission board not allowing to select the difficulty of street cleanups. Fixed animations and rotations of various items used in the street cleanup. Fixed missing icon for broken-down cars in the legend for the map. Fixed statistic for played accidents also counts unfished ones. Fixed the exclamation mark not appearing on the NPCs in the police department after a new mission from the pin board is available. Fixed camera not resetting properly after canceling mission “Animal Road Hazard” during placing traffic cones. Fixed Tech Tree upgrades for ammunition not working anymore after reloading the game. Fixed doing a takedown is possible while reloading your weapon. Fixed a randomly occurring bug preventing the mission “Danger of Explosions” from ending after leaving the mission area. Fixed a memory leak in photo mode for accidents if the taken picture was wrong. Fixed map not showing the exclamation mark for meta-story missions if they are available. Fixed vehicles spawn into each other after reloading if you teleport to the station, leave the vehicle and then move another vehicle from its usual parking spot. Fixed problems with initializing procedural accidents, which could lead to some of the involved NPC not having a proper actor set up, causing them to skip dialogue lines.

Autobahn Police Simulator 3 Update Improvements

We reworked the camera updates and interpolation settings for the driving cameras to prevent camera stutters while driving. Improved some camera transitions while entering the vehicle. Improved multiple cutscenes regarding transitions and problems regarding wheel positions of moving vehicles. Changed the cutscene for leaving the police department after an arrest. Now Stefan and the player meet a bit farther away from the station, which improves the camera positioning and lighting after the cutscene. Optimized loading pipeline for vehicles to improve memory management. Opening the Help Menu now selects a help entry instead of staying empty. Changed how the closing of menus is handled internally to prevent game audio sometimes disappearing after closing a menu. Tachometer and odometer are now functional in the car in first person view. Tweaked sounds for helicopter to be now better audible if it is present. Improved performance related to loading/displaying vegetation. Autobahn Police Simulator 3 is available on PC, PlayStation, and Xbox platforms. For more information regarding this update, check out the Steam page. Tags: Autobahn Police Simulator 3Patch Notes Previous

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