League of Legends patch 12 10 notes Durability update going live with sweeping changes - Dexerto
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Andrew Amos . 2022-10-20T08:00:00View MoreGaming League of Legends League of Legends patch 12 10 notes Durability update going live with sweeping changes
Andrew Amos Published: 2022-05-24T18:00:57 Updated: 2022-05-24T10:38:38League of Legends Season 12Riot GamesLeague of Legends patch 12.10 is going to change the game forever. The so-called “durability update” is the biggest in history, with every champion and almost every item in the game affected as Riot fixes major issues with the game’s pace: here’s the full patch notes. League of Legends patch 12.10 is arguably the largest update of the year — even bigger than all the preseason changes that came along in the off-season (remember Chemtech Drake?). Coming in between the pro play splits, the “durability update” as it’s been coined will drastically reduce burst damage and make teamfights drag out for longer. It won’t be to Season 8 levels, but it’ll be a lot more expressive than the meta currently has been, Riot hopes. It may only seem minor in name, but in practice it’s the longest changelist in the game’s 12-year history. Every single champion, most of the item shop, and a number of runes are on the hit list. Riot GamesRiot are finally fixing League’s “high-damage meta” in patch 12.10. We’ve broken down what to expect from LoL patch 12.10 right here with the full patch notes. What s changed in LoL patch 12 10
Massive durability update will shake up the meta
It’s the biggest patch in League of Legends history, literally. Every single champion, half the item shop, plus a number of runes are being overhauled as Riot takes aim at the high-damage meta gripping the game in Season 12. It’s called the “durability update”, and the developers are hoping to increase individual champion tankiness and stop the amount of bursty kills in the game. Read More: Nami mains worried LoL visual update will unintentionally nerf enchanter “While tons of damage can be fun and exciting, we believe that increasing champions’ defensive stats will be beneficial for letting players showcase their skill by giving them more opportunities for counterplay and to live out their high moments,” the developers stated on May 6. This includes increasing base defensive stats, and culling some offensive capabilities as well as healing and shielding. Other mechanics, like Grievous Wounds, are also being nerfed to compensate the sweeping changes. Riot GamesHealing and shielding is being cut across the board as champions get more innate defensive stats. Riot confirms no individual champion changes as dust settles
While there’s community concern the durability update will make some champions wildly unbalanced — Vayne is a popular punching bag — Riot has confirmed no individual champion changes will be made in LoL patch 12.10 as the dust settles on the major systems change. Instead, Riot will be keeping an eye out for outliers across the first few days of the update, promising a micropatch within a few days if anything lands too well (or poorly). Read More: What we know about Bel’Veth, League’s new Void jungler “This is a pretty disruptive patch and we’ll be watching closely and ready to react,” developer ‘Phlox’ said on May 16. “Wide sweeping changes like this just aren’t predictable enough for us to know which specific champ will be OP and by how much before release. It’s gonna be a fun time figuring out new builds and counters and all that though.” Riot GamesVayne is one champion players are concerned will be OP following LoL patch 12.10. Second wave of High Noon skins go live
After the first wave of High Noon skins went live as part of LoL patch 12.9, Riot are shipping out five more to round out the event in 2022. You’ll be able to pick up new cosmetics for: High Noon Samira High Noon Sion High Noon Tahm Kench High Noon Twitch High Noon Viktor Each of the new High Noon skins will launch with eight chromas as well as special loading screen borders available in the event shop. It looks like it's High Noon again on the PBE… ? pic.twitter.com/rDcPCs4hs3 — League of Legends (@LeagueOfLegends) May 10, 2022 You can find the full LoL patch 12 10 notes below. LoL patch 12 10 notes
Champion Durability Update
Durability base stat package
All champions (except Thresh) will receive the following Base Health: +70 Health Growth: +14 Armor Growth: +1.2 Magic Resist Growth: +0.8 Heals shields sustain and Grievous Wounds
These changes apply to all parts of the game, including champions, items, runes, Summoner Spells, and objectives Healing: Reduced by ~10% earlier in game ~28% in later phases of the game (varies by champion) Shielding: Reduced by ~10% Omnivamp: Reduced by ~10% Grievous Wounds: 40% reduced healing 30% reduced Enhanced Grievous Wounds: 60% reduced 50% reduced Champions
Aatrox
E: Umbral Dash Healing Against Champions: 20/22.5/25/27.5/30% 18/20/22/24/26% of damage dealt Empowered Healing Against Champions: 26/32/38/44/50% 25/30/35/40/45% of damage dealt R: World Ender Increased Self-Healing: 30/45/60% 25/40/55% Ahri
Passive: Essence Theft Heal Upon Full Stacks (From Minions & Monsters): 40-120 (levels 1-18) (+25% AP) 35-95 (levels 1-18) (+20% AP) Passive – Heal Upon Champion Takedowns: 80-200 (levels 1-18) (+35% AP) 75-165 (levels 1-18) (+30% AP) Akshan
Passive: Dirty Fighting Shield: 40-300 (levels 1-18) (+40% bonus AD) 40-280 (levels 1-18) (+35% bonus AD) Alistar
Passive: Triumphant Roar Self-Heal: 25-161 23-142 (levels 1-18) (note: still doubled for allies) Annie
E: Molten Shield Shield: 40/90/140/190/240 (+40% AP) 40/85/130/175/220 (+35% AP) Aphelios
Basic attacks Severum Healing From Basic Attacks: 3-10% 2.5-9% (levels 1-18) of damage dealt Severum Healing From Attacks From Abilities: 9-30% 8.3-30% (levels 1-18) of damage dealt Severum Overheal Shielding: Unchanged R: Moonlight Vigil Severum Heal Upon Champion Hit: 275/400/525 250/350/450 (levels 6/11/16) Azir
E: Shifting Sands Shield: 80/120/160/200/240 (+70% AP) 70/110/150/190/230 (+60% AP) Bard
W: Caretaker’s Shrine Minimum Heal: 30/60/90/120/150 (+30% AP) 25/50/75/100/125 (+30% AP) Maximum Heal: 60/105/150/195/240 (+60% AP) 50/80/110/140/170/200 (+60% AP) Camille
Passive: Adaptive Defenses Adaptive Shield: 20% 17% maximum health Cassiopeia
E: Twin Fang Healing Against Poisoned Targets: 12/14/16/18/20% AP 10/11.5/13/14.5/16% AP, (still reduced by 75% against minions and small monsters) Cho Gath
Passive: Carnivore Heal: 20-71 18-52 (levels 1-18) Darius
Q: Decimate Healing Against Champions and Large Monsters: 15% 13% of missing health per enemy hit by blade, up to 3 Diana
W: Pale Cascade Shield: 30/45/60/75/90 (+30% AP) (+10% bonus health) 25/40/55/70/85 (+25% AP) (+9% bonus health) Dr Mundo
R: Maximum Dosage Increased Base Health: 15/20/25% 10/15/20% missing health Ekko
W: Parallel Convergence Shield: 80/100/120/140/160 (+150% AP) 70/90/110/130/150 (+150% AP) Elise
Passive: Spider Queen Spider Form Healing From Basic Attacks: 4/6/8/10 (+10% AP) 4/6/8/10 (+8% AP) Fiora
Passive: Duelist’s Dance Healing Against Vitals: 40-115 35-100 (levels 1-18) R: Grand Challenge Heal Per Second: 80/110/140 (+60% bonus AD) 75/110/125 (+60% bonus AD) Fiddlesticks
W: Bountiful Harvest Healing Against Monsters: 50% 45% of damage dealt Still 15% against minions Healing Against Champions: 30/40/50/60/70% 25/32.5/40/47.5/55% of damage dealt Galio
W: Shield of Durand Magic Damage Shield: 8/9.75/11.5/13.25/15% 7.5/9/10.5/11/13.5% maximum health Gangplank
W: Remove Scurvy Heal: 50/75/100/125/150 (+15% missing health) 45/70/95/120/145 (+13% missing health) Garen
Passive: Perseverance Health Regeneration: 1.5-10.1% 1.2-9% (levels 1-18) maximum health every 5 seconds W: Courage Shield: 70/95/120/145/170 (+20% bonus health) 65/85/105/125/145 (+18% bonus health) Gragas
Passive: Happy Hour Heal: 8% 6.5% maximum health Gwen
Passive: A Thousand Cuts Healing Against Champions: 70% 60% of damage dealt Maximum Healing Against Champions: 12-30 (levels 1-18) (+7% AP) 10-25 (levels 1-18) (+6.5% AP) per instance Illaoi
Passive: Prophet of an Elder God Heal: Tentacles heal Illaoi for 5% 4% of her missing health upon hitting at least one enemy champion Irelia
Q: Bladesurge Heal: 8/10/12/14/16% AD 7/8/9/10/11% AD Ivern E – Shield: 80/115/150/185/220 (+80% AP) 70/100/130/160/190 (+75% AP) Janna
E: Eye of the Storm Shield: 80/110/140/179/200 (+65% AP) 75/100/125/150/175 (+60% AP) R: Monsoon Heal Per Second: 100/150/200 (+50% AP) 90/145/200 (+45% AP) Jarvan IV
W: Golden Aegis Base Shield: 60/85/110/135/160 60/80/100/120/140 Shield Increase: 1.5% 1.3% maximum health per enemy champion hit Kai Sa
R: Killer Instinct Shield: 75/100/125 (+100/150/200% AD) (+100% AP) 70/90/110 (90/130/180% AD) (+90% AP) Karma
W: Focused Resolve Empowered Heal: 20% (+1% per 100 AP) 17% (+1% per 100 AP) missing health E: Inspire Shield: 90/135/180/225/270 (+50% AP) 80/120/160/200/240 (+45% AP) Empowered Primary Shield: 25/80/135/190 (+50% AP) 25/70/120/170 (+45% AP) Katarina
R: Death Lotus Grievous Wounds Applied: 60% 50% Kayle
W: Celestial Blessing Heal: 60/90/120/150/180 (+30% AP) 55/80/105/130/155 (+25% AP) Kayn
Passive: The Darkin Scythe Darkin Slayer Healing From Abilities Against Champions: 30-40% (levels 1-18) 25-35% (levels 1-18) of physical damage dealt E: Shadow Step Heal: 100/115/130/145/160 (+40% bonus AD) 90/100/110/120/130 (+35% bonus AD) R: Umbral Trespass Darkin Slayer Heal: 10.5% (+9.1% per 100 bonus AD) 9.75% (+8.45% per 100 bonus AD) of target’s maximum health 70% 65% of damage amount Kha Zix
W: Void Spike Heal: 60/85/110/135/160 (+50% AP) 55/75/95/115/135 (+50% AP) Kindred
W: Wolf’s Frenzy Passive Healing Upon Full Stacks: 49-100 47-81 (based on missing health) R: Lamb’s Respite Heal: 250/325/400 225/300/375 Kled
Passive: Skaarl, the Cowardly Lizard Skaarl’s Health Upon Returning: 50/60/70/80% 45/55/65/75% (levels 1/6/11/16) of Skaarl’s maximum health Q: Bear Trap on a Rope Grievous Wounds Upon Pull While Mounted: 60% 50% Lee Sin
W: Safeguard / Iron Will W1 Shield: 55/110/165/220/275 (+80% AP) 50/100/150/200/250 (+80% AP) W2 Bonus Life Steal & Spell Vamp: 5/10/15/20/25% 5/9.5/14/18.5/23% Lillia
Passive: Dream-Laden Bough Healing Against Large Monsters: 27-104 (levels 1-18) (+6% AP) 24-75 (levels 1-18) (+5.4% AP) Healing Against Champions: 12-140 (levels 1-18) (+20% AP) 11-125 (levels 1-18) (+18% AP) Lissandra
R: Frozen Tomb Minimum Self-Heal: 100/150/200 (+30% AP) 90/140/190 (+25% AP) Lulu
E: Help, Pix! Shield: 80/120/160/200/240 (+40% AP) 75/110/145/180/215 (+35% AP) R: Wild Growth Bonus Health: 300/450/600 (+50% AP) 275/425/575 (+45% AP) Lux
W – Shield: 45/65/85/105/125 (+35% AP) 40/55/70/85/100 (+35% AP) Malphite
Passive: Granite Shield Shield: 10% 9% maximum health Maokai
Passive: Sap Magic Healing From Empowered Basic Attacks: 5-65 (+5-15% maximum health) by level 17 5-45 (+4.5-11% maximum health) by level 15 Mordekaiser W: Indestructible Shield to Heal: 40/42.5/45/47.5/50% 35/37.5/40/42.5/45% Morgana
Passive: Soul Siphon Healing From Abilities: 20% 18% of damage dealt against champions, large minions, and medium & large monsters Nami
W: Ebb and Flow Heal: 60/85/110/135/160 (+30% AP) 55/75/95/115/135 (+25% AP) Nasus
Passive: Soul Eater Life Steal: 10/16/22% 9/14/19% (levels 1/7/13) Nautilus
W: Titan’s Wrath Shield: 45/55/65/75/85 (+9/10/11/12/13% maximum health) 40/50/60/70/80 (+8/9/10/11/12% maximum health) Nidalee
E: Primal Surge Base Heal: 35/55/75/95/115 (+32.5% AP) 35/50/65/80/95 (+27.5% AP) Nocturne
Passive: Umbra Blades Healing From Empowered Basic Attacks: 15-40 (levels 1-18) (+15% AP) 13-30 (levels 1-18) (+30% AP) per enemy hit Still reduced by 50% against minions Nunu & Willump
Q: Consume Base Healing Against Non-Champions: 75/110/145/180/215 (+90% AP) (+10% bonus health) 65/95/125/155/185 (+70% AP) (+6% bonus health) Still reduced to 60% against champions Olaf
Passive: Berserker Rage Life Steal: 10-30% (levels 1-18) 9-22.5% (levels 1-18) W: Tough It Out Shield: 10/45/80/115/150 (+25% missing health) 10/40/70/100/130 (+22.5% missing health) Orianna
E: Command: Protect Shield: 60/100/140/180/220 (+50% AP) 55/90/125/160/195 (+45% AP) Poppy
Passive: Iron Ambassador Shield: 15/17.5/20% 13/15.5/18% maximum health (levels 1/7/13) Pyke
Passive: Gift of the Drowned Ones Grey Health Upper Cap: 60% 55% maximum health Damage to Grey Health: 10% (+0.25% per 1 Lethality) 9% (+0.2% per 1 Lethality) Empowered Damage to Grey Health: 45% (+0.5% per 1 Lethality) 40% (+0.4% per 1 Lethality) Rakan
Passive: Fey Feathers Shield: 33-254 (levels 1-18) (+90% AP) 30-225 (levels 1-18) (+85% AP) Q: Gleaming Quill Heal: 18-120 (levels 1-18) (+70% AP) 18-90 (levels 1-18) (+55% AP) E: Battle Dance Shield: 40/65/90/115/140 (+80% AP) 35/60/85/110/135 (+70% AP) Rell
Q: Shattering Strike Heal Per Champion Hit: 10/15/20/25/30 (+5% missing health) 10/15/20/25/30 (+4% missing health) W: Ferromancy Crash Down Shield: 40/70/100/130/160 (+13% maximum health) 35/60/85/110/135 (+12% maximum health) Renata Glasc
E: Loyalty Program Shield: 50/70/90/110/130 (+50% AP) 50/65/80/95/110 (+50% AP) Renekton
Q: Cull the Meek Healing Against Non-Champions: 2/3/4/5/6 (+3% bonus AD) 2/3/4/5/6 (+2% bonus AD) Healing Against Champions: 12/18/24/30/36 (+16% bonus AD) 10/14/18/22/26 (+15% bonus AD) Empowered Healing Against Non-Champions: 6/9/12/15/18 (+9% bonus AD) 6/9/12/15/18 (+6% bonus AD) Empowered Healing Against Champions: 36/54/72/90/108 (+48% bonus AD) 30/42/54/66/78 (+45% bonus AD) Riven
E: Valor Shield: 85/115/145/175/205 (+120% bonus AD) 80/105/130/155/180 (+110% bonus AD) Rumble
W: Scrap Shield Shield: 60/95/130/165/200 (+50% AP) 60/90/120/150/180 (+45% AP) Senna
Q: Piercing Darkness Heal: 40/60/80/100/120 (+40% bonus AD) (+40% AP) (+1.6 per 1 Lethality) 40/55/70/85/100 (+30% bonus AD) (+40% AP) (+1.6 per 1 Lethality) R: Dawning Shadow Shield: 120/160/200 (+40% AP) (+1.5 per Soul) 100/150/200 (+40% AP) (+1.5 per Soul) Seraphine
W: Surround Sound Shield: 60/80/100/120/140 (+40% AP) 50/70/90/110/130 (+35% AP) Heal Per Ally: 5/5.5/6/6.5/7% (+0.75% per 100 AP) 5/5.5/6/6.5/7% (+0.6% per 100 AP) of target’s missing health Shen
Passive: Ki Barrier Shield: 50-101 (levels 1-18) (+14% bonus health) 50-101 (levels 1-18) (+12% bonus health) R: Stand United Shield: 140/320/500 (+17.5% bonus health) 130/290/450 (+16% bonus health) Singed
Q: Poison Trail Grievous Wounds Applied By Poison Trail During R: 40% 30% Sion
W: Soul Furnace Shield: 60/85/110/135/160 (+10/11/12/13/14% maximum health) 60/85/110/135/160 (+8/9/10/11/12% maximum health) Skarner
W: Crystalline Exoskeleton Shield: 10/11/12/13/14% maximum health (+80% AP) 9/10/11/12/13% maximum health (+80% AP) Sona
W: Aria of Perseverance Shield: 25/50/75/100/125 (+30% AP) 25/45/65/85/105 (+25% AP) Heal: 30/50/70/90/110 (+20% AP) 30/45/60/75/90 (+15% AP) Soraka
W: Astral Infusion Heal: 100/130/160/200/220 (+65% AP) 90/110/130/150/170 (+50% AP) R: Wish Heal: 130/215/300 (+55% AP) 125/205/ 285 (+50% AP) Swain
Passive: Ravenous Flock Heal Per Soul Fragment: 4/5.5/7/9% 3.5/4.5/5.5/7% (levels 1/6/11/16) maximum health R: Demonic Ascension Drain Heal Per Second: 15/40/65 (+25% AP) 15/30/45 (+20% AP) Swain will now automatically cast Demonflare when Demonic Ascension expires. This will not occur if Demonic Ascension ends due to Swain’s death. Swain will now fully refill his Demonic Power upon champion takedowns Sylas
W: Kingslayer Heal: 25/50/75/100/125 (+40% AP) 20/40/60/80/100 (+35% AP) Tahm Kench
Q: Tongue Lash Heal: 10/15/20/25/30 (+4/4.5/5/5.5/6% missing health) 10/12.5/15/17.5/20 (+3/3.5/4/4.5/5% missing health) E: Thick Skin Damage Stored Into Grey Health: 15/25/35/45/55% 13/21/29/37/45% Increased Damage Stored Into Grey Health: 45/50/55/60/65% 40/42.5/45/47.5/50% Taliyah
Bugfixes Fixed several bugs that prevented Taliyah from queueing her spells correctly Refixed a bug where Taliyah’s Threaded Volley would not always go on the correct cooldown if cast on Worked Ground Fixed a few SFX bugs with Taliyah’s Worked Ground interactions Talon
Q: Noxian Diplomacy Heal: 10-70 (levels 1-18) 9-55 (levels 1-18) Taric
Q: Starlight’s Touch Heal: 30 (+20% AP) (+1% Taric’s maximum health) 25 (+15% AP) (+0.75% Taric’s maximum health) W: Bastion Shield: 8/9/10/11/12% 7/8/9/10/11% of target’s maximum health Thresh
Base stats Health Growth: 95 115 Armor Growth: Unchanged Does not receive Durability Base Stat Package W: Dark Passage Shield: 60/90/120/150/180 (+2 per Soul) 50/75/100/125/150 (+2 per Soul) Trundle
Passive: King’s Tribute Heal: 2-7% 1.8-5.5% (levels 1-18) of enemy’s maximum health Tryndamere
Q: Bloodlust Minimum Heal: 30/40/50/60/70 (+30% AP) 25/33/41/49/57 (+30% AP) Additional Heal Per Fury: 0.5/0.95/1.4/1.85/2.3 (+1.2% AP) 0.45/0.75/1.05/1.35/1.65 (+1.2% AP) Udyr
W: Turtle Stance Shield: 60/95/130/165/200/235 (+50% AP) 60/90/120/150/180/210 (+45% AP) Heal: 2.5-5% 2-4% based on missing health Urgot
E: Disdain Shield: 60/80/100/120/140 (+150% bonus AD) (+15% bonus health) 55/75/95/115/135 (+135% bonus AD) (+13.5% bonus health) Varus
E: Hail of Arrows Grievous Wounds: 40% 30% Vi
Passive: Blast Shield Shield: 15% 13% maximum health Viego
Passive: Sovereign’s Domain Heal Upon Possession: 3% (+3% bonus AD) (+2% AP) (+5% per 100% attack speed) 2.5% (+2.5% bonus AD) (+2% AP) (+5% per 100% attack speed) of target’s maximum health Q: Blade of the Ruined King Healing Upon Basic Attacks Against Marked Champions: 150% 135% Healing Upon Basic Attacks Against Marked Monsters: 155% 145% Healing against minions still reduced to 10% Viktor
Q: Siphon Power Shield: 30-115 (levels 1-18) (+20% AP) 27-105 (levels -18) (+18% AP) Vex
W: Personal Space Shield: 50/80/110/140/170 (+80% AP) 50/75/100/125/150 (+75% AP) Vladimir
Q: Transfusion Heal: 20/25/30/35/40 (+35% AP) 20/25/30/35/40 (+30% AP) Empowered Additional Heal : 30-200 (levels 1-18) + (5% (+4% AP) missing health) 30-200 (levels 1-18) + (5% (+3.5% AP) missing health) Empowered Additional Heal (Against Minions): Reduced to 35% 30% R: Hemoplague Healing Against Subsequent Targets: 50% 40% of damage Volibear
W: Frenzied Maul Heal: 20/35/50/65/80 (+8/10/12/14/16% of Volibear’s missing health) 20/35/50/65/80 (+7/8.5/10/11.5/13% of Volibear’s missing health) E: Sky Splitter Shield: 15% maximum health (+80% AP) 14% maximum health (+75% AP) R: Stormbringer Bonus Health: 200/400/600 175/350/525 Warwick
Q: Jaws of the Beast Heal Percentage: 30/45/60/75/90% 25/37.5/50/62.5/75% Xin Zhao
Passive: Determination Heal: 7-92 (levels 1-18) (+10% AD) (+55% AP) 6-74 (levels 1-18) (+7% AD) (+55% AP) Yasuo
Passive: Way of the Wanderer Shield: 115-525 100 – 475 (levels 1-18) Yone
W: Spirit Cleave Shield: 40-60 (levels 1-18) (+60% bonus AD) 35-55 (levels 1-18) (+55% bonus AD) Yorick
Q: Last Rites Minimum Heal: 12-82 (levels 1-18) 10-68 (levels 1-18) Yuumi
Passive: Bop ‘n’ Block Shield: 60-400 (levels 1-18) (+30% AP) 56-360 (levels 1-18) (+25% AP) E: Zoomies! Heal: 70/100/130/160/190 (+35% AP) 65/90/115/140/165 (+25% AP) Zac
Passive: Cell Division Healing Upon Consuming Chunks: 4/5/6/7% 4/4.75/5.5/6.25% maximum health Items
Thornmail Thorns – Grievous Wounds: 40% 30% Grievous Wounds Upon Immobilizing Champions: 60% 50% Bramble Vest Thorns – Grievous Wounds: 40% 30% Mortal Reminder Sepsis – Grievous Wounds: 40% 30% Sepsis – Grievous Wounds After 3 Attacks Against Champions: 60% 50% Chempunk Chainsword Hackshorn – Grievous Wounds: 40% 30% Hackshorn – Grievous Wounds On Targets With Less Than 50% Maximum Health: 60% 50% Executioner’s Calling Rend – Grievous Wounds: 40% 30% Morellonomicon Affliction – Grievous Wounds: 40% 30% Affliction – Grievous Wounds On Targets With Less Than 50% Maximum Health: 60% 50% Chemtech Putrifier Puffcap Toxin – Grievous Wounds: 40% 30% Puffcap Toxin – Grievous Wounds Applied By Your and Empowered Ally’s Next Damage Instance: 60% 50% Oblivion Orb Cursed – Grievous Wounds: 40% 30% Void Staff Magic Penetration: 45% 40% Blighting Jewel Magic Penetration: 15% 13% Lord Dominik’s Regards Armor Penetration: 35% 30% Last Whisper Armor Penetration: 20% 18% Demonic Embrace Burn Damage: 2% (melee) / 1.2% (ranged) 1.8% (melee) / 1.0% (ranged) maximum health Moonstone Renewer Starlit Grace – Heal: 70 60 Heal and Shield Power: 6% 5% per stack Still 5 stacks maximum Mythic Passive: +10 +8 heal to Starlit Grace per Legendary item owned Same for Ornn Masterwork item, Starcaster Sunfire Aegis Damage Amplification: 12% 10% per stack Still 6 stacks maximum Same for Ornn Masterwork item, Forgefire Crest Death’s Dance Heal: 175% 150% bonus AD Divine Sunderer Heal: 7.8% (melee) /3.6% (ranged) 6% (melee) /3% (ranged) maximum health Doran’s Ring Drain – Mana Regeneration: Restore 0.75 mana per second, increased to 1.25 1 mana per second, increased to 1.5 for 10 seconds Healing Instead of Mana: 50% 45% of Drain value Elixir of Wrath Physical Vamp: 15% 12% Fimbulwinter Shield: 100-200 (+5% current mana) 100-180 (+4.5% current mana) Gargoyle Stoneplate Shield: 100 (+100% bonus health) 100 (+90% bonus health) Goredrinker Omnivamp: 10% 8% 15% 10% for Ornn Masterwork item, Ceaseless Hunger Heal: 25% AD (+10% missing health) 20% AD (+8% missing health) Hailblade Omnivamp: 8% 7% Emberknife Omnivamp: 8% 7% Knight’s Vow Self-Heal: 8% 7% of damage dealt by Worthy ally Locket of the Iron Solari Shield: 200-365 180-330 (target’s levels 1-18) Same for Ornn Masterwork item, Reliquary of the Golden Dawn Maw of Malmortius Omnivamp: 12% 10% Mikael’s Blessing Heal: 100-200 (levels 1-18) 100 – 180 (levels 1-18) Phage Heal: 2% (melee) / 1% (ranged) 1.6% (melee) / 0.8% (ranged) maximum health Redemption Heal: 200-400 180-340 (target’s levels 1-18) Riftmaker Omnivamp: 8% 7% 10% 8% for Ornn Masterwork item, Icathia’s Curse Seraph’s Embrace Heal: 35% 25% of mana spent Shard of True Ice Base Mana Regeneration: 100% 115% Sterak’s Gage Shield: 75% 70% bonus health Vampiric Scepter Life Steal: 8% 7% Bloodthirster Life Steal: 20% 18% Overheal Shield: 50-350 50-320 (levels 1-18) Eclipse Omnivamp: 8% 7% 10% 8% for Ornn Masterwork item, Syzygy Shield: 180 (+40% AD) 160 (+35% AD) Still reduced by 50% for ranged champions Immortal Shieldbow Life Steal: 8% 7% 10% 8% for Ornn Masterwork item, Bloodward Shield: 275-700 250-630 (levels 1-18) Runes
Conditioning Total Armor and MR Increase: 5% 4% Conqueror Omnivamp: 9% (melee) / 8% (ranged) 6% (melee) / 5% (ranged) Font of Life Ally Heal Upon Attacking Marked Enemies: 5 (+1% of your maximum health) 5 (+0.9% of your maximum health) Grasp of the Undying Heal: 2% (melee) / 1.2% (ranged) 1.7% (melee) / 1.02% (ranged) maximum health Damage: 4% (melee) / 2.4% (ranged) 3.5% (melee) / 2.1% (ranged) maximum health Guardian Shield: 50-130 (levels 1-18) (+15% AP) (+9% bonus health) 45-120 (levels 1-18) (+12.5% AP) (+8% bonus health) Nullifying Orb Magic Damage Shield: 40-120 (levels 1-18) (+15% bonus AD) (+10% AP) 35-110 (levels 1-18) (+14% bonus AD) (+9% AP) Overheal Maximum Shield: 10 (+10% maximum health) 10 (+9% maximum health) Summon Aery Shield: 35-80 (levels 1-18) (+40% bonus AD) (+25% AP) 30-75 (levels 1-18) (+35% bonus AD) (+22.5% AP) Taste of Blood Heal: 18-35 (levels 1-18) (+20% bonus AD) (+10% AP) 16-30 (levels 1-18) (+15% bonus AD) (+8% AP) Triumph Heal: 12% 10% of your missing health Summoner Spells
Barrier Shield: 115-455 105-411 (levels 1-18) Heal Heal: 90-345 80-318 (levels 1-18) Ignite Grievous Wounds: 60% 50% Smite Heal: 90 (+10% of max health) 80 (+7.5% of max health) Systems
Baron Nashor Attack Damage: 125 (+8 per minute) 150 (+10 per minute) Maximum Attack Damage: 435 520 (at 40 minutes) Void Corruption Magic Damage: 60 (+20% AD) 70 (+20% AD) [UPDATED] Baron now waits 30 seconds after taking damage before it can “Level Up” and gain stats, namely health Mountain Drake Mountain Dragon Soul Shield: 200 (+18% bonus AD) (+13.5% AP) (+13.5% bonus health) 180 (+16% bonus AD) (12% AP) (+12% bonus health) Ocean Drake Oceanic Will (Stacking Buff) Health Regeneration: 2.5/5/7.5/10% 2/4/6/8% missing health per Ocean Drake slain Ocean Dragon Soul Heal: 160 (+36% bonus AD) (+22.5% AP) (+9% bonus health) 130 (+26% bonus AD) (+17% AP) (+7% bonus health) Turrets Outer Turret AD: 152-278 167-391 (minutes 0:00-13:30) Inner Turret AD: 170-305 187-427 (minutes 0:00-13:30) Inhibitor Turret AD: 170-305 187-427 (minutes 0:00-13:30) Nexus Turret AD: 150-285 165-405 (minutes 0:00-13:30) VFX Updates
Nami
Base: Complete overhaul Koi Nami: Same as new base with recolor River Spirit Nami: Same as new base with recolor Urf the Nami-tee: Same as new base Deep Sea Nami: Minor changes mirroring new base SKT T1 Nami: Minor changes mirroring new base Program Nami: Minor changes Splendid Staff Nami: No changes Cosmic Destiny Nami: No changes Bewitching Nami: No changes Twisted Fate
Base: Complete overhaul PAX Twisted Fate: Same as new base Jack of Hearts Twisted Fate: Same as new base The Magnificent Twisted Fate: Complete Overhaul Tango Twisted Fate: Same as new base High Noon Twisted Fate: Complete overhaul Musketeer Twisted Fate: Same as new base Underworld Twisted Fate: Complete overhaul Red Card Twisted Fate: Same as new base Cutpurse Twisted Fate: Mirroring new base Blood Moon Twisted Fate: Mirroring new base Pulsefire Twisted Fate: Minor changes mirroring new base Skins
High Noon Samira
“The poster was straightforward enough: ‘WANTED: Tahm Kench – Devil, DEAD OR ALIVE’, followed by a generous sum. Only the Mechanical Devil’s got that kinda cash to pay. Samira ain’t sure why the other bounty hunters seemed so spooked by a little ol’ devil hunt. Well, let ’em shy away. This gunpowder witch don’t scare easy.” High Noon Sion
“As soon as Sion knew life, he knew rage: rage that ripped the restraints from the operating table; rage that crushed the bones of those men who tried to play at the miracle of Creation; rage that he ain’t, nor ever would be, the second clockwork angel they had hoped to construct. Sion knows rage, and so will the world.” High Noon Tahm Kench
“Tahm Kench is a magnanimous devil: happy to lend a magical sword to a lady in need, or to assist her in robbing the Sulfur Rail, or even to deliver her to a calamitous destiny as a fellow Harbinger of the End Times. He don’t need no compensation. She’ll just owe him a favor… because in the End, it pays to have friends.” High Noon Twitch
“It starts like this: An ill wind blows across the desert, dessicated rats turn up in the streets, rotting under the hot sun. Then the traveling undertaker arrives. No one knows who (or what) he is, nor where he hails from… But it seems even Death has a bone to pick with the King of the Sulfur Rail. Another Harbinger arrives.” High Noon Viktor
“Many a road to Hell was paved with good intent. Dr. Viktor may be the Mechanical Devil’s kept engineer now, but his work began as charity: trying to “rehome” the souls of the dead in clockwork bodies, in order to circumvent mortality itself. Shame that Mordekaiser saw the good doctor’s kindness and struck him a deal he could not deny.” keep reading
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