Wild Rift patch 3 4 notes Four new champions 1v1 game mode support overhaul - Dexerto
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about the authorTerry OhTerry is a South Korea based journalist who is currently on Dexerto's Australian team. He spends his spare time grinding competitive team games, and loves creating content for a wide variety of games, especially Wild Rift and League of Legends. You can contact Terry at [email protected] articles
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Terry Oh . 2022-10-19T02:01:36View MoreGamingLeague of Legends Wild Rift patch 3 4 notes Four new champions 1v1 game mode support overhaul
Terry Oh Published: 2022-09-14T20:00:00 Updated: 2022-09-27T19:22:23Wild RiftRiot Games Wild Rift patch 3.4 drops on September 15, and will be the game’s next big update. Dropping four new champions, a brand new 1v1 game mode, and bringing in support gold items. Check out the full patch notes here. Wild Rift patch 3.4 is on the way — and Riot is pulling no punches with the upcoming content drop. Going live on September 15, there’s an abundant amount of content to allow players to experiment with the upcoming new meta. The most notable changes being the champion additions, new game mode, and support income item implementation. Gwen, Warwick, Vex, and Yone join throughout Wild Rift Patch 3.4, as in they’ll release on the secondary patches throughout as well. However across the patch there’ll be plenty in the way of new game modes, a Wild Pass, and plenty of balance changes. Here’s what you need to know about Wild Rift patch 3.4. Riot GamesWild Rift patch 3.4 will bring a whopping four new champions into the mobile MOBA, including Yone. Contents When is Wild Rift Patch 3.4What is changingSupport item overhaulNew 1v1 game modeMastery System updatedChampion changesItem changesSystem changesARAM ChangesURF changes When is Wild Rift patch 3 4
Wild Rift patch 3.4 is expected to go live on September 15, 2022. However much like other cycles for the game, players can expect mini-updates across the following weeks and months. Riot GamesYone releases on September 22 What s changing in Wild Rift patch 3 4
Yone Gwen Warwick and Vex officially revealed
New champions help develop the meta, effectively adding more variables to the ever-growing roster. Of course, the new additions come directly from League PC. But for those unfamiliar with these champions, here’s a brief summary of their kits. Yone is Yasuo’s brother, and thereby plays rather similar to him. His first ability is essentially the same as Yasuo’s, but on the third hit he flings himself forward — throwing out a tornado as well. Then his second ability grants a fat shield, bigger for the more enemies hit. This makes life steal essential on him. Instead of launching to an airborne enemy for his ultimate though, Yone knocks up all enemies in an area, dealing massive damage. Gwen is a solo lane champion, who utilizes her scissors to slash down the enemy. She deals AP damage, and creates an area of effect where she becomes essentially immune to outside the area of effect. This makes the champion an excellent dualist. Riot GamesGwen debuts in the Wild Rift patch 3.4 cycle. Warwick is a bruiser who loves to run into the enemy, especially low health targets. Walking towards weakened enemies increases his movement speed, allowing him to easily close the gap. He also has very mobile abilities alongside CC to help him get picks and sustain to survive skirmishes. As for Vex, she’s a mid lane yordle who plays as a castor mage. Her biggest asset is easily her engage from her ultimate, where if she hits the area of effect skill shot, she can dash in and fear all nearby enemies. According to Riot’s social media posts, they’ve set the release dates for every new champion to release in the patch. Gwen’s release date is on September 15, standing as the very first champion for the Wild Rift patch 3.4 cycle. Then Yone releases on September 22, around a week after Gwen releases. Gwen releases on Wild Rift a solid month after on October 27, and Warwick on November 4. There’s a lot to look out for in the Power Spike ‘22 update! Join us on our journey through the Patch Roadmap to see EVERYTHING that’s coming. pic.twitter.com/kCF3LnDgnK— League of Legends: Wild Rift (@wildrift) September 5, 2022 Support item overhaul coming
Easily the biggest item update in Wild Rift Patch 3.4 is the addition of support items – which allow supports to gain extra gold through the laning phase. There’s one that allows executes minions, and shares gold and heals. The other deals extra damage to champions or structures, granting gold upon hit. Essentially, they’re the same items taken from League PC. These new support items will help the role provide more direct impact on the game from early on. Other item changes in this Wild Rift patch 3 4 notes include updates to some AP items, attempting to make mages feel more relevant in the meta. New 1v1 ARAM game mode
The new Wild Rift game mode is a 1v1 ARAM, also known as “Duel Mode.” This is exactly as it sounds, where the game mode will allow players to 1v1 each other. But instead of picking their own champions and seeing who they’re against, they’ll be provided a random champion. And since they cannot see their match up, it’ll definitely require some luck. Get ready for some intense fun! To win the game mode, you must: ⦁ Kill enemy champion 2 times before the shrinking circle appears.⦁ Kill the enemy champion 1 time after the shrinking circle appears.⦁ Destroy the first enemy turret. The game mode has all champions unlocked – thereby having little barriers of entry. Check out the official patch notes for more details. Wild Rift Mastery System
To add onto the personalization options in Wild Rift, the developers are implementing an update to the Mastery system. This allows players to acquire mastery points for each role they play, rather than only the specific champions. There are five different tiers (1 – 5).Each tier will have a different color icon.The score will be displayed on your profile page.Hovering over it on your profile will also show your top three champions in that role.For example if you hover over the Support role it will also show the three champions you have highest Mastery on in Support.You’ll be able to share your role score to your teammates in your lobbies! Ranked Season 7 will also start with a new skin reward: Glorious Crimson Draven. You can find the early Wild Rift patch 3 4 notes below, courtesy of Riot. Wild Rift patch 3 4 notes
Champions
Akali
Base stats⦁ Base health: 570 600 (2) Twilight Shroud⦁ Energy gain: 80 100⦁ Max energy gain: 80 100 Jayce
Base stats Mana recovery: 9 12 (3) Acceleration Gate (Ranged/Cannon) Cooldown: 16s 14s Jhin
(2) Deadly Flourish Cast time: 11 frames 9 framesRoot duration: 1.5/1.75/2/2.25s 1.25/1.5/1.75/2s Kayle
(P) Divine Ascent Passive hit damage: 12/16/20/24 + 15% Ability Power 12/15/18/21 + 15% Ability Power (2) Celestial Blessing Heal: 60/100/140/180 70/110/150/190 (3) Starfire Spellblade Passive hit damage: 12/16/20/24 + 15% Ability Power 12/15/18/21 + 15% Ability Power (4) Divine Judgment Cooldown: 95/80/65s 100/90/80s Leona
(4) Solar Flare Slow and Stun duration: 1.5s 1.75s Samira
Base stats Base health: 570 610 Health per level: 105 115 Health at level 15: 2080 2220 (P) Daredevil Impulse Base bonus magic damage: 2 – 14 (Based on level) 6 – 20 (Based on level) (1) Flair Attack Damage ratio: 75%/85%/95%/105% 75%/90%/105%/120% Sett
(2) Haymaker Active Attack Damage ratio: 15% Bonus Attack Damage 20% Bonus Attack Damage Shyvana
4 Dragon s Descent
While in Dragon Form: Gain bonus 100/150/200 health Gain 15% Omnivamp Sion
(P) Glory in Death Bonus health gain from killing minions and small monster: 6 5 Bonus Health gain from large monsters, champions, epic monsters, cannon minions and siege minions: 20 15 (1) Decimating Smash Monster damage modifier: 150% 120% (4) Unstoppable Onslaught Movement speed capped at 800 during Unstoppable Onslaught Tristana
(1) Rapid Fire Cooldown: 16/15/14/13s 18/17/16/15s (3) Explosive Charge Controls: Tap casting will now prioritize turrets over minions. Controls: Tristana will now prioritise targets with her bomb. Varus
Base stats Attack Damage growth: 2.65 3.6 Yasuo
Base stats Attack Damage per level: 2.65 3.6 Attack Damage at level 15: 96 109 Yuumi
P Bop n Block
Cooldown: 12/10/8/6s 18/15/12/9s Shield value: 60 – 410 + 35% Ability Power 60 – 410 + 25% Ability Power [REMOVED] Mana restoration (1) Prowling Projectile [ADJUSTED] Projectile is no longer gated by distance from your attached ally. Instead, it has a time-gated duration of 2.25s only. Empowered threshold: 1s .75s Magic damage: 60/100/140/180/220 + 30% Ability Power 60/100/140/180/220 + 25% Ability Power Empowered Magic damage: 80/130/180/230/280 + 40% Ability Power + 2/4/6/8/10% Target’s current health 70/120/170/220/270 + 35% Ability Power + 1.5/3/4.5/6/7.5% Target’s current health Cooldown: 9/8/7/6/5s 7/6.5/6/5.5/5s (2) You and Me! Bonus Attack Damage granted to Yuumi and attached ally: 7.5/9/10.5/12+12/15/18/21% × Ally bonus Attack Damage 7.5/9/10.5/12+13/15/17/19% × Ally bonus Attack Damage Bonus Ability Power granted to Yuumi and attached ally: 15/18/21/24 + 12/15/18/21% × ally bonus Ability Power 15/18/21/24 + 13/15/17/19% × ally bonus Ability Power (3) Zoomies Mana cost: 40/45/50/55 + 15% maximum mana 80/90/100/110 Movement speed: 15% + 10% Ability Power 15% + 5% Ability Power Heal value: 80/120/160/200 + 40% Ability Power 20/30/40/50 +10% Ability Power [NEW] Healing now repeats the heal effect for the next 3 attacks or abilities within 5 seconds. This will affect Yuumi normally, or her attached ally if Yuumi is attached. Item Changes
New Spectral Sickle Harrowing Crescent and Black Mist Scythe
Spectral Sickle Cost: 500gPASSIVE – Versatile: 6 Attack Damage or 12 Ability Power (Adaptive)UNIQUE PASSIVE – Tribute: While near an allied champion, damaging abilities and attacks against champions or structures grant 30 gold. These effects recharge every 10 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions your allies don’t kill, and earn 1 bonus gold per 3 seconds.UNIQUE PASSIVE – Quest: Earn 500 gold from this item to upgrade to Harrowing Crescent (this item only upgrades while out of combat). Harrowing Crescent 5 Ability HastePASSIVE – Versatile: 12 Attack Damage or 25 Ability Power (Adaptive)UNIQUE PASSIVE – Tribute: While near an allied champion, damaging abilities and attacks against champions or structures grant 30 gold. These effects recharge every 10 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions your allies don’t kill, and earn 1 bonus gold per 3 seconds.UNIQUE PASSIVE – Quest: Earn 500 gold from this item to upgrade to Black Mist Scythe (this item only upgrades while out of combat). Black Mist Scythe 10 Ability HastePASSIVE – Versatile: 20 Attack Damage or 40 Ability Power (Adaptive)UNIQUE PASSIVE – Tribute: Earn 2 gold per 3 seconds.UNIQUE PASSIVE – Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%. You are limited to only 1 Support Quest item at a time. New Relic Shield Targon s Buckler and Bulwark of the Mountain
Relic Shield Cost: 500g100 HealthUNIQUE PASSIVE – Spoils of War: While near an allied champion, attacks consume a charge to execute minions below 50% (30% if ranged) of their max health. Killing a minion grants yourself 125% of the kill gold, grants the nearest allied champion 100% of the kill gold, and heals you for 15 – 65. 50% of the minion gold you earn this way is applied to your Quest. These effects recharge every 20 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions your allies don’t kill, and earn 1 bonus gold per 3 seconds.UNIQUE PASSIVE – Quest: Earn 500 gold from this item to upgrade to Targon’s Buckler (this item only upgrades while out of combat). Targon’s Buckler 150 Health5 Ability HasteUNIQUE PASSIVE – Spoils of War: While near an allied champion, attacks consume a charge to execute minions below 50% (30% if ranged) of their max health. Killing a minion grants yourself 125% of the kill gold, grants the nearest allied champion 100% of the kill gold, and heals you for 15 – 65. 50% of the minion gold you earn this way is applied to your Quest. These effects recharge every 20 seconds (max 3 charges). Earn 50% less gold from killing minions and monsters, earn 100% bonus gold from nearby minions your allies don’t kill, and earn 1 bonus gold per 3 seconds.UNIQUE PASSIVE – Quest: Earn 500 gold from this item to upgrade to Bulwark of the Mountain (this item only upgrades while out of combat). Bulwark of the Mountain 200 Health10 Ability HasteUNIQUE PASSIVE – Spoils of War: Earn 2 gold per 3 seconds.UNIQUE PASSIVE – Spellcraft: Kills and assists against enemy champions refresh the total cooldown of your enchantments by 40%. You are limited to only 1 Support Quest item at a time. Removed Hextech Megadrive
New Meteor Enchant
Total cost 500g Effect Target a location within 30 range. After a 2.5 second delay, a meteor will fall from the sky at the targeted location, dealing 25% of each enemy’s health as magic damage. 90 second cooldownAgainst monsters, this deals a maximum of 500 damage.Can not be casted while dead New Protect Enchant
Total cost 500g Effect: Grant the next heal or shield ability you use within 3s 100-25% increased heal and shield power (based on its cooldown; shorter cooldown spells get larger amounts of heal and shield power). 90 second cooldown.0 – 20s cooldown: 100% increased heal and shield power20 – 40s cooldown: 50% increased heal and shield power> 40s cooldown: 25% increased heal and shield powerProtect Enchant tracks the base value of the cooldown, not its scaled value after Ability Haste. Removed Athene s Unholy Grail
New Imperial Mandate
Combine Path & Cost: Kindlegem (1000g) + Fiendish Codex (1000g) + 500gTotal cost: 2500g Stats Ability Power: 40Ability Haste: 20Health: 200 Passive Coordinated Fire: Abilities that slow or immobilize a champion deal 47 – 75 (based on level) bonus magic damage and marks them for 4 seconds (6s cooldown per champion). Ally champion damage detonates the mark, dealing an additional 94 – 150 (based on ally level) magic damage and granting you both 20% Move speed for 2 seconds. Removed Hextech Gunblade
New Cosmic Drive
Combine Path & Cost Aether Wisp (950g) + Fiendish Codex (1000g) + 950gTotal Cost: 2900g Stats Ability Power: 70Haste: 30Movement speed: 5% Passive: SPELLWEAVER: Damaging active abilities and empowered attacks on an enemy champion grant (30 + 70% Haste) Movement Speed decaying over 2 seconds.Subsequent triggers of Spellweaver from different sources refresh the buff duration and reset the movement speed value to the maximum. Each source has a 1s cooldown.Only Haste from items contributes to Spellweaver’s Movement Speed. New Riftmaker
Combine path & Cost Haunting Guise (1100g) + Fiendish Codex (1000g) + 1100gTotal cost: 3200g Stats Ability Power: 70Health: 150Ability Haste: 15Omnivamp: 15% Passive: UNIQUE – VOID CORRUPTION: For each second in combat with champions, deal 3% bonus damage, stacking up to 3 times for a maximum of 9%. While this effect is fully stacked, convert 100% of the bonus damage into true damage. Removed Umbral Glaive
New Serpent s Fang
Combine Path & Cost Build path: Serrated Dirk (1000g) + Caulfield’s Warhammer (1200g) + 800gTotal cost: 3000g Stats Attack Damage: 50Armor penetration: 12Haste: 10 Passive Shield Reaver: Dealing damage to an enemy champion injects them with venom for 3 seconds, reducing any shields they gain within the duration by (Melee: 50% Ranged: 35%), and if the target was not already afflicted by the venom, reducing all of their active shields by the same amount. Frozen Heart
Ability Haste: 25 30 Ixtali Seedjar
Growth time: 3s 1s Locket Enchat
Shield: Changed from generic Magic damage shield Protector s Vow
Cooldown: 30s 20sShield: (125 + 20% Bonus Health +15% Ability Power) for 1.5s (125 + 30% Bonus health) for 1.5sShield priority: Closest ally Lowest Health allyMovement speed: 20% for 1.5s Removed Redemption Enchant
[REMOVED] Damage to enemiesDelay: 2.5s 1.5s Repulsor Enchant
[NEW] After knocking back a champion, gain 30% Movement speed for 3s.Cooldown: 90s 60s Sunfire Cape
Bonus damage to minions and monsters: 25% 15% Haunting Guise
Total cost 1300g 1100g Stats Ability Power: 25 30Health: 200 150 Passive UNIQUE – MADNESS: Being in combat with enemy champions generates one stack every second for the next 4 seconds. Deal 1.2% increased damage for each stack, up to a maximum of 6% REMOVED Infinity Orb
Total cost 3150g 2900g Stats Ability Power: 65 85Health: 200 0Other stats remain the same Liandry s Torment
Combine Path & Cost Build Path: Haunting Guise (1100g) + Blasting Wand (900g + 1000gTotal cost: 3000g Stats Ability Power: 70 70Health: 250 250 Passive UNIQUE – MADNESS: Being in combat with enemy champions generates one stack every second for the next 4 seconds. Deal 1.2% increased damage for each stack, up to a maximum of 6% REMOVEDUNIQUE – TORMENT: Ability damage deals 1% of target’s maximum health magic damage over 3 seconds. This damage doubles if they are slowed or immobilized. Dealing ability damage burns enemies, take 20 + 1.5% Ability Power + 1.5% of target’s max health bonus magic damage per 1s, for a total of 3 seconds. Morellonomicon
Total cost
3000g 2700g Stats Ability Power: 70 65Health: 300 150 Prophet s Pendant
Total cost 1250g 1000g Stats Ability Power: 25 30Health: 25 0Passive: 15 Magic penetration 12 Magic penetration Rabadon s Deathcap
Combine Path & Cost Needlessly Large Rod (1400g) + Needlessly Large Rod (1400g) + 700g Needlessly Large Rod (1400g) + Blasting Wand (900g) + 1100gTotal cost: 3500g 3400g Stats Ability Power: 120 110 System Changes
Domination Conqueror
Tooltip update: When fully stacked, gain bonus Physical and Magic vamp against champions When fully stacked, gain bonus Omnivamp (against any valid target). Minions
The first minion wave in Baron and Dragon lane gain bonus movement speed Omnivamp
Gain Health when dealing Physical or Magic damage Gain Health when dealing Physical, Magic or True damage Passive Gold
Player with the least gold on the team gains 2 gold per second Removed Scryer s Bloom
Spawn Time: 0:25 0:45 Smite
Smite will prioritize epic monsters while casted by a quick swip/flick. ARAM Changes
The existing ARAM game flow is unchanged: you can use rerolls only in champion select.The free re-rolls still recharge as they always have and you store up to two ARAM rerolls like always.After you use up all your free rerolls, you’ll be offered the option to purchase extra rerolls with Poro Energy.You cannot use more than 2 rerolls (including free and extra) per game, and you have to use the free ones first.That means: If you entered the lobby with 2 free rerolls, you cannot purchase more for that game.Extra purchases of rerolls are limited to 3 per day.They reset each day.The first reroll you will purchase will cost 50 Poro Energy, the second 100 Poro Energy, and the third 200 Poro Energy.You cannot store-up extra rerolls.Extra rerolls are just the same as free rerolls: rerolled champions are still pickable by allies. In addition to these updates, last patch we launched titles for ARAM seasons and we heard your feedback and have made some updates to the title names: ARAM BrawlerARAM WarriorARAM EliteARAM RoyaltyARAM Legend ARAM Balancing
Hullbreaker
Updated description: Howling Abyss, Boarding Party: Howling Abyss is a Boarding Party-free zone! Hullbreaker has been adjusted to grant Armor and Magic Resist to replace Boarding PartyArmor: 10Magic Resistance: 10This change will also be active in Duel as it takes place on the Howling Abyss. Tristana
Damage received: 0% 5% Samira
Damage dealt: 0% 5%Damage received: 0% -10% Sion
Damage received: 0% 5% URF balance changes
Akali
Damage dealt: 5% 10% Corki
Damage dealt: 5% 10% Darius
Damage dealt: 5% 10% Fiora
Damage received: -5% -10% Katarina
Damage dealt: 5% 10% Kennen
Damage dealt: 0% -5%Damage received: 0% 5% Lulu
Shield granted: 0% -10% Nami
Healing done: 0% -15% Orianna
Damage dealt: 0% -5%Damage received: 0% 5% Pantheon
Damage received: 0% -10% Pyke
Damage dealt: 0% 10%Damage received: 0% –10% Renekton
Damage dealt: 0% 5%Damage received: 0% –5% Senna
Damage dealt: 5% 10% Tristana
Damage received: 0% 10% Yasuo
Damage dealt: 5% 10%Damage received: -10% –15% Yuumi
Damage dealt: -10% -15%Damage received: 10% 15%Healing done: 0% -20% Rift Herald
First spawn time: 4 minutes 5 minutesRefresh time: 4 minutes 5 minutesAttack Damage: 200 250 Smite
Bonus gold and experience from monsters: 20% 30% Turrets
Outer Turret plating gold: 200g 180g keep reading
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