Zelda Link s Awakening Catfish s Maw Map Compass and Getting The Hookshot
Zelda: Link's Awakening: Catfish's Maw Map, Compass and Getting The Hookshot Nintendo Life Tricky little dungeon this one, are you ready? by Share: Continuing part six of our it's time to dive into Catfish’s Maw dungeon, finding the Map and Compass and discovering a new item: Hookshot.
-Master (Stalfos) Astute players will figure out that we’ll be spending the next chunk of the dungeon seeking out rooms with the skull-tile pattern in order (returning to “room four” to the left of the gem-filled room we found our first small key in, later in the sequence). If you head right, down the stairs in the current room you will enter a short sidescrolling area and can find another Owl Statue with the following message: Dive under where torchlight beams do cross… This route is otherwise a dead-end, so return to the corridor with the looted chest, then head north. The crossroads here features five blocks, the centre one of which can be pushed to open up two exits (while blocking the third). We actually want to head through the righthand door first, but it is currently locked. Push the centre block upwards, head left and transition to the next screen – then immediately turn back round. The blocks will reset. Push the centre block right and step on the button to open the righthand door. Head to the top of the screen to transition, return and reset. Finally, push the centre block downwards and head through the now open door to the right. You’ve found the Master Stalfos again – the fight proceeds exactly the same way as before, and ends with him running off to another skull-tiled room. Head back to the crossroads with the five blocks. Push the centre block to the left and head upwards again. Continue going up – you will need to jump a trench and avoid some shrouded Stalfos. Leave via the top-left exit of this room. In the next room you will need to defeat all enemies to open the gate at the top. The Zol (green blob) on the left-side of the room can only be reached by pushing the fifth block from the top to the left. The next room contains your third encounter with the Master Stalfos – don’t expect anything different from this encounter, even his dialogue is the same! Once he retreats for the third time, head through the door that has opened to the left. A chest is waiting for you in the next room, containing the Dungeon Map.
Catfish s Maw Walkthrough
Entering Catfish s Maw
The Catfish’s Maw is pretty tough to miss, prominent as it is in the south-western corner of the bay. In the lower left corner of the rock formations you will find a stream of bubbles rising to the surface: swim above them and dive (press B) to enter a brief underwater side-scrolling area. Surface and enter the cave.Locate the Catfish s Maw Compass
Welcome to the Catfish’s Maw. The exit to this initial room is on the left of the room – a hint perhaps at the direction you’ll be taking a lot, early in this dungeon. Step through and head left in the next room. In the following T-junction you will find that you have to kill all enemies before you are able to progress – a common element of this dungeon. Take the left exit when it opens up. Open the chest in the next room to receive the compass. (The Helmasaur enemies in the screenshot need to be attacked from behind for now).Acquiring the Catfish s Maw Stone Beak
Once you have the compass, head down the staircase available to the left of the same room. You will enter a sidescrolling area with a sequence of chain platforms – stepping on the rightmost platforms will raise those on the left. On the second set of these, avoid resting on the first stone too long, and wait a little longer on the second – this should ensure that you can reach platforms 3 and 4, and easily jump to the ladder on the left side of the room. Clear the next room of enemies and purple crystals – watch out for the new red Stalfos who will throw bones at you as well as dodging backwards from your sword swings. Push the moveable blocks together to form a square shape and you will receive a Small Key. If you head left at this point you will find a dead-end. The tiles in this room form a soon-to-be familiar skull shape with four differently textured tiles in each corner. Expect to come back here eventually. Finally, it’s time to head right – return through the rooms you have just been through until you reach the T-junction with the locked door at the top. Spend your Small Key and head through the door. Once through the door it’s time to turn left again – and in the next room you’ll be – you got it – going left (while avoiding/jumping those spike traps!) In the next room you’ll want to take out the Helmasaurs again to spawn a chest containing the Stone Beak.Fighting Master Stalfos – Encounters 1 to 3 Claiming the Catfish s Maw Dungeon Map
Return right two screens and head up. Use your stone beak in the Owl Statue for some timely advice: If you can’t destroy a skeleton with your sword, try using a bomb. Head through the door at the top of the screen. Well, what do you know – a skeleton you can’t destroy with your sword! Guard against its sword swings and maneouver towards his sword-hand to get an attack in with your own sword – he will collapse into a pile of bones. Follow the Owl Statue’s advice and plant a bomb – this will damage him. Repeat three times and he will run off. Note again the tile pattern on the floor in this room – vaguely skull like, with a single differently textured tile. In the corridor outside you find a treasure chest with a message from the Stalfos you just fought: I’ve got what was inside this box. Come and get it, if you can!-Master (Stalfos) Astute players will figure out that we’ll be spending the next chunk of the dungeon seeking out rooms with the skull-tile pattern in order (returning to “room four” to the left of the gem-filled room we found our first small key in, later in the sequence). If you head right, down the stairs in the current room you will enter a short sidescrolling area and can find another Owl Statue with the following message: Dive under where torchlight beams do cross… This route is otherwise a dead-end, so return to the corridor with the looted chest, then head north. The crossroads here features five blocks, the centre one of which can be pushed to open up two exits (while blocking the third). We actually want to head through the righthand door first, but it is currently locked. Push the centre block upwards, head left and transition to the next screen – then immediately turn back round. The blocks will reset. Push the centre block right and step on the button to open the righthand door. Head to the top of the screen to transition, return and reset. Finally, push the centre block downwards and head through the now open door to the right. You’ve found the Master Stalfos again – the fight proceeds exactly the same way as before, and ends with him running off to another skull-tiled room. Head back to the crossroads with the five blocks. Push the centre block to the left and head upwards again. Continue going up – you will need to jump a trench and avoid some shrouded Stalfos. Leave via the top-left exit of this room. In the next room you will need to defeat all enemies to open the gate at the top. The Zol (green blob) on the left-side of the room can only be reached by pushing the fifth block from the top to the left. The next room contains your third encounter with the Master Stalfos – don’t expect anything different from this encounter, even his dialogue is the same! Once he retreats for the third time, head through the door that has opened to the left. A chest is waiting for you in the next room, containing the Dungeon Map.