Persona 5 10 Hidden Details Everyone Missed About Mementos
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Persona 5 10 Hidden Details Everyone Missed About Mementos
Persona 5 is a game with so much depth it's hard to keep track of everything, so we've curated a handy guide on what you missed about Mementos. There's just so much content in that it's easy to miss a few things. Take Mementos, for example. Mementos is a dungeon that you visit multiple times throughout your playthrough since it's where you go to complete the requests you receive from Mishima. Mementos might seem tedious at first but it's definitely worth exploring and completing requests. Plus, it's a great place to grind money and experience. Despite Mementos seemingly being a quite simple area, there's a surprising amount of depth to it you may have missed. Let's take a look. THEGAMER VIDEO OF THE DAY Randomly Generated
If you explored a floor of Mementos and moved on to the next floor only to realize that you forgot to go back for that one treasure chest and go back to the previous floor, you may have noticed that something feels off. The entire layout of the floor you just explored is completely different. Unlike Palaces which have set map layouts, every floor in Mementos is randomly generated. Even leaving a floor and coming right back still changes the layout. It's something many players know but if for whatever reason you've gone through each floor only once, you may have missed it. Affected By The Weather
Different weather patterns can affect what activities you can or can't do in the main world, but it doesn't have any effects on exploring Palaces. Weather does, however, have some pretty major effects on Mementos. Each special weather event causes different changes in Mementos. If you go to Mementos during a thunderstorm or during torrential rain, the chances of finding rare enemies and items increase. During pollen season, enemies can fall asleep in battle, and during a heatwave, enemies could start battles burned. Finally, during flu season, enemies have a chance of dying in 3 turns. The Music
One of the things that sets apart from other JRPGs is its fantastic soundtrack. The jazz-style music in the game perfectly compliments the game's style and adds to it. Plus it's just great for everyday life. Players with keen ears might have noticed that the music that plays while exploring Mementos Depths is also the same that plays during the credits of the bad ending. It also has similar choruses as "Tokyo Daylight", another track on the OST, and it has a story reason for the similarities, as it suggests the Mementos is controlling Tokyo. Secret Boss
After every Palace you have to fight the Palace's owner. There are loads of cool, unique, and often difficult bosses to fight in , but what you might not have known was that there's a hidden boss fight in Mementos. The secret boss is none other than Igor's Velvet Room assistants, Caroline and Justine. You can't fight them on your first playthrough, they're only accessible on New Game Plus. To fight them, all you have to do is go into Mementos and speak to Caroline next to the Velvet Room on the top floor, but be ready for a very difficult fight. Unused Ending
Developers are unfortunately unable to include everything they've made in a game by the time it's released for a multitude of reasons. Things like time constraints and making the story flow better means that we don't get to see some of the things developers could have included. But that hasn't stopped people from diving into the game's files to find out what could have been. In Persona 5's unused files, there was an indication that there was going to be a bad ending for failing to complete Mementos Depths before the deadline. In this ending, the protagonist's arresting officers would have congratulated him for being chosen by God before revealing that the world was already warped by the Holy Grail. Game Over
If you fall in battle, you're met with a "game over" scene in which Igor locks the protagonist in his jail cell forever, but if you get a "game over" while you're in the final Palace that's located in the Mementos Depths, a different scene plays out. You'll get a new "game over" message and Lavenza and the real Igor will be inside the Velvet Room instead of the previous residents, and Lavenza will lament the player's demise and Igor will sense a calamity on the horizon. The Paths Of Mementos
If you ever wondered where the names of the paths in Mementos came from, you're not alone. The paths of Mementos are all distortions of Hebrew words from the Qliphoth, evil spiritual forces in Jewish mysticism, but it's specifically distortions of the versions in William G. Gray's book, The Tree of Evil. If you go through the trouble of translating all the paths in Mementos, they translate to, in order, Materialism, Instability, Desire, Ugliness, Cruelty, Apathy, Stubbornness, and Stupidity. Qliphoth World Mini-Bosses
As you make your way through the Qliphoth World, the final Palace and the only one located within Mementos, you'll have to fight your way through several mini-bosses to get to the final boss. You may have noticed that all the mini-bosses in this Palace are all archangels, but they have another interesting commonality you may not have known about. The mini-bosses of this Palace—Michael, Gabriel, Raphael, and Uriel—are needed to fuse Michael, as well as Michael himself. Seven Deadly Sins
You may not have noticed, but each of the in Persona 5 represents one of the Seven Deadly Sins, and Mementos is no different. Of the Sins, Mementos represents the sin of Sloth. Sloth, also known as apathy, is probably the most complex of the Seven Deadly Sins. Seeing as how Mementos is the Palace for everyone's hearts, i.e. the general public, Mementos represents society's apathy and laziness at facing the hard truths of life and instead choosing to live lies. The Divine Comedy
Finally, we have the map of Mementos itself. We already talked about what each floor represents, but if you look at the overall layout of Mementos, you'll notice that it's reminiscent of La Mappa Dell'Inferno, painted by Botticelli based on The Divine Comedy. Botticelli's painting reflects the vertical structure of the nine circles of Hell just as the layout of Mementos shows a similar vertical structure of the nine paths you can explore to get to the Mementos Depths.