The 5 Best Risk Of Rain 2 Character Unlocks & 5 Worst
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The 5 Best Risk Of Rain 2 Character Unlocks & 5 Worst
Risk of Rain 2 has a few different unlocks for each character, with some being much better than others. Survivors play a key part in a player's strategy in Risk of Rain 2. Runs get harder the longer players survive, requiring them to master their character and utilize items found to their fullest effect. Some Survivors do this better than others thanks to the skills they use. With the Skills 2.0 update, every character has a variety of options to alter their kit and become more viable. Some of these unlocks are much worse than others, however, and are a downgrade of other skills. Here are the 5 best and worst character unlocks you can earn in Risk of Rain 2. THEGAMER VIDEO OF THE DAY Best Thunder Gauntlet Loader
Compared to Mercenary, Loader deals much more damage upfront and has more mobility options at the cost of invulnerability options and rapid cooldowns. Thunder Gauntlet widens this gap for the better, turning Loader into one of the hardest-hitting characters in the game. Replacing your utility, this attack has a windup before unleashing a devastating 2100% damage attack with a 1000% conal aftershock that stuns targets. If you can time it properly, this punch can take down most Elites and some bosses in a single attack. Worst Frenzied Leap Acrid
Frenzied Leap is not a bad skill. Most would argue that aggressive Acrid players should use this to deal extra damage, but Acrid's leap is better used as a utility skill than a damage-based one. Compared to Caustic Leap, Frenzied Leap deals increased damage, doesn't poison on hit, and has a longer base cooldown of 10 seconds. This cooldown is reduced for every enemy hit, which means you need to hit a minimum of 2 enemies per Leap to match Caustic's cooldown. Considering Acrid does better at a distance than in pure melee range, having a movement skill matters more than a damaging one in most cases. Best Cast Nano-Spear Artificer
In most scenarios, Cast Nano-Spear is a better choice than Artificer's Charge Nano-Bomb. This secondary skill fires a piercing ice spear that freezes enemies on contact. It lacks the area coverage of Nano-Bomb, but it makes up for that with its freezing capability. Enemies frozen can't act in any way, allowing Artificer to reposition or cast Snapfreeze to instantly kill a low-health target. Worst TR58 Carbonizer Turret Engineer
Via: Beards Swords and Shotguns https://bssgaming.com/risk-of-rain-2-engineer-character-guide/ Mobile turrets sound incredible in theory, but it just doesn't work in practice. The TR58 Carbonizer Turret for Engineer is an objectively worse version of his base turret. These turrets sacrifice attack range and the ability to activate Fungus reliably in exchange for mobility. Despite this, your turrets frequently lag behind you since they can't sprint or use items like Wax Quail to keep up. Unless you frequently place down your turrets, they will never be near you to take down enemies, defeating the purpose of a mobile turret. Best Phase Blast Commando
Commando's secondary attack was easily his worst ability out of his kit. It didn't deal much damage and its piercing quality rarely benefited. Phase Blast fixes every issue Phase Round has, replacing it with a pseudo-shotgun. Commando fires 2 shots that deal 8x200% damage. These energy projectiles spread after you fire, so staying close to targets is best. With Commando's accurate main fire for medium range encounters, Phase Blast compliments his kit brilliantly at close quarters. Worst Plasma Bolt Artificer
Phase Bolt is yet another skill that sounds great on paper but doesn't work in practice. The Artificer sacrifices her burn DoTs from Flame Bolt in exchange for an attack that has a small detonation on impact. Enemies are rarely clustered close enough for Plasma Bolt to be worth the tradeoff. Flame Bolt's burn damage makes it a fantastic main attack when you get certain items. Plasma Bolt's explosion does not scale in radius in any capacity, meaning you are effectively gimping your damage for little payoff. This skill needs to be buffed or be able to scale its explosion radius for it . Best Bramble Volley REX
REX is one of the , rewarding players with a high-risk and high-reward playstyle. Bramble Volley takes that to a new level, sacrificing 20% of your current health to fire a burst of energy in front of you, dealing 550% damage while healing you. Compared to the main skill that only weakens enemies and deals no damage, this is a straight upgrade and should be used by every REX player. Worst Power-Saw MUL-T
MUL-T is a weapons platform that has grenades and two different weapons at the ready. One weapon you can use is a close-range Power-Saw, which is easily his worst option. Few mobility options and a reliance on defensive items make Power-Saw tough to justify using. It deals a great amount of damage up close, but MUL-T's other weapons are much better at activating items without the need to get in front of hordes of minions. Best Ballista Huntress
Ballista single-handedly improved the Huntress' viability in harder content. Without items, Huntress struggles to kill tougher targets like Stone Giants. Ballista is a replacement for her Arrow Rain, flinging Huntress into the air and granting 3 devastating arrows that deal 900% damage per shot. Compared to Arrow Rain's 225% damage per second, this is a massive increase and is a must-have for any Huntress. Worst Slicing Winds Mercenary
Out of every skill variant in Risk of Rain 2, Slicing Winds for the Mercenary is hands-down the worst option you could take. It removes with no compensation. You unleash a wave of energy that impacts a target, attacking up to 3 enemies 8 times for 100% damage a strike. While impressive in theory, Eviscerate can attack an infinite number of enemies while active, only limited by attack speed. Worse, Slicing Winds doesn't make you invulnerable while active like Eviscerate does, meaning Mercenary loses his only survivability option. Simply put, Slicing Winds is the worst skill variant in Risk of Rain 2.