The 10 Worst SNES Games Of All Time

The 10 Worst SNES Games Of All Time

The 10 Worst SNES Games Of All Time

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The 10 Worst SNES Games Of All Time

SNES has entertained gamers for years, creating memorable games we still play today. Unfortunately, not every game is a must-have. The SNES console brought us some of the most memorable video games in history, from and toand . Alas, like any console release, it was plagued with some awful stinkers. Here's a countdown of the 10 worst SNES games of all time. These horrid titles are sure to give you gray hair in your 20s, turn you into a monk, and give Atheists a reason to say "I told you so." Hold your nose, and let's dive in! THEGAMER VIDEO OF THE DAY

ROAD RIOT 4WD

If the idea of racing dune buggies down a track at 4fps is appealing to you, then hop on eBay and get your hands on this infamous pseudo-classic! The SNES version is a port of the original 1991 arcade title by Atari, but you wouldn't know it. A side-by-side comparison of the two games is shocking, to say the very least. The arcade version features huge vehicle sprites, a smoother framerate and a number of environmental effects, whereas the SNES version is a pointless, boring mess with nothing to show for it except your increased blood pressure.

DOUBLE DRAGON V THE SHADOW FALLS

As far as fighting games go, there are some truly awful titles out there, but is notorious not only for its bad gameplay but for the mockery it makes of the franchise as a whole. Name another fighting game featuring an opponent who licks his opponents into a KO, and you'll have reached a feat worthy of a PlayStation Platinum Trophy. The fight mechanics are outrageously bad, the graphics are subpar, and the character designs are foolish. If you're looking for a true 1 on 1 fighting game, pick the Neo Geo version, instead.

TIMECOP

Movie-based video games were particularly horrendous during the 1990s, and that's largely due to technical limitations overshadowing the premise. To compensate, game designers had to dumb down their adaptations to fit a particular play mold, making everyone a loser. TimeCop attempts to capitalize on the Van Damme hit movie with a side-scrolling action formula that doesn't hold up. The motion-captured characters look silly, the attack animations are outrageously over-the-top, and the attempt to create realistic looking backgrounds doesn't exactly inspire confidence.

REVOLUTION X

While this Aerosmith-themed shooter was a hit in the arcades, the home console ports suffered due to their technical limitations. It should go without saying that porting a music-focused title onto a console like the SNES, with such limited audio hardware was a bad idea from the start. Imagine listening to a MIDI cover of an Aerosmith album with your tweeters blown out, and you'll have some sense of what it sounded like. The game's blood and sexual elements were toned down for the home release, which didn't exactly go over well with fans of the arcade version. Though it was Super Scope compatible, this wasn't enough to offset the harsh reviews that came it's way.

BATMAN FOREVER

One of the worst movie-based ports ever made was undoubtedly Batman Forever. The game is remembered for its washed-out graphics, cheap sound effects and whatever passes for music in composer Tim Follin's world. Like TimeCop, Batman Forever attempts to create a sense of realism with what appears to be motion-captured character sprites featuring the and crew, but the combat and movement are so awkward that any sense of normalcy goes flying out the window faster than an out of control Batarang.

NICKELODEON GUTS

You might need a hypnotist to retrieve long-lost memories of a Nickelodeon TV show called Guts, which was essentially American Gladiators for teens with no athletic ability. While the show was outrageous and insane, the SNES port was a muddling mess. The player controls a teenage character through six different levels featuring Slam Dunk variants, an obstacle course, and Basic Training. The objective is to defeat the not-so-threatening Aggro-Crag course in order to grab a trophy and complete the game. Though the brisk animations do look lifelike for a game of that time period, the ho-hum music and repetitive gameplay won't maintain your interest for longer than 10 minutes, tops.

BALLZ

One needn't exercise too much thought to imagine the kind of marketing campaign created to push this game, but with so little to work with, could you really blame them? Ballz is a Street Fighter clone with absolutely nothing to distinguish itself from the pack. The characters are comprised of...balls...and that's about it. Aside from their palette swaps, it's impossible to truly differentiate what makes one different from the other, aside from attacks that are completely lacking originality. Toss in the bizarre backgrounds featuring Ferris wheels and widescreen panels flashing gibberish, and it's a wonder how this game got a green light.

RISE OF THE ROBOTS

This fighting game failed to make a splash on every system it touched, but the SNES version was especially dreadful. The washed-out graphics were a far cry from the early renders teased before the game was launched, and the muddy backgrounds didn't help, either. While it was a novel idea (at least in theory), Rise of the Robots fell on its face due to bland combat, gummy controls and a lack of impressive effects. Perhaps if more time was spent on the gameplay, and less on the premise, the game might have fared better.

RACE DRIVIN

Lord, have mercy! Tengen and THQ seemed to have a big problem with on the SNES. Just like Road Riot 4WD, Race Drivin' was crippled by a 2-3FPS frame rate, depression-inducing graphics, and monotonous sound effects. The game's nightmarish frame rate meant that controlling your car was impossible. Once you started veering off the road, you were sure to over-correct and up nose-first in the side of a barn. Quality control was clearly not high on the list when this game was created.

SPACE ACE

Don Bluth's laserdisc classic was ported to the SNES as a traditional side-scroller, but it failed to retain even 5% of what made the original such a hit. The slow pacing wasn't helped by lackluster controls and an uneven play experience across the game's several modes. The inclusion of drastically compressed snippets from the laserdisc interactive movie seemed more like an insult to Don Bluth's legacy than a nod to the fans. Too repetitive, too unimaginative and too limited in scope to accomplish what it set out to achieve.

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