Mortal Shell Every Boss In The Game Ranked By Difficulty

Mortal Shell Every Boss In The Game Ranked By Difficulty

Mortal Shell Every Boss In The Game Ranked By Difficulty

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Mortal Shell Every Boss In The Game Ranked By Difficulty

Mortal Shell is an excellent example of a "Souls-like," and we're here to rank the difficulty of each boss encounter based on community consensus. There are a number of bosses the player will face when progressing through the story of . Each enemy is designed to test the player’s skills and gear to ensure their abilities and understanding of the game is growing at the proper rate. Here are each of the bosses and their various forms the player will encounter in the game. While each player’s experience will be different, these are generally in order of how difficult the player base as a whole found them to be. Also, mild spoilers ahead! THEGAMER VIDEO OF THE DAY

Fog Grisha

Fog Grisha is initially frightening considering it’s a beastly warrior that appears out of nowhere during The Mist. In reality, the player will have strong, heavily-upgraded gear and likely have maxed out Harden by this point. What can make this boss problematic is that many players s. But, for many players, he simply goes down in a few hits once the initial panic of his ambush has worn off.

Crucix The Twiceborn

Crucix is certainly one of the more bizarre bosses in the game with a controversial phase two cutscene. Like the Fog Grisha, he seems intimidating at first, but the average player is typically well equipped at this point and can take him down fairly easily. The only trouble players might have, is upon initially entering the arena, they can lose a little health if they don’t use Recollection of Knowledge. The small version on the boss’s chest can deflect spam attacks and fight from range which can trip some players up.

Hadern Hallowed Sword

This version of Hadern is the one players encounter in the tutorial. At this point, the player has a lot of health, but next to nothing in abilities or gear. As a result, it’s mostly a slog with dodging and hardening thrown in. It’s also where most players learn how effective Harden is in straight forward battles. As a result, players quickly learn to tank the attacks with Harden and counter with their own brutal attacks. It does require some timing and tact, which is why this , but it’s far from the hardest.

Hadern Hammer & Chisel

This version of Hadern has a few more tricks up his sleeve, and his attacks are very fast, but he’s also very easy to parry, and the Harden and counter tactic mentioned earlier works just as well. The player also has the advantage of . Whittling down his massive health pool can be a bit tedious, and some players can be taken off guard by his Perfumed Censer. But, if the player has managed to take down the first version of Hadern, this one shouldn’t be too much trouble.

Enslaved Grisha

Enslaved Grisha fights a bit differently than the free-range Fog Grisha, which can make it a trickier opponent to face. Instead of a whirlwind of claws, it’s a juggernaut with a surprisingly quick dual strike. He can also trigger Stalactites to fall from the ceiling and bombard the battlefield. Once players dodge the initial charge, it’s simply a matter of learning the patterns and taking advantage of the many opportunities where Enslaved Grisha is exposed. If his hits connect, it’s a bad day for the player, and being in the middle of the Temple means depleted heals so caution is important.

Hadern Smoldering Mace

Hadern with the Smoldering Mace is a definite step up from previous versions. The attacks are slow, but the range is insane and the damage is crazy. Players who lean to heavy on Harden and didn’t learn to dodge properly up to this point are going to have a bad time. That being said the Harden tactic still works, for the most part, and, if the player has learned to dodge, this fight isn’t too bad. The player’s mistakes are more heavily punished here, but it’s a straightforward fight.

Hadern Martyr Blade

The final form of Hadern is also his toughest. His telegraphs are bizarre, making it tough to predict what he’s doing. The sword is slow, but like the Smolder Mace,. Another interesting change is that he’s arguably more dangerous if the player keeps their distance thanks to his jump attack and dual thrust. Because of this, the player is better off staying close, which makes using the Harden strategy tricky, as its harder to run away and wait for the cooldown.

Ven Noctivagu

While Nocteserper’s are arguably some of the easiest creatures to encounter in the game, this boss is surprisingly challenging. It moves fast, and each hit will poison the player. Adding to the difficulty is that performing a parry to recover any lost health is difficult given how fast this thing moves. This that it makes use of midway through the fight, though the Tarnished Seal will advertise the attack is incoming making it a wash. Unlike most boss fights where it pays to be patient, it’s better to be aggressive and put the monster down quickly so the poison doesn’t overwhelm the player.

Imrod The Unrepentant

While he’s encountered early, his health pool is every bit as robust as the final bosses. Between this and the player having mediocre weapons at best, this is a long fight which means more opportunities for the player to make mistakes. Parrying his attacks is difficult, so dodging and hardening becomes the default strategy. Unfortunately, this means health recovery diminishes significantly, which is a problem in this long boss fight.

Cave Grisha

What is that it’s the first genuine boss the player encounters in the game. This is before getting the proper gear, and, for many players, the duel comes before they obtained the ability to parry. But, even with the parry otpion, this fight is hard because it possesses attacks that negate Harden. It’s likely this boss was designed to teach players the importance of Parry, which is a major problem if Player’s didn’t explore the upstairs area where Parry is learned before fighting it. But, even with parry, it’s a challenging encounter until the attack patterns are learned, which often requires a few deaths.

The Unchained

The last , but not the worst. He has a massive health pool and a variety of attacks that give him options for whatever the player decides to do. He also can summon a number of minions to provide backup throughout the fight or to consume them and heal. Players will die several times before they learn the variety of moves and the strategies of each phase he utilizes. Granted, having an entire game of experience and maxed weapons and abilities helps, but this fight was designed with this level of power in mind, and parrying is absolutely useless the entire battle.

Tarsus The First Martyr

For many players Tarsus, the First Martyr is the hardest boss in the game, hands down. The battlefield itself is a problem, as it’s small and surrounded by a mist that will harm the player if they get too close. Tarsus also has the nasty ability to disappear and reappear at will, making it next to impossible to predict where and when he’ll strike next. While most bosses take their time and act more methodically and predictably, Tarsus is the opposite. He moves fast and fights aggressively, which gets even worse in the final phase. His AOE attack requires Harden to avoid which can be a problem if the player is waiting on cooldown. It’s a tough fight that relies on the player’s instincts, reaction time, and skill rather than a spammable strategy.

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