Pokémon 5 Features From X Y We Want to See Again 5 We Don t

Pokémon 5 Features From X Y We Want to See Again 5 We Don t

Pokémon 5 Features From X&Y We Want to See Again &5 We Don t

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Pokémon 5 Features From X&Y We Want to See Again &5 We Don t

X&Y had some interesting mechanics added in that made the generation feel unique. While some would be welcomed back by fans, others probably wouldn't. There have been eight generations of games, and each one has brought new features, mechanics, stories, and more. Much of the time, new mechanics are beloved by fans and are included in future games, but some are not so lucky. Every so often, Game Freak introduces a new element to gameplay that fans absolutely hate, or game features that spark endless debate between those who despise them and those who like them. Generation VI is no exception to this, ushering in quite a few new gameplay elements () in X & Y that have disappeared over the years. Here are some of the better ones that we'd love to see again, and some that we hope never return from the grave. THEGAMER VIDEO OF THE DAY

Don t Too Many Rivals

Over the years, Pokémon games have introduced , or travel companions. It started with just Blue in Gen I and Silver in Gen II, then expanding to two — Wally and Brendan or May — in Gen III. By the time Generation VI rolled around, the number of rivals was truly out of hand. In these games, the player has not just one or two, but four total travel buddies. The main rival will be either Calem or Serena, but Shauna, Tierno, and Trevor will join as well. It's simply too many, with each of them stopping you constantly at regular intervals and putting a stop to your momentum. Let's keep it to one, maybe?

Do Background Objects

An interesting mechanic that was introduced in X & Y was also one that didn't really receive much announcement or fanfare. This is the natural objects, which can appear behind the opponent(s) in a battle and drop an item afterward. These objects can be trees, rocks, snow piles, tufts of grass, and much more. Each different object will drop a corresponding item for the player after they are "destroyed." Destroying them requires a move that hits multiple targets, like Surf or Hyper Voice, as they can't be targeted. It's a fun little bonus that should definitely be re-implemented.

Don t Lacklustre Story

The story in X & Y has long been criticized for being a bit haphazard. The player meets early, but doesn't hear from them again for quite some time, when suddenly the entire Flare plotline is all thrown at you all at once. On top of this, the story elements that introduce Mega Evolution are a bit lacklustre as well, especially since Mega Evolution wasn't given to any of the other NPCs besides Korrina and a couple of others. Otherwise, it's mostly forgotten.

Do New Battle Formats

Since the introduction of double battles in Generation III, the developers have always tried to spice it up with new types of battles for the players to try, with additions like Triple Battles in Gen V, the Battle Royal in Gen VII, and . Gen VI also had its fair share of cool new battle formats, each of which could definitely see some love in the future if reintroduced. Sky Battles take place in, obviously, the sky, and required Pokémon that can Levitate or fly; Inverse Battles reverse type effectiveness for a true intellectual challenge, and Horde Encounters pit the player against five wild Pokémon at once. Any of these could be introduced again.

Don t Pokémon-Amie & Super Training

It seems like everyone has a strong opinion on Pokémon-Amie and Super Training. Some people love it, and some people absolutely hate it. Regardless, new methods of achieving the same goals provided by these two mechanics have been introduced, so they're no longer needed. Super Training was a tedious and time-consuming way to EV-train your Pokémon, while Amie was a way of raising affection. Both of these goals are much better served by other methods, these days.

Do PSS

While the lower screen was taken up by Amie and Super Training, which many weren't happy with the mechanics of, there was one more service located down there: The Player Search System, or PSS. This service served as the main portal to the online world of Pokémon, including access to Wonder Trade and the GTS. Many have held this up as the ideal version of the several different systems that serve the same purpose. In Gen VII, it was replaced with the Festival Plaza and in Gen VIII, it's replaced with the Y-Comm. Many prefer the PSS and wish it would make a return.

Don t No Sequel

Since the very first generation of Pokémon, there has been a sequel or "third" game to the initial two. For Red & Blue, there was Yellow. For Gold & Silver, there was Crystal, and so on. This was true until Generation V, when there were two sequel games — — introduced, instead of one. However, the excitement was short-lived, as Gen VI would go on to introduce...no extra game at all. After X & Y were introduced, OmegaRuby & AlphaSapphire soon followed, and then Gen VII came along. There was never a Pokémon Z with Zygarde as the mascot, or anything else.

Do EXP Share Toggle

One of the most controversial things that the developers decided to do in Generation VIII was removing the EXP. Share toggle. , and it applies to all of your Pokémon instead of just one. This mass-EXP. Share first came around in Gen VI, where it served as a Key Item and would apply the EXP to all non-fainted party Pokémon. However, at that time, it could be turned off. Many would be extremely happy to be able to do this again.

Don t Difficulty Level

Probably the most common criticism of X & Y is the difficulty level. These games are considered extremely easy, for several reasons, including the EXP. Share applying to the entire party. Gym Leaders' Pokémon, Mega Evolution is introduced but not widely-used by NPCs, and the travel companions frequently give direct advice on where to go and what to do. Of course, Pokémon games are meant for children, so they need to have some easiness. Perhaps reintroducing a difficulty setting would help here.

Do Mega Evolution

It's sad that this needs to be listed here at all but, yes, technically, Mega Evolution is a feature that . Mega Evolution made its debut in Gen VI, came to the Alola region in Gen VII, and then vanished in Gen VIII. Fans have been pretty furious about this removal, but Game Freak doesn't seem willing to back down. Let's all hope that Mega Evolution has any type of future in the Pokémon series.

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