Subnautica 5 Scary Biomes You Can t Avoid And 5 You Can
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Subnautica 5 Scary Biomes You Can t Avoid And 5 You Can
There are a lot of biomes to explore in Subnautica and some of them are pretty creepy. Here are some you can avoid (and others you can't). Subnautica is an indie title that wormed its way into many a players' hearts. It's a world full of fantastical, fishy fauna, colorful underwater flora, and a deeply compelling (if not somewhat sparse) storyline. But, like any other survival game, there's danger in the waters, some of which can be avoided, and some of which must be met head-on. Whether new or returning to Planet 4546B, these are scary biomes players can't avoid, and a few they can. Updated March 12th, 2021 by Olivia Titus:Since its release in 2014, Subnautica has remained an underground hit within the open-world survival genre. With its sequel, Subnautica: Below Zero, finally moving from its 2019 early access, to a full release coming in early May, hype is once again building up for the franchise and what said sequel will hopefully bring to the series. THEGAMER VIDEO OF THE DAY Explore Crash Zone
Crash Zone Sunset from Aurora The Crash Zone is the game's largest biome, and as its name suggests, is where the Aurora crashed. The area is marked by blood-tinted waters, thriving with , from Stalkers to Sandsharks to Bonesharks, alongside five Reaper Leviathans. If players want access to locations blocked by radiation, or want to find important blueprints, they'll have to face their fears and traverse this biome, namely through exploring the wreckage of the Aurora. Fortunately, the ship is on the edge of the region, so that means gamers can avoid most of the dangers of the zone. Also fortunately, most useful items and blueprints can be found in said ship. Unfortunately, there's still a Leviathan guarding the front end and entrance, so beware, and good luck. Avoid Mountains
This biome is technically cheating, as it's necessary to the plot. This region is home to the ship-shattering laser canon, which players must eventually disable, if they ever want to escape . However, the canon and its control room are situated above ground, which is decidedly not as scary compared to its underwater area (brimming with Warpers, as well as several Reaper Leviathans). In fact, depending on the route players take to get to the island, they can completely circumvent the underwater Mountains and their fauna, so in a sense, this scary region is technically avoidable. Explore Blood Kelp Zone
Hosting a variety of useful fauna and flora, as well as some wrecks to scavenge, the Blood Kelp Zone is among the more useful biomes in Subnautica. But its depth, darkness, and presence of Warpers and a Ghost Leviathan also makes this area equally terrifying. The biome's titular Blood Kelp produces oils necessary for crafting advanced items and upgrades, and the Zone hosts one of the openings to the Lost River, another valuable-yet-terrifying biome to explore. If players want to survive and/or escape, then this zone is a must to explore. Avoid Crag Field
The Crag Field is located south of the Aurora, and, aside from an optional lifepod to scavenge, it's a biome best ignored. It holds no unique resources — Silver and Gold are the rarest items available — or locations vital to the game's plot. While the biome holds no leviathan-class predators, it's still full of Bonesharks and other dangerous fauna lurking about the terrain. Truly, it's the dark, relative emptiness of this region that makes it so terrifying. Some unsuspecting survivor could be gliding along quietly in their Seamoth, only to accidentally find themselves in a new biome, facing down the jaws of a Reaper or Ghost Leviathan. So, best to avoid this biome all together. Explore Jellyshroom Cave
This biome is one of the most unique in the game, being the only area to host its titular Jellyshrooms, alongside other unique fauna, including the predatory Crab Snakes. And unfortunately for players, they'll have to navigate through these predators and the eerie glow of the shrooms, if they want to find one of the underwater Degasi bases. Said base holds both for survival and the plot. And, if players want to amass a few rarer resources, the biome also has plenty of Magnetite and Shoal outcrops. Just try to avoid drifting to close to the shrooms. There just might be a hungry predator lurking within. Avoid Bulb Koosh Zone
As its name suggests, the Bulb or "Koosh" Zone is home to its unique, luminous bulb bushes. This eerie biome is located near the Aurora's Crash Zone, Mountains, and a Mushroom Forest. This region has no vital role in the game's story, though it does have some rarer resources, namely Lithium, Diamonds, and Rubies. But it's still a region to be avoided. After all, its consumables can all be found easily elsewhere, and it has no major landmarks or plot relevancy. It's littered with hostile Bonesharks and Ampeels, the latter of which can knock out the power to any . Plus, its surrounding regions are swarming with Reaper Leviathans. So, best to avoid this area all together. Explore Grand Reef
The vast beauty of the Grand Reef is only off-put by the numerous predators inhabiting it. A Ghost Leviathan, Warpers, and Crabsquids all stalk the region, and each pose various threats to players and their sea-faring ships, alongside the crushing depths and rocky terrain. But this region is home to valuable Rubies and Gel Sacks, as well as the second underwater Degasi base, and hosts an opening to the Lost River that is wide enough for bigger to navigate. If players want to unravel the mysteries of Planet 4546B, they better stock up on supplies, electronics, and depth modules. They'll need it for the Reef. Avoid Dunes
Reaper Leviathan in Dunes Attacking Seamoth The Dunes is the second-largest biome in Subnautica. It's also home to eight Reaper Leviathans, even more than the Crash Zone. Alongside these titanic beasts, there's also a variety of Sand Sharks and Warpers to make evading danger and terror all the more difficult. Like the three prior biomes, this region holds no relevance to the plot, and no unique resources that can only be found there--any rare blueprints or items can be found in safer biomes. The only compelling reason to tread these waters is the small chance of locating one of the few in-game (located in the sinkhole). But to quote players' own PDAs, "Are you certain whatever you're doing is worth it?" Explore Lost River
Speaking of the Lost River, this biome is an absolute necessity to explore, both for the game's plot, and its abundance of rarer resources: Uranite, Nickle, Rubies, and more. But this cave system is paroled by Ghost Leviathans, Warpers, Crabsquids, and numerous other predators and pests, so traversing the region is as daunting as it is enthralling. It's named after the numerous brine pools littering the caves' floors, bathing the biome in a green, eerie glow. What makes the region all the more terrifying are the ancient, fossilized leviathan bones scattered about, promising that there's something far bigger and more dangerous further down in the depths. But further down, players'll still have to go. Avoid Crater Edge
3 Adult Ghost Leviathans Attacking Cyclops The Crater Edge is fascinating, in that it simultaneously is and isn't a biome. It acts as the world's edge, but instead of an invisible wall, this boundary is its own endless region. Still exploring here isn't worth the cost. Beyond the sheer-drop edge, its waters are deep, open, and completely empty. No resources, no flora, and no fauna, just an abyss that — if explored for long enough — will eventually respawn wanderers back to the regular map. Well... there technically is some fauna in the biome: three mature Ghost Leviathans will spawn in, and chase players down to death, unless they retreat back to safety. With all risk and no reward, this terrifying biome is one that can, and should, be absolutely avoided.