Detroit Become Human — 10 Of The Best Possible Endings To Get
TheGamer
Something New
Detroit Become Human — 10 Of The Best Possible Endings To Get
Detroit: Become Human features a multitude of endings. Here's a look at 10 of the best possible endings you can get! Narratively-rich games have become the norm in modern times, and no other game personifies this evolution as well as . A product from the mind of and , Detroit: Become Human is one of the company's best offerings, allowing for a massive number of options and choices that completely change the narrative and personalizes it for the player. This makes the story of an ever-evolving construct that constantly changes with each and every decision the player makes. This makes most of the endings in the game quite subjective since most of these conclusions are meant to be satisfactory, with no ending being incorrect per se. That being said, one can argue that the following ten conclusions that the player can reach are arguably the best endings in the game, and serve as a fitting and satisfying wrap-up to a story that is truly engrossing in every sense of the word. THEGAMER VIDEO OF THE DAY MARKUS Leads A Peaceful Revolution
Markus' story evolves as he joins Jericho and leads a revolution for androids to have rights and not live as slaves anymore. It's a powerful story that is made all the more impactful if Markus chooses not to turn this revolution into a violent uprising, since humans will empathize more with the situation of the androids and agree with the notion of equal rights for both humans and androids. CONNOR Becomes A Deviant And Joins The Revolution
The main reason for Connor's existence is to aid the police in tracking down a group of deviants and stopping them before they go too far. However, Connor is technically going against his own brethren and can choose to not go too far after meeting Markus for the first time. If Connor chooses to become a deviant, then he will join the revolution and aid the androids in getting equal rights, thus making things right with his kin. KARA Manages To Cross The Border With Alice
The end goal in Kara's storyline is to enter Canada with Alice so that she can start a new life with a child who has been abused time and time again. This task is not an easy one at all, especially with an uprising on the horizon that threatens the lives of these androids even more. The player needs to make the best decisions possible to ensure that they don't end up as a worthless scrap of junk. MARKUS Leads A Violent Revolution
While the uprising that Markus can lead should ideally be peaceful, it's very much possible for him to lead a violent rebellion against humans if things go too far. One might think that this would lead to a bad ending, but if this is the only decision of the player's that goes down a less-than-desirable route, then CONNOR Prevents Himself From Being Hacked By Amanda
Joining the revolution might be great and all, but it'll all be for nothing if Amanda takes hold of Connor's systems and hacks into his mainframe, pretty much forcing him to shoot Markus. The player needs to be quick on his feet if he wishes to prevent this from happening and secure a good ending. KARA Is Saved From Being Decommissioned After Getting Captured
Not everything is smooth sailing for Kara — if she doesn't play her cards right, then the police will capture her and send her to a decommissioning camp. To ensure that her tale still has a happy end after all of this, Kara needs to find Alice in the camp and wait for Markus to rescue the entire camp. There are a lot of fail states during this entire scenario, and failing to get everything right will lead to a bad end for Kara's story. MARKUS Ends Up With North At The End
Markus can be the head of a world-altering revolution, but things can get pretty lonely at the top for him. Thankfully, Markus' tale doesn't necessarily need to end on such an isolated note. If the player plays his cards right, then during the game, which can certainly prove to be the perfect icing on the cake for Markus' story. CONNOR Forms A Bond With Hank
Every character has a person close to them that aids them in whatever task they're trying to accomplish. In the case of Connor, this person is none other than Hank — a suicidal detective who's hardboiled exterior hides a ton of grief and pain. If Connor manages to form a bond with Hank, then the latter will actually look at life from a positive angle and not end up killing himself further down the line. The last thing Connor would want is his only human friend offing himself. KARA Alice Luther And Kara Start A New Life In Canada
The best-case scenario for Kara is for her, Luther, and Kara to cross the border and start off with a new life in Canada. The probability of any one of these characters dying off is quite high, and managing to avoid a single death can prove to be a great way to cap off this emotional story. Of course, the angle of staying alive doesn't hold true for just Kara... Everyone Stays Alive At The End
There are a large number of characters — whether main or otherwise — present in Detroit: Become Human, all of whom have their own stories to tell. Keeping all of them alive can prove to be quite a task, but successfully doing so will definitely lead to the best ending in the game... provided that the player made the right choices throughout every step of the way. Not only is this a great way to cap off a fantastic narrative experience, but it also nets that only a fraction of Detroit: Become Human players have managed to get.