The Witcher 3 A Complete Guide To The Ladies Of The Wood Quest
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The Witcher 3 A Complete Guide To The Ladies Of The Wood Quest
The Ladies Of The Wood quest in The Witcher 3 is a long one but if players need a guide full of tips to help out, here is one for you. Witcher 3 has many amazing quests, but one of the most beloved is "Ladies of the Wood." In this one, Geralt travels to Crookback Bog to find the witches who live there in the hopes they have information about Ciri's whereabouts. Compelling characters, an intriguing narrative, and exciting battles, the quest has everything that makes so great. It's not just an enjoyable part of the game either, it's also vital to the game's story as a whole. Unfortunately, the quest isn't so easy, especially as it occurs early in the campaign before players have fully got to grips with the game. This guide can help those who need extra help. THEGAMER VIDEO OF THE DAY Find The Trail Of Treats
The first action Geralt needs to take on this quest is to read the book that Keira gave him titled It is found in the quest items section of the inventory. Once read, players can go to the objective marker that's not too far from Downwarren. While there, Geralt has to examine a wooden shrine, which signifies the starting point of the Trail of Treats. Follow The Trail Of Treats And Meet The Kids
Using his Witcher senses, Geralt can easily follow the trail as the treats all glow red. At the end of it, Geralt meets a bunch of kids who he engages in conversation. As soon as the name Johnny is mentioned, they are interrupted by a woman. Her name is revealed to be Gran, and she takes the boy who knows Johnny away. Players then must go to talk with the boy, but Gran stands in the way. Convince The Kids To Help
To get to the boy, the Witcher needs help from the other kids. Talking with them gives players two ways to earn their assistance. Geralt can either of hide-n-seek or give them some treats. The treats option is easy as players only have to ask if they want anything other than to play, and Geralt hands over the sweets. Playing hide and seek takes a bit more effort. But players can just use their Witcher senses to follow each of the kids' footsteps to find them. Talk To The Boy
After Geralt has given them treats or played hide and seek, the kids hold up their end of the deal. One of them distracts Gran long enough that Geralt can talk to the boy who knows about Johnny. During the conversation, the kid explains that Johnny once mentioned an ashen haired girl (Ciri) that he saw in the swamp. And the boy goes on to . Find Johnny
Players are then given a nearby marker on the map where Johnny can be found. Waiting at the marker is two and a water hag. After slicing through the monsters, Geralt needs to use his Witcher senses to find and follow Johnny's footsteps. Players might run into more drowners at this point, but they shouldn't be too hard to take down. Following the tracks will lead Geralt to a borrow where he finds the silent Johnny. Follow Johnny
It's doesn't take long for Geralt to figure out that Johnny is a Godling and that he's silent because he's lost his voice. The Witcher agrees to help him regain his ability to speak. To do this players have to follow Johnny through the swamp. Unfortunately, the Godling runs straight into some Drowners, so players need to kill them. The battle isn't too difficult - players just have to make sure to avoid the nearby beehive and poisonous gas. Once the Drowners are dead, Geralt can follow Johnny again. Fight The Harpies And Possibly A Wyvern
The Godling leads Geralt to the bottom of a cliff and indicates that the cure for his silence can be found at the top of it. Up there, awaits three harpies and possibly a Wyvern. If the Wyvern is present, it's a significantly harder fight. The best tactic can vary based on each players' preferred playstyle. But using Aard or Igni to knock down the harpies allows players to land a finishing blow to wipe them out quickly. For the Wyvern, it's important to be patient and wait for the best opportunities to strike like right after avoiding one of its big attacks. After dealing with the , Geralt needs to search the raven's nest that's marked on the map to find a sealed bottle. Give Johnny His Voice Back
With the bottle in hand, players can make their way back down the cliff to give it to Johnny. This gives the Godling his voice back. The now very talkative creature explains that the ashen haired woman he saw went towards the orphanage - the one Geralt visited right before meeting the Godling. As Gran doesn't talk to strangers, Johnny says he'll speak with her on Geralt's behalf. The two then back to the Gran and the kids, facing more drowners and a water hag in the process. Talk With The Ladies
Back at the orphanage, Johnny convinces Gran to let Geralt talk to the mysterious ladies who may know more about Ciri's whereabouts. The ladies task the Witcher with destroying a beast in Downwarren in exchange for the information he needs. First, players must go to the village and talk to the Ealdorman. He will tell Geralt about the dark power at the Whispering Hillock that's leading villagers to their death. Go To The Ancient Oak
Now it's time for Geralt to ride to the ancient oak (it's marked on the map). Once there, players should notice a giant tree in the middle. There may be some wolves to take down too. Around the side, there is a cave entrance next to a place of power. They should both be marked on the map either with their identifying symbols or as question marks. Guarding them, though, is a dangerous . Werewolf Battle
A lot of people have trouble killing the werewolf because of its ability to regenerate. Items that can help a lot in the fight are the , cursed oil (if players have it), and moondust bomb (once again if players have it). There is no simple tactic to defeat the creature. But it's best to spam fast attacks and use Quen regularly to avoid taking a lot of damage. During the moments where the monster runs off to heal, Axii or grapeshot bombs can be used to disturb it. Players struggling with the battle can try to avoid it altogether. Going up the hill behind the monster is a particularly effective way to bypass the conflict. Meet The Crones
In the cave, Geralt has a conversation with the spirit in the tree, which initiates "The Whispering Hillock" quest. Once that quest is complete, Geralt has another conversation with the Ealdorman. Then he meets with the Crones, who will reveal their information about Ciri as the quest comes to a close.