Pokémon 10 Things You Never Knew About Hyper Beam

Pokémon 10 Things You Never Knew About Hyper Beam

Pokémon 10 Things You Never Knew About Hyper Beam

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Pokémon 10 Things You Never Knew About Hyper Beam

Hyper Beam is one of the most recognized attacks in Pokémon. Here's a look at 10 things you might not know about the powerful move. The first generation of the main series of games laid the groundwork for future generations. It introduced a plethora of moves that appear in Pokémon today. Hyper Beam is a prominent move that continues to show up in movesets because of its effectiveness in battle. Although all moves are not created equal, no move is perfect. A variety of factors indicate the robustness of an attack. Power, Accuracy, PP, if it requires two turns, and if the move is status changing are things to consider. Hyper Beam is one of the most devastating attacks in the history of Pokémon. Let's delve into why it's so remarkable (and mysterious). These are ten things you never knew about Hyper Beam. THEGAMER VIDEO OF THE DAY

The Move Has Changed Between Generations

"An extremely powerful attack. The attacker becomes so tired, it has to rest the next turn." Including games like Generation II and Pokémon Stadium, we see different variations of Hyper Beam. RELATED: In Generation I, trainers can use items to delay a recharge turn. There is also a binding move glitch in Generation I, which allows you to use Hyper Beam again without recharging. These irregularities were removed in Generation II so that Hyper Beam always needs to recharge if it hits.

The Original Animation Caused Epileptic Seizures

The original animation for Hyper Beam in was toned down for the games' worldwide release. Alterations were made to the original Hyper Beam animation because it triggered epileptic seizures in players. This seizure-inducing animation type was also seen in moves like Thunderbolt and Body Slam. Reportedly, the banned Pokémon television episode "Electric Soldier Porygon" also The Pokémon Company has since been more careful with their video game releases to avoid this issue from resurfacing.

Hyper Beam Fires In Different Ways

How Hyper Beam fires As we can see in the above photo, Snorlax fires Hyper Beam from his eyes. We've also seen Snorlax fire Hyper Beam from his mouth in Pokémon manga. Dusclops fires Hyper Beam from his body. Dragonite is capable of firing Hyper Beam from his mouth or between its antennae. The beam can also zigzag when it's approaching an opponent. Evidently, Hyper Beam fires in different ways, adding to the mysteriousness of the move.

It Appears In Different Colors

The color of the Hyper Beam attack changes depending on the user. This arcane attack has appeared in colors such as purple, orange, orange-yellow, red-orange, and white. We don't know if the Pokémon user determines the color, but it might be inconsistent animation that has led to its different appearances. Regardless, the move is depicted as a wide beam of light that annihilates its target with force.

A Recharge Turn Is Required

Most experienced Pokémon trainers are aware of the drawbacks of using Hyper Beam. The biggest drawback is that the move requires a recharge after every usage. The move has 5 PP with a maximum of 8 PP through PP-raising items. Use this move wisely since it needs a recharge after each turn. You probably wouldn't want to teach it to a Pokémon with low Defense, unless it has high Special or Attack depending on the Pokémon version.

Hyper Beam Doesn t Require A Recharge Turn If It Misses

As previously stated, Hyper Beam requires a recharge after every use. However, if the move misses the target, the Pokémon will not have to recharge. It worth noting that if the user is hurt by confusion, Hyper Beam's recharge turn is not counted. For such a devastating move, the game would be too easy and unbalanced if Hyper Beam didn't require a recharge.

The TM Number Changed

TMs (technical machines) are intricate devices that teach moves to Pokémon. It is unknown how they work, but the process involves the usage of a disc-like object and a Pokémon. Before Gen V, TMs could only be used once. TM15 was Hyper Beam from the beginning of the main series Pokémon games until Generation VII. The move was changed to TM48 in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, then it became TM08 in Generation VIII. The TM numbers likely changed to make way for new ones.

Giga Impact Is A Variation Of Hyper Beam

We know from studying Pokémon and their techniques that moves come in duos, trios, quartets, and more. Two related attacks are Giga Impact and Hyper Beam. They are both extraordinarily powerful Normal-type techniques that require a recharge turn after being used. According to "The user charges at the target using every bit of its power. The user must rest on the next turn."

It s A Normal-Type Move That Uses Special

Starting in Generation IV (Pokémon Diamond and Pearl) of the main series Pokémon games, Hyper Beam was changed to a Special attack. In the early Pokémon games, moves were classified as either Attack or Special based on their element type. This was later changed to reflect the kind of move and not its element type. Despite The Pokémon Company having changed this years ago, people continue to believe Hyper Beam's damage is based on a Pokémon's Attack rating.

One Of The Most Powerful Moves In Pokémon

With 150 Power and an accuracy rating of 90%, Hyper Beam is not something to bat an eye at. Now that a Pokémon's Special influences the move's damage, you'll want to watch out for high Special legendaries, including and Mega Rayquaza. The move is best used when an opposing trainer is on their last Pokémon. Think of it as a final move to win a battle. It can also be used as a last-ditch effort when a Pokémon is low on HP. Hyper Beam's damage is as equally impressive as its animation. The blinding light signifies the attack's magnificent power. As long as The Pokémon Company continues to invent moves like Hyper Beam, Pokémon has a bright future.

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