Dungeons Dragons 10 Ways you Can Make A Witcher Themed Campaign

Dungeons Dragons 10 Ways you Can Make A Witcher Themed Campaign

Dungeons & Dragons 10 Ways you Can Make A Witcher Themed Campaign

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Dungeons & Dragons 10 Ways you Can Make A Witcher Themed Campaign

D&D and The Witcher seems like a match made in heaven. Here's how you can make your next campaign more like the iconic franchise. Running a themed campaign is easier than you think. Many people have had the same idea, and many have created all sorts of resources to enable to people to quickly get campaigns up and running. Along with that, these things have been tested to ensure balance. But not everything is , and you'll probably want to come up with some things yourself. But either way, you can use the things in this list as a starting point for creating your very own Witcher themed campaign. THEGAMER VIDEO OF THE DAY

Use the Book of Beautiful Horrors

Some of the most iconic parts of The Witcher are its monsters. Sometimes you can find close analogs in the D&D , but many time you won't find something even reasonably close. Fortunately, there's the Book of Beautiful Horrors. This D&D 5th Edition homebrew supplement was created specifically for Witcher campaigns. It contains a complete bestiary for everything you would find in the game, including the Wild Hunt expansion. You can find a copy of the book .

Find Some Good Homebrew Classes

Homebrew classes can be a bit tricky, but when it comes to The Witcher, a lot of time and effort have already been put into the design and balance of these classes. You can easily find classes, as well as modifications to standard classes that make them feel like they fit in with The Witcher universe. It's important to carefully read through the classes to make sure they're . An easy way to do this is to try some mock battles with the character at three different levels. Try having the character face something at level 1, level 8, and level 16.

Be Very Familiar With The Maps

One of the most time consuming parts of designing a D&D campaign is building the world. Fortunately, most of the is already done for you. Unfortunately, this means most of your prep time will involve reading instead of building. But for some of you, this will be ideal. You'll need to know the intimate details of every location your players will visit. Start by learning the area around where they'll start. There's no sense is spending hours learning about if your first few sessions will be around Oxenfurt.

Send The Players On Monster Hunts

Quests in a setting like The Witcher can be really easy to start. There's a monster terrorizing a village, and the villagers call for a witcher to destroy it. It's the simplest call to adventure that there is. It also gives you a change to give the world some real character. To gather information about the monster, players will talk to NPCs at the village. Its during this time you can weave in backstore and world lore and make your campaign seem truly alive.

Bury Some Treasure

The Witcher games are littered with special items and armor sets. There are sets like the Griffin and Wolven sets that grant the player special abilities, like stamina regeneration or damage resistance. These sets will not only boost your players power, but they can be a great way to create some interesting side quests. Many quests will have the players doing the bidding of some NPC. But in this case, they'll be able to set out on their own initiative, making them even more invested in their characters and the campaign as a whole.

Customize The Magic System

The magic system in Dungeons & Dragons is extensive. You can accomplish just about anything you want to. But for the purposes of a Witcher campaign, you might want to consider changing some of the names of spells, or tweaking their effects. For example, you might have Fire bolt changed to Igni, like it is in the games. You can also reference the game for information like the range of spells, or their damage. Magic is an important aspect of being a Witcher, so don't forget to take some time to familiarize yourself with it.

Don t Restrict Yourselves To Only Playing Witchers

It's naturally that everyone would want to be a witcher, but for the best possible experience, at least a few people should be something else. It wouldn't be out of character at all to have a Bard around, much like Dandelion is for Geralt. And a sorcerer is an absolute must-have for a true Witcher themed campaign. For such classes you wouldn't even need to change anything from the base D&D Players Handbook. Rangers, witches, and druids would also fit nicely in this world. So unless there are only two or three players, try to convince someone to try something other than a Witcher.

Prevent Metagaming By Designing Your Own Content

Some players can't help but metagaming. Maybe they know where every hidden item is, and when they start a new game, its like watching a speedrun. While you should know a lot about the locations in the world, you don't have to follow it exactly. The items don't need to be in exactly the same locations, or even be the exact same items. Maybe you can switch out some armor set for a note, informing them that the item they're looking for has been stolen, and they'll need to go somewhere or talk to someone to try and get it back. This can be a fun way to metagame the metagame.

Implement Enchanting

Enchanting was introduced in the Hearts of Stone expansion and allows players to add powerful enchantments to their weapons and armor. Naturally, its tempting to leave this out so you don't unbalance the game. But a better way to handle this is to make your monsters more intelligent. Pure numbers aren't enough to unbalance a game like D&D. You'll need to read everything about the creatures you use in combat to make full use of their abilities, but this will lead to better encounters overall, and help ensure your players don't start feeling like they're overpowered.

Talk To The Players

If your players have played the games or read the books, talk to them about their experiences. Everyone has stories about the games they play, especially when it comes to big, open world games. Find out what they remember most, what they cared about, and what they couldn't stand. Don't try to replicate the experience. Instead, try to find common themes in the stories they tell. Did they like rescuing people? Or going into dungeons? What are their play styles like? Build your campaign around those ideas, and you can be sure you'll have a successful, memorable campaign.

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