10 Things That Make No Sense In Pokémon Mystery Dungeon Rescue Team DX

10 Things That Make No Sense In Pokémon Mystery Dungeon Rescue Team DX

10 Things That Make No Sense In Pokémon Mystery Dungeon Rescue Team DX

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10 Things That Make No Sense In Pokémon Mystery Dungeon Rescue Team DX

Pokémon Mystery Dungeon Rescue Team was a pretty out-there Pokémon game, and here are 10 things about the storyline which we still don't understand. Pokémon Mystery Dungeon DX remade the classic game duo of for modern consoles in what would be the first main console line in the game series, but it didn't stop it from having some internal issues. It kept the story intact that everyone who played it loved but added very little and failed to make itself enough of an upgrade in many people's eyes to truly say that was brought to the modern era. So, here are 10 things that make no sense in Pokémon Mystery Dungeon DX. THEGAMER VIDEO OF THE DAY

Too Pricey

The number one issue about Pokémon Mystery Dungeon DX is that the price of $60 is not justified. Even though a full 3D remake with added features such as mega evolution, eight team members, and metagame fixes like autosaves, it still feels far from a modern console game that should be worth $60. Many people felt it was more of a 3DS game in graphics and playability, and the price for 3DS games maxed out at $50 and averaged $40. Overall, it is a carbon copy with very little detail in the 3D character models, so much so, you don't see facial changes during cutscenes. This could be attributed to the fact that the graphics and capability of modern games are set so high. This is especially true on the Switch being defined by games like . Expectations are way higher, too, making games like this feel out of the market. When it comes down to it, not enough was added to what was a $20 game brand new to justify asking $60 to it, modern console or not.

No Neutral Attack

One of the saviors of the early Pokémon Mystery Dungeon game was the neutral attack that did not cost any points. It was like a standard tackle ven if your character had four super moves to go with it. It would be very annoying to see your team members randomly using that move instead of much more effective moves during combat, which is another non-upgrade the game went through in Pokémon Mystery Dungeon DX, still containing AI issues. But this gameplay element being removed slowed down the dungeon crawling experience and possibly made it harder than it needed to be.

Not Designed For Eight Team Members

None of the actual AI was changed from the original game, nor the maps to have eight team members included. This number is double the ones you had before, and, though it's a fun inclusion, it overall messes with the way the game works. Since so many tiny corridors, you are forced into a conga line with enemy AI set to run directly after your team. The ones in the back of the line cannot fight upfront, so, if they attack from the front, you really only have two fighters who can reach the enemy pokémon. Plus, the enemy pokémon will constantly hit the back of the line, meaning you either leave those two behind or your progress gets stopped every five minutes to go back and help them.

Less Item Space

With so many team members to manage there needed to be a bigger bag. Right off the bat, you are given very little space in the bag which pretty much turns Pokémon Mystery Dungeon into a survival game. In the original version, there were more slots given to the player to help them survive, but now, with fewer slots and more team members, it might as well be a completely different experience.

World Put Into Danger Because Of No Touchies

The reason for the in-game world's disasters can be summarized in one sentence: "don't touch me." Because a generally selfish and mean trainer decided to touch the tails of a wild she laid a curse on him, turning him into a pokémon, and, by doing so, upset the absolute balance of nature.

The Player Character s Memories

In a tragic sense, the player is never allowed their human memories so they can be "Cleansed." This sounds so wrong in many ways when the person should be of good stock and morals that they are meant to save the planet, but only to counter the acts of someone selfish. The player missing their old life could act as a good motivation to do the job right if anything. It actually sounds like pokemon racism towards humans where they believe all humans are evil and won't do the right thing. There was no information given on who the player character was as a person, but this leaves a gaping hole in logic because it sounds like they already estimated that the person they chose was evil or of not of good character. This leads to a simple question of, why? If they could have chosen anybody, keep it to people of good heart so memory wiping wouldn't be a necessary over-complicated step.

Gardevoir Amnesiac

Gardevoir being cursed because of the selfish trainer makes little sense. It seems variable what she knows and doesn't know, she somehow knows all about the curse to be able to tell the player their true past but doesn't remember her trainer. It is inconsistent and heavily unexplained because knowledge of one thing requires knowledge of the other information. To tell the player character they are not the "Mean Trainer" she has to first be able to say who is.

Gengar Doesn t Really Change

The idea around curses such as the one laid upon the selfish trainer to become Gengar usually has a point of changing the character or teaching a lesson. Gengar does not change by the end, he is still a selfish horrible person/pokemon. He is a flat character and only softens his personality when he is presented with he has no choice but to reveal he is the selfish trainer. If anything as a Gengar he seems even worse with trying to commit may atrocities and having a goal of world domination.

Beat Up A Bunch of Construction Workers

Right before a pretty world staking fight the game's story veers off to the side to have you beat up a bunch of Mankey, where the pokemon that hired you for this just happens to have a food item that they love and will forgive you for beating them up and fix your house for. It almost like the pokemon stole the item, to begin with, and that's what made them so upset.

Player Stays a Pokemon But Was it Fair

The final point of the whole story is that the player does not return to being human but stays a pokémon forever after deciding they would. But the problem is their memory of their former life was erased so they never had the agency or a fair chance to decide. It isn't a fair choice if the person doesn't know what they are missing, and, in the end, it makes it so the person is dead because they lost all sense of self afterward, which is a tragic crime.

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