Ways The Grand Theft Auto Series Was Almost COMPLETELY Different
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15 Ways The Grand Theft Auto Series Was Almost COMPLETELY Different
The Grand Theft Auto series has gone through many changes over the years, many of which would have made the game drastically different. via: hitc.com, forestofgames.net THEGAMER VIDEO OF THE DAY Obey The Law Or Else
via: engadget.com Would you believe a series that encourages breaking every law imaginable began life as almost the complete opposite? Grand Theft Auto's first seeds were planted in project called
via: gta.wikia.com A Multiplayer Romp
via: gta.wikia.com Coming To A GameCube Near You
via: reddit.com Tokyo Drifted Away From Us
via: gamebuzz.com Watch Out For The Kids
via: es.gta.wikia.com These Old Logos Were Definitely Logos
via: gta.wikia.com Logos are a critical yet somewhat overlooked element of marketing. It’s the first impression customers have with your product, so nailing a good one is vital. Grand Theft Auto’s current title logo is clean, stylish, and iconic. It took a few revisions to get it just right, though. The concept in the upper left is pretty much like the GTA 2 logo only with a 3 because, well, it’s for the third game. Points for logic. The upper right showcases a stencil lettering that, frankly, looks atrocious. But hey, it could have been worse, maybe. The bottom logo actually isn't half bad; a solid B+ for sure. Would the series trajectory be any different if Rockstar decided on one of these instead? Eh. If nothing else, they'd clash horribly with the established box art design. The Switch-A-Roo That Never Was
via: ru.gta.wikia.com Grand Theft Auto V concluded by presenting players with something of a Sophie's Choice. As Franklin, he must choose whether to kill Michael, Trevor, or "Option C": the canon, "everyone survives and lives happily ever after", ending. However, some curious hackers dove into the game's files and found evidence heavily suggesting Rockstar may have planned to have Franklin bite the dust if players chose Option C. Moreover, they would then assume the role of Franklin's BFF Lamar for the rest of their time with the game. The proof? A ton of discarded dialogue and animations for Lamar left buried and forgotten. It wouldn't be the first time the studio pulled such a stunt (If you played a certain Rockstar masterpiece you know what I'm referencing). Had Rockstar gone through with this bombshell, it would have changed the way people view GTA V's story quite a bit–for better or worse. First-Person Way Back When
via: youtube.com Playing GTA in first-person was a pipe dream I'm not sure many people asked for until Rockstar made it a reality anyway in GTA V. Before that, the viewpoint was restricted to weapon aiming and a free look option. But some files recovered from the depths of GTA III and Vice City suggested a full-fledged first-person setting may have been in the works at some point. It wasn't anything impressive since the work never saw completion. Still, it's cool to think Rockstar had the idea in mind a decade earlier. Crafty fans have since implemented their own working first-person mods into GTA III. San Andreas Was Almost For Grown-Ups Only
via: youtube.com Lawmakers, angry parents, and more demanded that, in light of this discovery, the game should have shipped with the dreaded “Adult Only” rating. As the name suggest, games slapped with the ultra-rare rating can only be sold to customers 18 and up. Many stores refuse to carry such titles, adversely affecting sales. The ESRB agreed with the angry mob, and, for a time, San Andreas temporarily bore the label. Rockstar halted copies containing the mini-game and shipped new discs where it had been purged. But just imagine where the series reputation would be had Rockstar said "screw it" and featured Hot Coffee in the game from the get-go. Very Short And Not So Sweet
via: ohgizmo.com It Almost Got Way Too Hot To Handle
via: gta.wikia.com Box Art And 9 11
via: gamefaqs.com Zombies Long Before The Undead Nightmare
via: youtube.com Failure To Launch
via: reddit.com