The 25 Worst Things About God Of War PS4
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The 25 Worst Things About God Of War PS4
The new God of War for PlayStation 4 is finally here. These are all the things it got wrong. 2018 has been filled with a lot of new gaming entries for players to get excited about. However, the one that has most people talking is rightfully God of War. This game is bringing back everyone’s favorite character who is out for revenge. He settled the score with Mount Olympus, so many were wondering what Mr. Kratos would be up to in this next installment. Well, the mass murderer has turned to fatherhood (what?!), and his chain blades have been traded in for a Thor-like ax. Kratos has now made the jump from the pages of Greek mythology to Norse lore. His look has even taken a noticeable change. It is evident that fans were split down the middle. Many were excited about the new turn, while others were a bit on the fence. The studios tried to quell worries by letting fans know that the Kratos of old would still be distinguishable in the new game, but more and more this looks to be untrue. The new looks more like a reboot than a continuation. The new cinematic turn has prompted its share of critical praise from major gaming websites and blogs across the world wide web. It seems that a third person view and an addition of a kid can make any game stand out. While we are sure the game is likely pretty good, some elements will cause some to question their new love affair with the game. Here are 25 of the worst things about the new God of War. THEGAMER VIDEO OF THE DAY A Lot Of Boats…
via youtube.com (Zanar Aesthetics) This was an early issue that gamers learned of, and it is safe to say that many were not happy. Around the time that God of War was announced, one of the developers commented that Kratos and his son Atreus would be traversing water in boats approximately 30 percent of the game. Ummm…what? That’s a good chunk of time! The backlash was swift, so he this statement, but a lot of in-game footage seems to back up this claim. Boat rides between Kratos and his son will be used to facilitate dialogue and look to be a replacement for the impressive underwater travel and battle moments from the previous God of War installments. So, again, get ready for some trouble philosophy mixed in with all the feels. No More Jumping…
via gameplaying.info There was nothing like jumping off a platform, flying with wings, and jumping to take out an enemy with the chain blades in hand. Unfortunately, this is another feature that seem to be a part of this new game. The aerial attacks of God of War installments on the past will not be a part of this game. This drastically changes the play style and will likely not provide as much variety in combat as the previous games. Another byproduct of "going gritty." This method is a ground combat game. Again, there is nothing wrong with this technique, but it would have been nice to preserve some of the features we have come to know and admire about dear ol’ Kratos. Not to mention how repetitive the combat can start to feel. That aerial fighting style was the cat’s pajamas if you ask us. You Need The PS4 Pro To Enjoy It
via nordic.ign.com Sony isn’t stupid when it comes to getting gamers to purchase their upgraded gaming systems. They know that newer games with better graphics are going to cause players to put down the extra money eventually. For God of War, the standard PS4 does work all right, but a reviewer remarked on how the gameplay experience was on a . Spending more money to have fun? Whoever heard of such a thing? The picture shows a lot better, and the performance was a lot more robust and lacked as many hiccups at the standard PS4 system. While the difference is not pronounced, it is noticeable. The sharpness of the picture and frame per second rate is much better on the PS4 Pro than its less powerful counterpart. This may be a bummer to those who have not invested in the system. Not Enough Of The Big Bad
via youtube.com (Zanar Aesthetics) In previous installments, we knew who the villain was. We hear and see a lot of Zeus, and others who gave Kratos trouble throughout the series. Their presence is felt everywhere, so by the time Kratos meets them; you are ready to get to business and eliminate them in the final boss battle. This villain is not talked about much in interviews or even highlighted in the trailer. An IGN even noted that the primary antagonist is not seen as much which might take a bit of the mystique and emotional connection to dislike him or her away. Why should gamers feel a reason to want to fight this person if their motives and personality are not fleshed out a lot more during the game? The Loss Of A Signature Weapon
via pinterest.com So, what was the first thing you thought about when you heard God of War? First was probably Kratos’ insane rage, and the next was his famous Blades of Chaos. Not only were these Kratos’ signature weapon, but they complimented the combat style perfectly. Players did not have to get right up on enemies for hand-to-hand combat. With a swing of the blades, players were moving onto the next level in the game. Fans were in love with the chain blades, an item that was as much a part of Kratos as his red scar. However, they look to be from this installment. Instead, we get a battle ax that Kratos can throw at enemies and beckon back to his hand at will. It looks a little more like Thor than Kratos on this one. Too Much Of A Good Thing…
via polygon.com How many times have you seen well-established gaming franchises take a grittier turn (Tomb Raider comes to mind)? We understand the need to move games in another direction; it is what keeps a gaming franchise fresh and current. However, there are times when studios can take a concept and run it into the ground. Please...not another one!! Many games have been using the third person view, and it is an excellent way to add realism. God of War has shifted from a full camera view to a third-person over the shoulder experience. The graphics are more detailed, and the story feels a lot heavier than in installments past. There are rumblings among fans that they are a little tired of the gimmick and feel it looks too much like a Resident Evil or The Last of Us clone. He Has A Kid…
via engadget.com Okay, so we hear that this is not necessarily a bad thing for this game. Many who have had early playthroughs of the game are happy with —Kratos’ estranged son. However, because of other troublesome AI companions, some people are not very excited about the inclusion of a kid on the journey. Unless he is like Clementine...we'll pass. It is another person to protect and another reason for deep father and son dialogue that fans of the original installments might not be excited about. Again, this looks like an obvious nod to The Last of Us, and a blatant attempt to win over critics with an emotional family story. We are not against changing things up, but this does feel like a departure for what the game was initially meant for. Bloodborne And Dark Souls Ugh
via gamingbolt.com A press release for the game said that fans who enjoyed Bloodborne and Dark Souls would the “meaty” combat of the same. Ugh! These are arguably two of the hardest games of all time. One of the things that make Dark Souls and Bloodborne so excellent is that these games in no way mislead players about what they can expect. The battles are merciless, so the games are meant for a certain type of player into this type of challenge. The issue with God of War is that players may be walking into a cinematic combat experience and experience something entirely different. The difficulty level of the foes may be a bit of an adjustment and even bring frustration to fans of the series. For those who mostly enjoy the “react button” side of the previous games, this may be a downer. A Departure From The Norm
via youtube.com (Andrew Luiz) This is an obvious one we should get out of the way, but this is no longer the God of War of old. The aggressive, trash talking and revenge-seeking Kratos seems to be gone for a more mild-manner lead walking through a cinematic universe with his son. It the whole fabric of what the game used to be. If it ain't broke...don't fix it. It is coming with a "deep" story, detailed cut scenes, and a lot more insightful and emotional dialogue. It makes sense that many people are not excited about these changes. We are not talking about the addition of a new character or a new quest in the same universe. This is a reboot of the series. We do not blame people for being on the fence about this new direction. Gameplay Suffering
via youtube.com (PSX Brasil) So, all we have heard about is the beauty of the environment and how detailed the scenes and characters are. On the upside, it looks like a terrific display of game design. Players will feel they are in the middle of a movie when playing this game. However, the only issue is that the movement toward “pretty” may cause some of the game to suffer. Fans have noted that the focus on creating a more cinematic experience can cause the game to suffer when it comes to gameplay. Some have complained of repeated animations and dialogue, and some takedowns were running longer than they are supposed to. Mistakes happen, but this type of hiccup can easily take players outside of the realism of the game. More Puzzles…
via tweaktown.com Ugh…seriously?? We get it, everyone loves a good puzzle, but this game includes a lot more of them. Due to the game’s much longer runtime (which we will discuss in a bit more detail later on), there are a good number of riddles and puzzles players have to get through. While the puzzles , this can mess up the pacing of the game and can feel like a take away from combat or more story. Step on this column, move this rock here, throw the ax at this rock to make this one thing drop, and other rudimentary steps can become tiring after a while. The God of War games have always included puzzles, but we are not sure if we are happy to hear there are more of them than usual. You Have To Wait For The Bells And Whistles
via steemkr.com Get ready to work your way up. While this is not necessarily a bad thing and has come to be expected in most games, the fun and variety don’t start until a bit later in the game. You start with nothing in this game; no combat skills unlocked and no way to deviate from the primary mission. Way to keep us focused A reviewer that after a few hours the game does open up and allow players to check out other tasks and unlock more combat moves. However, who wants to wait that long for that? Many other games allow players to have the option to check outside quests right away. This one is almost trying to keep gamers on a leash until a few hours in. Not sure we are fans of that. Faulty Trackers
via playstation.com In a game as expansive and detailed as God of War, players are going to need a little help locating what they are supposed to do next. Once the game opens up, gamers are given the option to begin side missions. Unfortunately, many of the side quests are not easy to find. The tracker has been known to and not lead players to the right location. Along with that, gamers can end up becoming clueless about where to find valuable items to complete specific quests since things are also not easy to locate in the game. This adds on to an already extended run time. Nothing is more annoying than not being able to move to the next step due to faulty development. Lack Of Clarity
via wccftech.com Everyone likes a bit of a challenge, but this one is going to give even the most dedicated gamers a run for their money. Players are going to have to read between the lines once they beat the game. There is fun in not having all information, locations, and missions spoon fed to players, but there is something to be said for steering people in the right direction. Maybe there is a Norse sense coming in the DLC God of War isabout what gamers can do once they beat the game, or where they can find individual resources to max out their abilities. It is understood that you go along to see more missions (which are not always easy to locate). So, if you need a little more direction, you may find yourself taking a look or two at a YouTube walkthrough. The Rage Of Kratos
via ps4pro.eu The Rage of Kratos was a feature that defined the games. He was royally upset about the disruption of his life as a result of the gods and set off to do something about it. His wife and child were killed for crying out loud, so we do not blame this guy for going ham on his enemies. We would have probably done the same thing in his position. However, the developers did not use this as a part of his personality, but his rage was even used as a significant gameplay point during combat. Even if this character hasof aggressiveness, it will likely not represent the legendary levels that came in the first installments. Regardless of what the studios say…this is a new Kratos. Too Many Positive Scores
via gameranx.com There is nothing wrong with a game getting high scores. However, the “high-scoring” “critically acclaimed” game with the deep story and cinematic elements seem as if they are becoming more common than they should. This game has received 9/10 or 10/10 by many known gaming websites. Ever heard of groupthink? While this does seem like a good thing, it is often seen that many new games which receive positive scores may not live up to the hype, and it discourages people from being honest about the game's shortcomings. It almost produces a groupthink that keeps players from delivering honest reviews about the game for fear of backlash. Also, what about the game is warranting these high scores before the masses even have a chance to play it? It feels more like “The Last of Us Effect” if you ask us. No Terrence T C Carson
via adlsgate.com It is easy to hear that an essential part of the past games is missing. Terrence T.C. Carson, the voice of Kratos since his first game is the character in this new adventure. Instead, Christopher Judge, another video game voice actor is taking over the role. Carson’s voice has become synonymous with the personality of Kratos, so hearing a slightly different voice is a reminder this franchise is going down a different path and may be missing its signature flair. Carson’s roaring and powerful dialogue represented the pain Kratos was going through and his sometimes villainous methods to get revenge at all costs. No one is saying Judge will not do the character justice, but it sure would have been nice to see Carson go on this new adventure. A Lacking Story
via ps4pro.eu Without releasing any spoilers, the game’s story did feel a bit according to Eurogamer. Instead of a natural narrative that is supported by substantial character development and strategic story design, the story seems just to string together scenarios of roadblocks and goal setting. The game of convenient road blocks. The premise starts off simple enough, a worthwhile journey between father and son, but the misfortune that comes their way feels a bit forced and convenient instead of naturally realistic for the setting they are in. There also seems to be a lot of extra bells and whistles thrown in to conveniently introduce characters that may or may not need to be involved. If the story had remained as simple as it first set out to be, then players may feel a little stronger for the game’s storyline. No Cutaways
via destructoid.com Again, we think this is more for cinematic effect than it is to enhance gameplay (which seems to be a broad theme for many of the decisions made with this game). The game was designed in a way that it looks like a continuous shot. There are from any of the action. Everything is shown and emphasized. This seems cool, but it can become clear that editing was needed since the game feels padded at specific points. There is a reason why editing is necessary. Players do not need to see everything, and some things can be cut to move the story along faster. Not to mention how much sensory overload a game like this can bring to players. To the developers, sometimes less is more. Get Ready To Learn New Lore And Mythology
via a90skid.com While there may be some Norse mythology experts out there, many may not be as well-versed is Norse mythology as they are in Greek. Again, there is nothing wrong with featuring a new type of mythological lore into the game. However, the fabric of Kratos involved his dealings with his evil father and the other Greek gods. Therefore, it is going to be important for gamers to know a on the new creatures and gods involved. Yay...more Wikipedia reading! There are some characters in the series whose decisions and interactions with Kratos will make more sense if players know a little mythological background (as it did with the first installments). Some fans may not be as down to invest new time and energy into a chapter that changed so abruptly.