Pointless 25 Fallout Storylines That Were Completely Abandoned
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Pointless 25 Fallout Storylines That Were Completely Abandoned
Bethesda's Fallout games are legendary, but what about the secrets storylines we never got to see... When it comes to giving players total control over weaving a unique storyline that they could call their own, no other game does this better than the Fallout series. Who could've guessed that all the elements that make a plot so riveting can be found in a setting that is essentially a wasteland? The Fallout series is no stranger to portraying drama, action, adventure, survival and more in a storyline that can be as mundane or as complex as how the player wants it to be. In addition, players are also given a multitude of options in building their own stories, which can lead to outcomes that range from silly to downright problematic. While Fallout introduces players to a wealth of possible outcomes in their respective storylines, there are portions of these that were ultimately omitted from the final release of the game. This includes story arcs that were not included, different quest options, alternate scenarios that were removed as well as full-fledged quests that were just deleted from the game. Fortunately, most recent Fallout games utilize an engine where elements of the game can be identified by their Form ID and it seems like traces of abandoned quests can still be found through these string of digits. Through these hidden in-game files, we can at least see stuff that could've made these Fallout games even more epic that they already are. Here are 25 Fallout storylines that were lost but will certainly not be forgotten. THEGAMER VIDEO OF THE DAY Read To Survive
Via YouTube.com(Oxhorn) Fallout 3 players go to great lengths for Megaton's eccentric shop owner Moira Brown, especially when they are guilty of turning her into a ghoul. The bubbly survivalist sends players on a long quest called , where they are tasked to help her finish her book. Players are then sent to several dangerous locations so that Moira can have a better grasp on what she'll be writing on her survival guide. After finishing the quest, Moira will then reward players with a copy of her book, but what some didn't know is that they actually had to get her book printed via the wasteland printing press . While this task could've irked some players, given the additional burden that Moira will be giving them, it would've still made the already lengthy quest more satisfying once finished. Buried Treasure
Via Fallout.wikia.com One of the most intriguing factions in Fallout is none other than the technologically advanced group known as the Brotherhood Of Steel. In Fallout 3, the power-armored crusade sent players on various missions to unearth tech artifacts for the brotherhood, but there was one mission that . Commanding officer Sarah Lyons was supposed to give players a mission called “MS07”, but it was eventually removed from the game's final build. However, there seems to be a trace of the mission left, as well as a quest ID that indicates its existence. One of the most intriguing pieces of evidence is the existence of a strange disc-like object that was never used in the game. It would've been cool if this actually turned out to be a projectile-based weapon akin to the one used in the Predator films. Every Town Has Its Secrets
Via Fallout.wikia.com It's hard to forget any town with a weird reputation, and the same can be said about the the seemingly normal, yet highly deceptive town in Fallout 3 called Andale. The town appears to be normal on the outside, but the family of survivors here actually consume the wrong kind of protein. Based on the town's history, there seems to be four families in Andale but only three are actually shown in-game. Hidden files suggests that the fourth family, namely , actually existed complete with physical models and unused assets but were omitted from the main game. The deleted family might have been part of another quest in Andale, or perhaps they simply broke the town's tenets and eventually became part of the remaining background. For The Brotherhood
Via Fallout.wikia.com Fallout 3's main plot primarily revolved around the Brotherhood Of Steel faction and players were obligated to finish some mandatory errands for the knights in shiny power armor. The faction was supposed to give players a main quest dubbed “.” In this mission, players are required to traverse the underbelly of Rivet City. To loot and attack are what the Brotherhood does best, and players basically shouldn't expect anything less. Players are supposed to search for a power source for what is referred to as “the prototype.” This might presumably involve giving life to the Brotherhood's mechanized behemoth, known as Liberty Prime. Unfortunately, the quest was removed from the main storyline probably so that players could immediately get on the more vital parts of the game without stalling its pace. Only The Beginning
Via YouTube.com(Gamehelper) The final Fallout 3 mission “Take it Back!” marks the conclusion of the game's main story line, but hidden files suggests that this wasn't intended to be the end. An abandoned mission called “” was supposed to start right after players had finished the game's final segments. While the missing storyline still has an existing quest ID which confirms its existence, most of its content and data were completely wiped from the game's files. This quest would've shown the aftermath of the ending, but since its removal, not much is known about what could have happened after the protagonist had led the Brotherhood to victory. Some speculate that the deleted content would have served as a bridge that would connect the game's plot to the storyline of the first Fallout 3 DLC Operation: Anchorage. You Are What You Eat
Via YouTube.com(oskari) Fallout: New Vegas had loads of hidden content that could've added more substance to its intriguing side stories, but most are unfortunately locked in the game's files. One of these hidden pieces is a quest that involves getting players to engage in some truly weird nourishment. The “” quest required players to seek out certain key characters from the game, only to physically absorb what's left of them. This quest would have added more meat to the game's optional stories, pun totally intended, of course. Once the deed is done, the players are then rewarded with a sharing the same name. This hidden perk then grants players an additional boost to their attributes every time they indulge in the special practice. Who would've guessed that partaking in forbidden gourmet also comes with its own perks? Where There s Water
Via Fallout.wikia.com The setting of Fallout: New Vegas takes players away from the barren ruins of Washington and into the scorching heat and blinding sands of the Mojave desert. Of course, water is essential for life to thrive in such dry places which is exactly what the hidden quest “” is all about. The abandoned storyline has players venturing into Underpass in order to repair a water purifier that's apparently assembled very poorly. While the task itself seems a bit dull and tedious, the more interesting part is that the quest will be given by an intriguing in-game character that was deleted from the game called . Strangely enough, Meg looks like a female version of Fallout 4's Preston Garvey and is supposedly the mayor of an omitted town called Underpass. Rockin Fun Under The Sun
Via Fallout.wikia.com Another notable faction in Fallout: New Vegas other than the Brotherhood Of Steel is the militant group known as the New California Republic. If players chose to side with these rangers, then they will be assigned with their own set of tasks. “” was supposed to be one of these tasks which involved a side-quest that was to be given by a group of NCR troopers. In fact, there seems to be two more empty missions following this quest which suggests that “Jailhouse Rock” was meant to add a whole new story arc to the game. The quest even came with four unused NCR characters, namely MP Fretwell, Trooper Willis and two more unidentified rangers. With that said, this addition would have made the NCR quests less bland and more exciting than they usually are. One Chip To Rule Them All
Via Fallout.wikia.com The platinum chip is a vital part of Fallout:New Vegas' story line and it's only natural for numerous main quests to involve the precious item that the players were supposed to deliver. While not much is known about the game's “” quest other than the fact that it was deleted, it's highly likely that it involved the highly-coveted platinum chip. Whoever comes into possession of the platinum chip basically takes control of Las Vegas and its weaponry. No wonder it's shaped just like a certain familiar and equally powerful ring. Numerous factions want to get their hands on this particular chip but excerpts from this quest's mission log suggests that players could give the chip to different factions. Players are even given the option of stealing the chip from a certain faction, then giving it back to them afterwards, which makes up for some awkward situations. Hidden Vault
Via YouTube.com(LAN40000) There's a plethora of vaults scattered all-throughout the wastelands of every Fallout game. Some of these vaults are places of mystery and fascinating discoveries while others are simply buried and hidden away from even the most veteran adventurers. One of these secret vaults is Vault 74 which supposedly comes with a mission called “” The existence of Vault 74 is hidden deep within the files of Fallout: New Vegas. The only way that players can access the Vault is through the use of the game's console commands, which could instantly trigger the story quest associated with it upon entering it. However, it's a good thing that the vault isn't visible from the surface of the Mojave wasteland since the vault itself is infested with miscreants known as raiders. The Voice
Via Fallout.wikia.com What makes a good game even better is the additional content that comes after its release, and the Fallout:New Vegas downloadable content Old World Blues does just that. The DLC adds more color to the game's main story, but it's a shame that even add-ons have quests that weren't fully realized. Upon starting the DLC, a quest called “” would have launched, but it was ultimately removed from the game's list of quests. At least players won't be forced to hear the voices of unnerving robots and weird, walking skeletons. The quest requires players to do just one menial task, which is to listen to the voices of two new enemy variants, namely the Berserk Securitron and the creepy Y-17 Trauma Override Harness. Other than that task, the quest's storyline is pretty much left incomplete. The House That Robots Built
Via YouTube.com(JayShockblast) In Fallout:New Vegas, the Las Vegas strip is under the control of menacing robots that report under the powerful Mr. House. With that said, players make sure that they always get on Mr. House's good side but that isn't always the case. Hidden scripts from the abandoned quest called “” suggests that players could get punished for misbehaving under Mr. House's ground rules. During this quest, players are tasked with escaping Mr. House's Lucky 38 casino, all while being hunted down by his hostile security robots. Players can also opt to end Mr. House himself instead of escaping. However, those who still want to remain as friends with Mr. House can still return to him after 24 hours has passed and once the lockdown had been lifted. Honor Amongst Thieves
Via Fallout.wikia.com Fallout games always gives players the freedom to become either a good Samaritan or a fiend of the wasteland. In the Fallout: New Vegas quest “”, the protagonist will be on the wrong side of the law, while helping the Powder Gangers take over the same town that helped nurse him back to good condition. The original mission leads players to a fight against the town's hapless citizens with the help of a gang of outlaws. Although the quest itself already sounds bad enough, hidden files indicates that the player can be even meaner. Another deleted scenario requires players to unleash a horde of enormously large-horned sheep known as Bighorners onto the town's unsuspecting citizens. After all, a bullet seems to be less harsh than being trampled around and attacked by ginormous, mutant sheep. A Thorn In The Side
Via Fallout.wikia.com One of the most notable places in Fallout:New Vegas is the underground battle arena known as The Thorn. This fighting arena pits humans against the creatures of the wasteland, such as giant fire-breathing lizards and humongous wasps. However, an suggests that players can actually turn the caged beasts against the entire populace of the arena. Players would have witnessed a man vs beast match-up of epic proportions if the quest was ever completed. Hidden texts in the game's files hinted that players could open the cages that held the arena's beasts. There are even unused voice clips of the arena's frenzied spectators yelling in panic. However, a text file explains that there wasn't enough time for the quest scenario to fully materialize, which is a quite a disappointment. Welcome To The Jungle
Via Fallout.wikia.com Players certainly started Fallout: New Vegas with a bang since their in-game character was literally attacked during the game's opening cinematic. However, not everyone knows that there was an alternate opening cut-scene that wasn't featured in the game. This cutscene can be found in a omitted quest called “.” While the deleted scene showed a slightly different scenario, the outcome of the protagonist being attacked remains the same. Another abandoned quest shares the same name but actually has an objective for the player which is to simply dispose of a group of raiders. This could have been a fitting introduction to the game's combat mechanics but it was only used during a press demo by the game's developers. He ll Sing Like A Canary
via pinterest.com The “” quest in Fallout: New Vegas gives players the chance of taking on the role of a talent scout. A portion of this quest requires players to recruit a singer named Bruce Isaac who is apparently in hiding after stealing money from a powerful family. The process of recruiting Bruce as a singer for the Tops casino is quite easy, but unused data suggests that getting him to his destination isn't exactly a smooth ride. The abandoned scenario involves Bruce being tracked down by a bounty hunter who is likely sent by the family that he stole money from. The player who is supposed to escort Bruce had to encounter this bounty hunter which would likely lead to some fireworks afterwards. This could have added a bit more drama and pizzazz to an otherwise monotonously designed mission. Welcome To The City
via Fallout.wikia.com Before players reach the conclusion of Fallout: New Vegas' main storyline, they will have to go through an epic skirmish that takes place in Hoover Dam. The conclusion of the game is influenced by the player's choices, which will then be summarized through a series of pictures in a slideshow. However, unearthed data indicates that another quest was supposed to commence right after the game's final mission. The culmination of hours of intense and lengthy gaming deserves an additional mission. Not much is revealed about this quest which goes by the name “” other than the fact that it involved an endgame outcome for each of the game's faction including an option for an independent Las Vegas. While this was eventually scrapped in the end, at least players still get to see a unique piece of clothing that shares the same name worn by The King. Permanent Character
Via Fallout.wikia.com Some NPCs, or Non Playable Characters, in Fallout:New Vegas don't even stay in the game permanently. An instance of this is the omitted NPC known as . Furthermore, Test Man didn't just exist as a full-blown character model, he also had a supposed quest aptly called “TempMan” which was abandoned altogether. Most NPCs are meant to enhance the game experience while others aren't even meant to exist in the first place. Some of the game's hidden files even revealed that Test Man had a couple of dialogue line recordings. The player was supposed to receive a quest from him regarding the rocket testing facility REPCONN as he was heard mentioning the line “REPCONN Quest stuff.” Unfortunately, Test Man's potentially promising quest was only temporary, as was his existence. Resist The Beef
Via Fallout.wikia.com The mutated cows of Fallout 4 called brahmins could be made into a fine piece of steak since they're a lot bigger than regular cattle. Since it's quite difficult to get a decent meal in the wasteland, not many can resist brahmin steak. With that said, it's the perfect meal to serve to enemies, especially when it's been tampered with. Revenge is a dish best served with a little something extra. Certain unused text in the game implies that the quite useless item called “” was meant to be part of a quest. Players had to procure some infected meat from the Ultra-Luxe casino's kitchen. Players could then supposedly place the tainted meat into a stew, which would then be fed to the legionnaires in The Fort. Other than that, the infected meat doesn't seem to have any other uses, aside from being used for decoration purposes. One With The Enemy
via Fallout.wikia.com Siding with the infamous Fallout 4 opposing team known as The Institute does come with its own perks and benefits. Once players get used to the resource-rich Institute's expansive facility, then life in the wasteland outside becomes easier. The institute also provides players with a wealth of quests including one that called “.” This quest requires players to visit constantly changing locations in order to search and dispose of certain feral ghouls and they'll be rewarded with some pre-war money upon completion. However, this quest replaced a much easier repeatable mission called “Salvage” where players are only required to check on synths and report their findings to scientist Max Loken. This would have given players a faster reward for work that's a lot less risky.