25 Fallout Comics That Are Too Hilarious For Words

25 Fallout Comics That Are Too Hilarious For Words

25 Fallout Comics That Are Too Hilarious For Words

TheGamer

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25 Fallout Comics That Are Too Hilarious For Words

The post-apocalyptic wasteland never looked so hilarious. These 25 Fallout comics will have your sides splitting in no time! Comedy is a great healer of all things, except for maybe a nuclear apocalypse. And even in the right context, an apocalypse can be hilarious. Fallout's the type of game that doesn't focus on comedy yet still sort of nails it when the time is right. They're all good games and they make us laugh, but that all depends on how strange the individual reading this sentence actually is. The bugs and glitches in the Fallout games are obvious. They are everywhere and we forgive the nonsense. A game that size with that much content is worthy of some leeway. It would be weird if these games didn't mess up somehow. But like we said, it's fine. Especially since we are gifted with so much viral content on the internet, whether it be memes or comics or videos pointing out the ridiculousness. It's all crazy good. Please enjoy the comedy laid out before you no matter how many times you have an accident in your pants. We have them too, it's called growing up and doing whatever you want. Get used to it. Either way, these are some of the best Fallout comics that the internet has to offer, so you know you're gonna enjoy them. THEGAMER VIDEO OF THE DAY

Curiosity Experiments

via: phuzzycomics.monicaray.com You hit that moment in the game when you might be low on ammo or running low on health. Either scenario gets your mind moving in different directions on how to survive the next battle. It happens in a few seconds, and you realize that this is where you will perish unless you pull a miracle out of your brown pocket. Pausing isn't really fair, but it is the advantage you might just need to make it through some terrible odds. You go through your weapons, then your health items, then you eventually scroll through all the weird stuff that you never use and read the descriptions. Passing over crazy addicting items that'll lower your health don't seem too appetizing until you have nothing to lose. That's the best kind of person. Comic by .

The Changeling

via: pinterest.com At the beginning of Fallout 4 when you're changing the way your character looks, whichever gender you choose, the other is standing behind you watching. It's super creepy. The significant other doesn't even mention the disgusting change in basically every aspect of our characters DNA. Except, of course, for this chick up in this comic. However creepy it may be, the idea of the character you choose be the husband or wife of the other option is a great storytelling device mixed with game mechanics and character creation. The story allows for any player to choose to look like or not look like what they in real life look like. It's a great immersive technique to get us ready for when we jack into the Matrix. Comic by .

Deliciousness

via: tumblr.com We don't know about you people, but the water in the toilet is only dirty if you yourself are a dirty person. Hence why we drink from our toilets all the time. It's got a flavor that can only be explained as the lovechild between sickness and soap spread evenly over a piece of gross. Still doesn't change that this comic speaks the truth of in-game betrayal when this situation occurs. Some of us play video games the right way. Indoors with the lights off, headphones on, wearing sweatpants for hours until sleep. Wake up, repeat. So the immersion is palpable, you can feel it. And when you accidentally get covered in waste or have to eat something rotten, it transfers to our own, real-life feeling of cleanliness. You should shower after reading. Comic by .

Fun With Kites

via: imgur.com Why do we think this is so hilarious? Is it because we imagine this was how Jesus went out? Or because this would also be our last wish. Well, our last wish if we were being crucified maybe. It keeps the odds honest and in our favor. Being put up like this has too many religious connotations, Jesus made sure of that inconvenience. But it seems like a pretty loaded punishment as far as religious themes are concerned. When really, it was just the way people got punished. Based on that criteria, the entire Christian religion could be based on a guillotine. Not sure how you'd wear those symbols on a chain around your neck, but we'd like to see you try.

The Deepest Pocket

via: funnyjunk.com It's not that the way you treat the dog as a duffel bag with legs is a bad thing. It's just not what we're used to. Most dogs spend too much of their time thinking about food or running aimlessly in circles, so there's nothing to really feel bad for. But what you can take away from this comic is that dogs have a secret attribute and a secret pocket for us to store our special specials. Dogs have four legs. Which means if you pack up their insides from the rear end and basically immobilize their hind legs, they still got two more. Strap one of those animal wheelchairs to them so the packaging is no longer burdensome. Then customize the wheelchair with laser beams. Now your dog is a pack-mule laser shooting cyborg war machine. You're welcome. Comic by .

Gamer s Dilemma

via: facebook.com/karmaonlyexistsinfallout Playing too many games is a good problem to have. If you're lucky to be a person who has two great games to fill their time, chances are that the controls aren't similar. Chances are, that the games are almost completely different and the entire concept of one has nothing to do with the other. But every now and then you get two games that are just enough alike and immersive enough to trick you into forgetting what abilities you actually have. We've all tried to seek cover in games where there is none, and we've all tried to cast magic spells in a shooter. The point is that it's always disappointing and always embarrassing. Here you are ready to lay a smackdown on some fool and you realize the buttons or keys you're pressing are for an entirely different universe. Shame on you. Comic by .

What We Do For Bottle Caps

via: facebook.com/superyummyjello It's funny what lengths people go to for money. Searching through a sack this gross isn't that out there considering some of the game shows that were popular the past two decades. Looking at you, Joe Rogan. Making people do awful stuff and eat bugs. What a psycho. Still, we gauge whether we would go as far as others in the quest for cash. The first time some of us ever saw these bags it was a pretty rough realization about Super Mutants. They don't mess around and they like to eat what they like to eat. It's got to be one of the most basic human fears to be consumed. Whether it be by microorganisms, a black hole, or an eight-foot-tall humanoid green thing that uses a fire hydrant as a melee weapon. Comic by .

The All-Powerful Boop

via: pinterest.com We wish there was an easier way to cure the negative ailments that so many of the humans of Earth suffer. Especially something like addiction. Being able to go to a doctor and just have them touch your nose ever so slightly would be a wonderous trade-off for advancements in medicine. Why can't we just have a nice happy reset health button? It doesn't even need to be that serious.We could settle for a simple red potion that heals us of all ailments that would lower our HP. See, we as humans have an HP bar that we can't see. Perhaps if we had the proper sweater or boots equipped we'd be able to understand. This is why some people suddenly perish for seemingly no reason. It's because their HP was nearing zero and no one could tell. Comic by .

Mine s Best Friend

via: dorkly.com It's funny to look back at the start of a game and what it has to offer with disdain at what it brings in the future. You boot up a new game that cost 50% of your paycheck because you owe alimony and stuff, and the world is then yours. In the video game, you are the hero, the best alive in the world and everything is for you to discover in happiness. That means when you find out you're getting a dog companion it probably stoked you up. Dog friends are awesome because they do what you ask and love you simply because you give them the food they crave. But then you realize that dogs are super dumb and don't know what explosives are so they run straight into minefields and break our hearts. Comic by Dorkly.

Sweet Door

via: 9gag.com There are certain games out there that can be played for twenty hours straight. If you're looking at that statement and are thinking anything besides it being a correct statement, then you are a casual gamer. It means your not hardcore and that no one in the community can truly respect or love you. This guy in the comic gets it. However, four months is a long time. Most games can be finished 100% within a month. Some games take much. much longer and require cheating, but even four months is a stretch. People can play games 16 hours a day and still have a good life. It's possible, we've all tried it. It's just that eventually you turn into a slug person who can't look themselves in the mirror. Comic by .

So Much To Explore

via: pinterest.com The distraction from the golden path or the main quest of the game is obvious to us all. There is so much to explore in the between moments of the story beats. If not for that ability to explore, the game's story wouldn't have as much purpose. Even if that purpose is to reign the player in every now and then so they actually stay on task. That's got to be an annoyance of game creators: people not finishing their games. they start it and play it for dozens of hours only to get a few percentages through the main quest and spend the rest of the time wandering and battling. It's not that they're unsatisfied, it's that somewhere around the 70-hour mark you can't really expect much more content to surprise you. We're sorry developers, but we aren't loyal. Comic by .

Need Adhesive And Screws

via: 9gag.com After a while, in all games, we start to pull or fall away from the narrative and its value and start to focus on one simple thing: The Grind. Everyone who's played a survival game knows what it means to grind. Whether it's grinding from materials or experience, you've sat through the repetitive gameplay that is just fun enough to continue doing so that other aspects of the game can be enjoyed. Building houses are one of those things that everyone has great plans for but then cries at the thought of having to gather all the materials necessary for construction. Everyone likes the idea of having a beautiful house in the wasteland, but searching for the materials often takes forever. And humans don't live forever. At least not yet.

Pie Chart Of Fools

via: reddit.com The accuracy in the way of time spent in these types of game is sort of frighteningly true. The amount of times we've been over-encumbered with items and had to walk for ten minutes straight has to be in the thousands. If you were smart, you had an item nearby that allowed for you to have the character on continuous walk. Unless you took the time to find out what key or button to press to initiate that action. The thing about games like Fallout is that nothing happens quickly. Even battles have a mechanic where time basically stops for your convenience. The game simply doesn't play with urgency. In the fourth installment, you're looking for your child and can take anywhere from 20 to 500 hours to get there. Questing just doesn't have all the power here. Comic by .

How s Your Face

via: imgur.com Not that we are violent individuals over here, but sometimes we like to see bad things happen to the NPCs that float through the worlds we play in. So when this comic hilariously shows us what happens to the vault guy, we can't help but feel a warm tingle in our toes. This is what the essence of gaming teaches us: That all the awful things you place in video games are what make the real world safer for everyone. Yes, it is an uncommon opinion but it is ours. Violent video games do not make violent people. Violent video games make normal people laugh at violence. It's all good in that regard. NPCs don't have feelings. As a matter of fact, neither do the playable characters. There just happens to be some consequences for mistreatment. But go ahead, abuse those beneath you in the digital world. Build your brand.

That Look On Our Faces

via: memecenter.com No one really knows what the name for that realization of failure is in video games when you know you've messed up. The look on your face is something unique to us all. It's a mixture of sadness, surprise, disappointment, and forced acceptance. Sometimes the game just gets you and there's not a single thing to be done in return. An unexpected demise in the game has the player going berserk in their mind trying to figure out when the last time they saved was. To wait in anticipation at what your game is going to load to, and when it does happen we either rage quit or let out a sigh of relief. Very rarely does it happen to a point in the game when you load up thinking this will be fun to redo? Only losers accept failure like that. And we only date losers.

Gluttony

via: dorkly.com An apple a day keeps the doctor away, as the old saying goes. But what they don't tell you is that four-hundred apples in one day does not keep the doctor away for four-hundred days. In fact, it doesn't keep the doctor away at all because chances are your stomach has burst and there are little pieces of half-digested apple floating around in your abdominal cavity. Good luck. Characters in games like this need to keep themselves healthy any way that they can. And that means housing tons of food to recover. If the massive intake of cheese and apples don't do the trick, then you have to delve into your health pack or medkit stash. But we have this way of preserving the most reliable items as a way to survive longer. What a concept: Survival. It's like totally awesome, bro. Comic by .

The Mind s Eye

via: dorkly.com The idea of familiarity always gets to us when playing video games. The things we love about games often end up as part of what is repetitive, and we notice every flaw the more we play. Even with the update of graphics. time spent string at the same world will allow for our eyes to adjust to the tiny mishaps and cracks in quality. Games like Skyrim have received major overhauls in the form of mods. You can play through that game on an Xbox, then play the same game on PC years later with texture mods and enhanced villages and towns. It almost feels like a sequel in the same world. Fallout doesn't get quite as much done to it but we can still be hopeful for advancements made to the Fallout 4 library. Comic by Dorkly.

Sneak Level 1

via: dorkly.com A few things about this comic are hilarious, but none of that matters because now that song should be stuck in your head. We all know how amazing the few songs in the game are, but that's the problem, there's only a few of them. Once you hear a song more than ten times it's trapped in your brain forever and you're now stuck with that useless information. And make no mistake, knowing the lyrics to songs is useless information. It never comes up at a time of value. The only time it does come up is when you hear the song again for whatever stupid reason and you're dancing to it. Then you turn to all the peasant people around you to explain that you know the song super well because of some game. Doesn't help and you probably deserve to be arrested in that situation. America is a no dancing nation and everyone puts baby in a corner. Specifically while over-encumbered.

Stupid Dog

via: funnyjunk.com The great thing about wet cement is that you can hide bodies in it for a long period of time. The only way to figure out that there is a body in the cement is if a dog sniffs it or the building blows up. See, in both scenarios, you still have a good chance of not being discovered and we'll tell you why. Chances are the dog body won't be discovered because the odds of a dog smelling another deceased dog in cement goes down less due to the probability of it being a dog under the actual cement. Get it? And the other reason is the explosion covering up the crime because they will probably find other bodies form the explosion and think that was the cause of demise. Cement makes a perfect crime. Comic by .

Fallout Logic

via: dorkly.com Reducing bad guys to piles of fleshy rubble is a great part about explosives in all video games. It makes you think if that's how it would be in real life and start searching the internet. Problem is searching for stuff like that puts you on the creepy guy watch list and the FBI then invades your house. Which can be fun to watch from afar. It's funny because when you demolish these bad guys in the game, it's funny to discover that you can still basically take all their stuff and that there are no consequences for explosions. We're going to go ahead and accept this as the realistic situation. We've never seen anyone explode so it would make sense to go with this as our example. What happens in video games is real. Comic by Dorkly.

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