Battlefield 2042 Update 4 1 May 19 patch notes Changes to Specialists weapons vehicles and more
Battlefield 2042 Update 4 1 May 19 patch notes Changes to Specialists weapons vehicles and more Notifications New User posted their first comment this is comment text Approve Reject & ban Delete Logout
It's a zero-downtime update so you'll be good to jump in and play once you have it downloaded
Update Notes: Update 4.1 for goes live across all platforms tomorrow (19/5) at 08:00 UTC It's a zero-downtime update so you'll be good to jump in and play once you have it downloaded Update Notes:
Boris’s SG-36 Sentry Gun Nerf
Recoil Adjustments around Stock Weapons and Attachments
Revised All-Out Warfare Playlist for Breakthrough (Now 64 Player Only)
Read more: New in Update 4.1 Boris’s SG-36 Sentry Gun Nerf Recoil Adjustments around Stock Weapons and Attachments Revised All-Out Warfare Playlist for Breakthrough (Now 64 Player Only)Read more: When reviewing Breakthrough, we noted that the 64-player version represented a more tactical experience. Reducing our player count here helps to remove some of the chaos from the experience, and in combination with the reductions that we have made to the number of available combat vehicles, it means players are better able to hold frontlines more effectively. Players will also find more space to work together and fulfill their individual roles As a result, squads in Breakthrough 64 have a better opportunity to work together to flank the enemy, place a spawn beacon, use their plus menu to attach suppressors, then clear and hold a point - one squad helping turn the tide as an example. We believe that the move to 64 players will bring back the pacing that helps celebrate these moments of teamwork and PTFOing, and will be keeping a close eye on how our changes help to improve the experience ahead of the start of Season 1.
Battlefield 2042 Update 4 1 May 19 patch notes Changes to Specialists weapons vehicles and more
Battlefield 2042 Update 4.1 (Image by DICE, EA) Dice has launched a new update for Battlefield 2042. Update 4.1 brings quite a few quality-of-life improvements and balancing changes to Specialists, weapons, and vehicles. , the latest iteration of the iconic franchise, was quite hyped prior to its release. The game, set in a near-futuristic era made famous by Battlefield 3 and Battlefield 4, promised to be the best and biggest title of the franchise so far. However, when it launched, the responses were . Not only did Battlefield 2042 miss staple franchise features, but it also completely overhauled the tried-and-true class system to a more specialist approach. The system was similar to that of Call of Duty or other hero-shooters like Overwatch and Valorant. The game was also filled with unplayable bugs and glitches. Over the last six months, has been releasing consistent updates to the title, bringing improvement across the board. Update 4.1 is the latest update for Battlefield 2042. Let's now take a look at the for the update.Battlefield 2042 Update 4 1 - Fixes Changes and Improvements
No-Pats, Update 4.1 releases on May 19. The focus for this update is to deliver further fixes and Quality of Life improvements, as well as to update our All-Out Warfare rotations, alongside some balance changes to weapons and Specialists. Here’s a summary of some of our key changes: The overall power of Boris’s SG-36 Sentry Gun has been reducedAngel can no longer provide Armor Plates via his Supply BagStock weapons now handle better through improved base recoil. To compensate, we’ve slightly reduced the recoil benefits provided by attachmentsAll-Out Warfare playlists have been updated with new setups, removing Breakthrough 128 from the list of options on Xbox Series XS, PlayStation 5, and PC only, with more detail on the changes further down the page. Up next in our update schedule is the release of Season 1, currently set for release in early June. We’ll be back with a full overview and Update Notes closer to its release. Thank you, The Battlefield Team Update 4.1 for goes live across all platforms tomorrow (19/5) at 08:00 UTCIt's a zero-downtime update so you'll be good to jump in and play once you have it downloaded
Update Notes: Update 4.1 for goes live across all platforms tomorrow (19/5) at 08:00 UTC It's a zero-downtime update so you'll be good to jump in and play once you have it downloaded Update Notes:
General
Vehicle Aim Sensitivity and Transport Vehicle Freelook Sensitivity Controller settings now always correctly apply their effectsAim Assist has been improved while aiming at moving targetsAim Assist should no longer incorrectly acquire targets through thin obstaclesWhen not ranking up, you should no longer see the “You have been promoted screen” during the End of RoundDelivered improvements that help to reduce input lagAdjusted Trigger Weight to ensure that inputs feel more responsive when applying successive inputsAudio
The Announcer Voice Over for Battlefield 1942 and Battlefield 3 experiences has been remastered and now includes new radio sound effectsBattlefield Portal
Specialists will now correctly display animations during the End of Round screen while in Battlefield Portal modesMade the following changes to Hardcore Templates within the Battlefield Builder to align them with our Featured Experience offerings.Enabled HUD in Hardcore TemplatesDisabled Mini-map and Compass in Hardcore TemplatesGadgets
Hitting enemies with EMP effects now correctly triggers Player Disrupted XPRemoved placement delay for deployable gadgets so they now appear instantlyDeployable gadgets are now easier to deployInsertion Beacon
The size of the Insertion Beacon has been increased so it’s easier to seeThe Insertion Beacon is now visible from further awayModes
In this update, we’re making multiple updates to the All-Out Warfare rotations. Our leading change is the removal of the 128-player version of Breakthrough. When reviewing the available experiences in All-Out Warfare, we felt that the 128 player modes are better suited for Conquest, where gameplay spaces are larger and where you have a more natural fit for sandbox gameplay. In Breakthrough’s 128-player mode, we feel that the value and impact of an individual player and squad are reduced due to the increased intensity and chaos of the combat. New in Update 4.1Boris’s SG-36 Sentry Gun Nerf
Recoil Adjustments around Stock Weapons and Attachments
Revised All-Out Warfare Playlist for Breakthrough (Now 64 Player Only)
Read more: New in Update 4.1 Boris’s SG-36 Sentry Gun Nerf Recoil Adjustments around Stock Weapons and Attachments Revised All-Out Warfare Playlist for Breakthrough (Now 64 Player Only)Read more: When reviewing Breakthrough, we noted that the 64-player version represented a more tactical experience. Reducing our player count here helps to remove some of the chaos from the experience, and in combination with the reductions that we have made to the number of available combat vehicles, it means players are better able to hold frontlines more effectively. Players will also find more space to work together and fulfill their individual roles As a result, squads in Breakthrough 64 have a better opportunity to work together to flank the enemy, place a spawn beacon, use their plus menu to attach suppressors, then clear and hold a point - one squad helping turn the tide as an example. We believe that the move to 64 players will bring back the pacing that helps celebrate these moments of teamwork and PTFOing, and will be keeping a close eye on how our changes help to improve the experience ahead of the start of Season 1.