Dragon Ball FighterZ 5 Things We Want To See In A Sequel 5 We Don t

Dragon Ball FighterZ 5 Things We Want To See In A Sequel 5 We Don t

Dragon Ball FighterZ 5 Things We Want To See In A Sequel & 5 We Don t

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Dragon Ball FighterZ 5 Things We Want To See In A Sequel & 5 We Don t

Dragon Ball FighterZ is a fantastic title and there is a lot we hope to see in a sequel, along with some things we can do without. There have been plenty of Dragon Ball games over the years, but sadly, many of them have been less than stellar. However, there have been some amazing games in the franchise, and is one of those. Developed by System Works, FighterZ is a 2D fighting game with spectacular fights featuring the franchise’s godlike characters. The game has remarkable anime graphics, and its fighting system is easy to learn but takes time to master. Without a doubt, Dragon Ball FighterZ reinvigorated DBZ games. It deserves a purchase from every real Dragon Ball fan, and it hasn’t won over critics and fans alike for nothing. That said, the game does have a few flaws that have kept us from enjoying it to the fullest. So, when Arc System Works develop the next game, there are a few things we would like to see, and others we don’t. THEGAMER VIDEO OF THE DAY

WANT An Original Story

One of the things that Dragon Ball FighterZ did remarkably well was to develop an original story. This is one of the most unique things since many Dragon Ball games end up rehashing the same old DBZ story. Even the recent Dragon Ball Z: Kakarot doesn’t bother to tell anything new and original. FighterZ’s story, based on the Super era, took players on a non-linear adventure with few characters who interacted more intimately. For the sequel, we would love to see a continuation of the story, or even something totally original. This would definitely make it stand out, just like its predecessor.

DON T WANT Auto Combos

In fighting games, finding the perfect balance is crucial. As much as players love in-depth systems, some of them will take advantage of any advantages they can get, whether fair or unfair. One of the most annoying issues with Dragon Ball FighterZ is that when players are continuously mashing the triangle or square button, they can trap their opponents in an auto combo. This is quite hard to break out of, ruining the immersion of the fights. The one good thing about this is that auto combos don’t cause a lot of damage. Even so, the next FighterZ game should not have auto combos at all.

WANT New Characters

Dragon Ball FighterZ didn’t just stop at an original story; it also includes an original character. Android 21 is a villain; to be precise, she is the first female villain in the franchise since Towa. She is part Majin and part Android, which makes her a massively powerful villain, and incredibly welcome for the franchise. Android 21’s move set seems to be a merger of the other characters’ attacks. However, she still stands out from the rest. The FighterZ sequel needs more original characters, and they don’t necessarily have to be villains. We can have a new warrior, or even multiple new characters.

DON T WANT Dragon Ball Mechanic

Yes, the entire Dragon Ball franchise revolves around the actual Dragon Balls. However, their implementation in FighterZ was not the best. During a battle, Dragon Balls fill up at the bottom of the screen as the players perform combos. Once a player gets all seven Dragon Balls and their super meter is maxed out, they can summon Shenlong. Shenlong can grant their wish, whether it’s reviving a teammate, refilling the super meter or restoring their entire health. This is an annoying mechanic, especially since some players can spam the auto-combo if they are close to losing. It has no place in the next game unless it gets properly nerfed.

WANT The Same Difficulty

The hallmark of a great fighting game is making it easy to learn, but hard to master. Dragon Ball FighterZ nails this completely. The control scheme is friendly to new gamers, no matter the fighter they pick. So, anyone can pick it up and after practicing for a few rounds, they can feel themselves getting good. For casual fans, this is enough to enjoy the game. For hardcore fans, the more time they spend in the game, the better they become. This builds up, and they can eventually even counter those auto-combo players. For both casuals and hardcore players, FighterZ is a well-balanced game.

DON T WANT Awful Localization Attempts

Dragon Ball is one of the Japanese franchises that have struggled with poor localization jobs. The anime was ruined by Funimation, Viz stopped putting in the effort after the Cell arc, and for the sake of “injecting personality”, FighterZ’s script has been altered drastically. One glaring example is Goku’s win quote for Gohan, when he tells his son that he’s “finally” proud of him. Dragon Ball has already proven that it’s a franchise that will keep being popular for many more years. So, the people in charge of localizing it need to realize that fans want the dialogue the way its writers meant it to be, not how they think it should be.

WANT Other Dragon Ball Characters

The first Dragon Ball anime was a tad vulgar, and Dragon Ball GT was awful. However, they had interesting characters who would be a welcome addition to the FighterZ sequel. Providing the sequel gives us another original story, there is every reason for characters from those anime to feature. Characters like Super 17 and Baby would offer fun new ways to play—especially Baby since he can swap bodies mid-fight—and their power level shouldn’t matter. After all, FighterZ has weak characters like Yamcha who apparently can beat overpowered characters like Beerus and Majin Buu.

DON T WANT Android 21 s Dub Voice

Matching a dub voice actor to an anime character is often a gamble of sorts; not many anime have excellent dub voices. However, Android 21’s dub voice actress should be changed; or, at least, she should try to match the Japanese voice. The major problem isn’t even the poor delivery; it’s how the voice just doesn’t fit the character, leading to an uneasy disconnect. While Android 21’s Japanese voice is reserved and elegant, the English version is hyper and manic, which takes us out of the immersion. Dragon Ball has had some cringe-inducing dubs over the years, but this is no reason to continue in the same tradition.

WANT The Same Visuals

Many video games based on anime have tried to be faithful to the source material’s animation style. Some have succeeded, but many have failed. Dragon Ball FighterZ is a game that, if an unsuspecting DBZ fan sees it, will have them wondering if this is a new anime based on the series. FighterZ truly looks just like the anime, from the characters to the environments. Even the special attacks look the same. The sequel should maintain these graphics and only make slight visual tweaks. Instead of trying to make the game look realistic, this anime aesthetic will keep the graphics looking amazing for years to come.

DON T WANT Toxicity

Many gamers, when playing online, tend to experience some form of toxicity. With Dragon Ball FighterZ, this toxicity went to unacceptable levels, and it became the norm in the online community. The developers didn’t do too much to punish the toxic player and this ended up fueling their toxic behavior. The FighterZ sequel needs to curb this behavior, either by permanently banning these players from playing online or some other measure. The Dragon Ball community is full of passionate fans, and with any franchise, some fans do tend to act entitled. However, the developers should understand that toxic behavior is not good for anyone and they should minimize it as much as possible.

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