Pokémon The 5 Most Useful Pokéballs & 5 That Just Aren t Good For Anything
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Pokémon The 5 Most Useful Pokéballs & 5 That Just Aren t Good For Anything
Correct pokéball usage can be the difference between a catch and an escape in kPokémon, and here are the five most and least important of the lot! Pokéballs are basically the universal tool for trainers in just about every game released. Of course, you'll ultimately need a band of strong, capable monsters fighting for you, but, to even build up your army in the first place, you'll need to be well-equipped with at least a decent collection of Pokéballs; preferably of varying kinds. But, after several iterations of Pokémon, there's naturally been an increase in these varieties, making it all the more difficult to determine which are worth scouring and shelling out for, and which aren't worth the trouble. That's where we come in! With this list, we'll cover the 5 most potent, effective, and/or useful types, as well as 5 are are just useless. THEGAMER VIDEO OF THE DAY Useful Quick Ball
Not to be confused with "Fast Ball," which rewards you for nabbing speedier monsters, the Quick Ball, in fact, rewards you for being quicker on the Pokéball draw. As it happens, you'll get a whopping 5x bonus to your catch rate by simply using this item during the first turn of an encounter. Now, there is the issue of being stripped of your ability to whittle down a foe's HP or use a hindering status effect. Still, with odds increased to that magnitude, this will often mitigate your need to weaken the Pokémon in the first place. Useless Dream Ball
Ok, so this thing can be pretty solid when used in the Dream World in Black & White, having the same effectiveness as a Master Ball. The problem is, this ball is unusable elsewhere, and a normal Pokéball would have the same effect there anyway. In , you can get your hands on this rare variety as well, which grants a 4x catch rate on sleeping monsters, fittingly enough. Still, your odds of nabbing a Pokémon are already enhanced while they snooze, anyway. Basically, there's little point to this one-off item. Useful Heavy Ball
It might seem a bit bizarre, but you'll want to check the weight of your Pokémon opponents when using these trusty items. While you'll want to steer clear of this when facing lightweights, the Heavy Ball will greatly increase your odds of catching a monster weighing over 661 lbs (300kg). In fact, you'll add a plus-30 modifier to your catch rate. This is handy, as many of the heavier varieties are pretty strong and tough to secure anyway. They include titans such as Golem, Wailord, Steelix, and Mega Gyarados. The neat thing is that even the moderately heavy ones (minimum 451 pounds/204 kg) will tack on a plus-20, adding over two dozen more awesome Pokémon which are easier to catch. Useless Repeat Ball
Unless you fancy implementing a Pokémon Go type of strategy involving stocking up on oodles of the same monster, there's really no point to this item. Repeat Balls do grant you an admirable 3.5x catch rate in certain circumstances, but these only apply to monsters which are already logged into your Dex as "caught." Otherwise, they have the same meager effect as a normal Pokéball. The question is, under what circumstances would you need to seek out an abundance of Pokémon you already have—or even a few, for that matter? Useful Timer Ball
Acting as a sort of flipside to the Quick Ball, the Timer Ball is ironically similarly effective to that gimmick-laced item, just in a very different way. Basically, this item rewards a lengthy, grind-it-out battle, which usually is what occurs with the more powerful monsters you'd want in the first place. For each turn taken in a fight, the odds will tick upward in your favor, maxing out at a very solid 4x. This means that the more fight a foe puts up, the more likely you are to swiftly avert disaster and recruit this beast for your own Poké-army. Useless Heal Ball
The ability to heal a Pokémon, which you've just spend your hard-fought battle wailing on, seems like a neat one. Yet, there isn't just a ton of practicality when it comes to healing a monster you just caught unless you're in a desperate scenario absent a full squad as well as healing items. Usually, you tend to get your hands on these long after you've built up and solidified your lineup, meaning you won't have to immediately toss them into a battle anyway. Even if you did urgently need to heal up the Pokémon you've just damaged, that's what potions are for... Useful Ultra Ball
Sure, these tend to be on the pricey side, but you usually have the means to stock up on at least a decent amount of these sleek-looking items by the time you've gained access to them anyway. And, unlike the Master Ball, which is extremely rare in most Pokémon games, these can be stockpiled, giving you a steady supply of handy Ultra Balls. While they're not infallible, the fact that they double your chances of catching a monster vs the normal Pokéball is nothing to sneeze at. Useless Moon Ball
Despite its sleek crescent moon design, the rather useless functionality of this item doesn't exactly live up to this aesthetic. Unless you're a major fan of the Nidoran, Clefairy, Jigglypuff, Skitty, or Munna families of Pokémon and just must have them in your lineup, there's really no point to the Moon Ball. Yes, this item, as you might suspect, only offers an increased catch rate to this small handful of monsters that via the Moon Stone. Otherwise, it functions the same as any run-of-the-mill Pokéball. But, hey, at least it looks relatively cool? Useful Master Ball
Via gamerant.com As you might have expected, the appropriately titled "Master Ball" takes its rightful place at the number one spot in terms of most useful . Really, the only thing going against this masterful item is that it's so rare to obtain, assuming you're not exploiting some sort of glitch. In most games, you're only guaranteed a single Masterball for each playthrough. But really, other than this, it's tough to get much better than a Pokéball that guarantees you'll nab any monster, even those ominous Legendaries. Useless Lure Ball
via: deviantart.com (chronos73) This will be helpful against certain Water-Types, but the "catch" is that you'll need to be fishing for them! It's tough to imagine a scenario where you'll need a Pokéball type that somewhat boosts your catch rate of Pokémon you encounter via a fishing rod. Aside from the fact that few trainers take the time to fish all that much in these games, you already have the far more universal Dive Ball. Sure, the Dive Ball only boosts your catch rate to 3.5x rather than 5x, but the key difference is that this variety is effective on all water types, not just those you've decided to painstakingly fish for. Basically, the extra 1.5x is negligible considering how much more useful the Dive Ball is, and you're better off loading up on these if you fancy Water-Types.