The Best Mono Green Commanders in Magic The Gathering

The Best Mono Green Commanders in Magic The Gathering

The Best Mono-Green Commanders in Magic: The Gathering

TheGamer

Something New

Magic The Gathering – The 19 Best Mono-Green Commanders

In Magic: The Gathering, mono-green decks specialize in mana collection. These are the best commanders for this deck type. Between access to some of the best mana acceleration in the entirety of , card drawing capabilities, and a huge slew of late-game threats, it's no surprise that mono-green decks can be quite scary in the Commander format. Green is a very multifaceted color that is capable of numerous strategies, and has a plentitude of relevant and potent commanders that players can choose to run at the helm of their commander decks. We're going to count down the best that mono-green has to offer regarding its various generals. Updated August 30, 2022, by Paul DiSalvo: From its access to impressive and aggressive creatures to its strong mana-ramping and card draw options, it's not hard to see why many say that green is the strongest mono-color in the Commander format. With several potent tribes to choose from, as well as a wide variety of mechanics that use tokens or counters, mono-green commanders come in all shapes and sizes - each with its strengths. As a color with so many mechanics at its disposal, it should be no shock that green is home to a long list of great commander options to helm a player's deck. THEGAMER VIDEO OF THE DAY

Ruxa Patient Professor

Ruxa Patient Professor is a deceptively powerful mono-green commander that synergizes with creatures that lack abilities. Not only does Ruxa provide creatures with no abilities under your control with +1/+1, but it also states that such creatures assign their combat damage as if they weren't blocked. This means that creatures without abilities can push damage through into your opponents with ease. While this may sound like Ruxa decks incentivize the use of suboptimal creatures, it's important to note that many forms of creature token lack abilities. This means that Ruxa can serve as an underrated option for a green token-based commander, allowing even the smaller green tokens - such as Elf Warriors - to deal their damage and take opponents out of the game.

Yedora Grave Gardener

Yedora Grave Gardener is a fascinating and unique mono-green commander that allows you to convert your creatures into mana ramps as they die. A 5/5 Treefolk Druid for five mana, whenever another creature under your control dies, you can immediately return it to the battlefield under your control face down, treating it as a Forest. Unlike many traditional Aristocrats decks, it doesn't allow for a creature to be repeatedly sacrificed and returned to the battlefield. However, this effect can provide additional value to self-sacrificing creatures, such as Sakura-Tribe Elder, and provide you with massive amounts of mana to utilize. When paired with the enchantment Life and Limb, which causes all forests to simultaneously function as 1/1 creatures, and any free-to-use sacrifice outlet like Ashnod's Altar, Yedora can notably allow you to sacrifice a creature an infinite number of times.

Nissa Vastwood Seer

As one of the double-faced planeswalkers from Magic: Origins, Nissa Vastwood Seer is a deceptively capable commander. Entering the battlefield as a 2/2 Elf, Nissa searches your library for a basic Forest upon entering the battlefield. While this may not seem to be the strongest ability, Nissa's utilization truly is put on display once your seventh land enters the battlefield - causing her to transform, flipping into her planeswalker form. Once flipped, Nissa becomes a very reliable card draw engine that is also able to put additional lands directly into play. It also possesses the ability to weaponize your lands, turning any six lands into 6/6 Elementals.

Yeva Nature' s Herald

Another commander whose strengths are more subtle than other entries on this list is Yeva Nature' s Herald. Possessing both the keyword flash and the ability to give flash to all green creature cards, Yeva allows for creature decks to be piloted in a much more reactionary fashion than one would expect. Now you can play your creatures during your opponents' turns rather than your own, immediately reacting to threats and problems that your opponents present.

Fynn The Fangbearer

Fynn the Fangbearer was included within the uncommon rarity in Kaldheim, it is far from a poor choice of commander. A 1/3 with deathtouch for the low cost of two mana, Fynn can consistently be cast within the opening turns of a game. The selling point of Fynn is that it states that whenever a creature with deathtouch under its owner's control deals combat damage to another player, that player gets two poison counters. As a player loses the game if they have ten or more poison counters, Fynn can be a hyper-aggressive commander that can close out games quite quickly when paired with efficient, low-mana creatures with deathtouch.

Kodama of the West Tree

Kodama of the West Tree is a three-mana commander that can flexibly be built around Auras, Equipment, or +1/+1 counters. In addition to providing all modified creatures under your control with trample, allowing them to more reliably deal damage to opponents, whenever a modified creature under your control deals combat damage to an opponent, you can for a basic land, putting it directly into play. This means that if you're able to reliably suit up each of your creatures with +1/+1 counters and cheap Auras, you can potentially tutor several additional lands into play each turn - serving as an incredible mana ramp.

Vorinclex Monstrous Raider

Another commander introduced in Kaldheim, Vorinclex Monstrous Raider is the second iteration of the green Praetor of New Phyrexia. A 6/6 with trample and haste for six mana, Vorinclex doubles the number of counters that its controller would put on permanents and players - while halving the number of counters their opponents can produce (rounded down). While this can speed up a variety of impactful cards, notably working quite well with both infect and planeswalkers, it can render many cards opponents may use nearly useless.

Ghalta Primal Hunger

A common element between many powerful cards throughout Magic is their ability to cheat and reduce their own mana cost. A relatively straightforward commander, this is the case with Ghalta Primal Hunger. Normally a 12/12 Dinosaur with trample, costing twelve total mana, Ghalta's mana cost is reduced by the total power of all creatures you control. If only Ghalta was in the color of big, undercosted creatures and tons of mana ramp. Which it is. Ghalta is capable of being an enormous and relevant threat very early in games. In the right builds, it's not uncommon to see Ghalta running rampant as early as turns three or four.

Seton Krosan Protector

For the cost of three green mana, Seton Krosan Protector is a 3/3 Centaur Druid that can be used to tap any other Druid under your control - generating one green mana in the process. The premier option for Druid tribal, Seton's ability along validates their use when Druids would normally lack powerful tribal synergies. This is because Seton's ability forcibly taps the Druids in use, meaning they can be tapped to produce mana the turn in which they were played - regardless of summoning sickness. This can allow for massive sums of mana to be generated quite quickly, meaning impactful spells can be cast quite early into a game.

Freyalise Llanowar' s Fury

One of the most versatile commanders on this list, once Freyalise hits the table, she will progressively make your life easier. Equipped with three abilities, everything that Freyalise is capable of doing is incredibly "green," and cumulatively provides forward momentum. Freyalise's +2 both creates body and mana acceleration, while her -2 can remove any problematic artifacts or enchantments controlled by your opponents. Lastly, Freyalise's ultimate ability draws you a card for each green creature you control, which synergizes excellently with her +1 which will both increase the number of cards drawn, and give the player access to many more to cast said drawn cards.

Gargos Vicious Watcher

One of the most iconic creature types that fall under green's jurisdiction is the Hydra. Characteristically possessing liquid mana costs that allow a player to pay as much mana as they please to cast a Hydra, the creature's size is reflective of the mana investment that was made. This allows for potentially enormous threats to be created in the form of Mammoth Hydras. This is where Gargos Vicious Watcher comes in. Possessing the ability to reduce the cost of each Hydra by four colorless mana, it effectively increases the size of each Hydra you'd cast after Gargos. Additionally, if any of your creatures are targeted by a spell, Gargos can fight any creature you don't control. This both disincentivizes your opponents from trying to deal with your Hydras while also potentially synergizing with your spells.

Yisan The Wanderer Bard

As we've previously mentioned, a common trend amongst strong cards is their ability to circumvent mana costs. Enter, Yisan, the Wandering Bard. Once a turn, you may effectively pay three mana to put a counter on Yisan, search your library for a creature whose converted mana cost is equal to the number of counters on it and put it directly into play. The first few times you activate this ability, you're overpaying for the creatures you're grabbing from your deck. However, the longer Yisan can stick around, the scarier the creatures you seek will be - and the discounts become increasingly apparent.

Marwyn The Nurturer

Printed in Dominaria, Marwyn is a solid choice for those looking to build a mono-green Elf-tribal deck. For three mana, Marwyn is a 1/1 that can be tapped to produce an amount of green mana equal to its power. This synergizes perfectly with its second ability, which causes a +1/+1 counter to be put on Marwyn whenever another elf enters the battlefield under its owner's control. This means that the more elves its controller casts, the more mana they'll be able to produce with Marwyn.

Azusa Lost But Seeking

There are certain abilities in Magic that, while straightforward, possess an immediately recognizable degree of clout. Azusa, Lost but Seeking may only possess one ability, but it encapsulates this sentiment to a T. Providing you with the ability to play not one, but two additional lands on each of your turns, Azusa has the capability of leaving your opponents in the dust with the right dosage of card draw, as your game plan accelerates beyond compare.However, Azusa's primary weakness comes in the form of her tendency to run out of gas if she isn't properly supported by the rest of your deck.

Ashaya Soul Of The Wild

Straightforward yet effective, Ashaya, Soul of the Wild is a commander that can convert one's creatures into mana ramp and additional damage. An Elemental for five mana, Ashaya's power and toughness are equal to the number of lands its owner controls. While this is far from the most flashy ability for a commander, what makes Ashaya noteworthy is the fact that it states that all notoken creatures under its owner's control are Forests, in addition to their other types. This means that Ashaya allows each creature under its owner's control to be tapped for mana, even protecting one's creatures from removal that can only target non-land permanents.

Kodama Of The East Tree

While Kodama is somewhat costly at six mana, it's a 6/6 with reach. Whenever its controller puts a permanent into play, it can immediately put a permanent with lesser or equal value directly into the battlefield. This means that as long as a Kodama of the East Tree deck can keep a player's hand well-stocked, they'll consistently be able to cheat several cards into play, Even when putting cards with insubstantial mana costs into play, Kodama can help cheat additional lands onto the battlefield.

Selvala Heart Of The Wilds

Throughout this list, we've cited green's access to large amounts of mana ramp. Well, when it comes to Selvala, Heart of the Wilds, you're looking directly at it. With the ability to tap for an amount of mana equal to the greatest power amongst creatures you control, Selvala can get out of control very quickly, often tapping for well over ten mana. Paired with cards that allow for the untapping of your creatures, like Scryb Ranger and Quirion Ranger, Selvala's capabilities can get pretty absurd. Paired with her ability to let you draw cards whenever you cast a creature - as long as it has the greatest power on the board - you have one of the best mono-green commanders in your hands.

Ezuri Renegade Leader

As one of the most iconic and relevant tribes in Magic's history, it's not a surprise that Elves have access to one of the strongest mono-green commanders in the game. Ezuri Renegade Leader doubles down on everything Elf decks already want to be doing, all within a very affordable mana cost. Only three mana to cast, Ezuri provides the ability to regenerate any of your other Elves for only one mana, protecting the vital pieces of your strategy. Additionally, Ezuri can pump up the power of your entire army of Elves numerous times, once you're prepared to go on the offensive.

Omnath Locus Of Mana

Omnath, Locus of Mana is a commander that has the beautiful distinction of breaking one of the core rules of the game, while simultaneously giving said breaking of the rules additional depth. A commander that allows its controller to save mana that was in their mana pool between phases and turns, Omnath allows for massive amounts of mana to be stockpiled and utilized in ways that few other decks can dream of. Paired with any cards that allow its controller to untap all of their lands, such as Seedborn Muse, you'll have one of the scariest mono-green monsters in the game in your hands.

Share:
0 comments

Comments (0)

Leave a Comment

Minimum 10 characters required

* All fields are required. Comments are moderated before appearing.

No comments yet. Be the first to comment!