If you’re looking to make a dream team of only Generation 4 Pokemon from these interesting games then this is probably your ideal setup. Generation IV of the series did a fantastic job of bringing the average gamer into the world of competitive matches through the online battling system. It also shook up a lot of established metas by separating physical attacks from special attacks regardless of type. This was also the first time Leftovers weren't considered an essential default item. If you're looking to make a dream team of only Generation 4 from these interesting games then this is probably your ideal setup. This list won't include any of the legendaries, yes, that means Heatran, as some competitions ban their use anyway. It should get you excited for the release of Pokemon Brilliant Diamond & Shining Pearl, the 2021 remakes of the Gen 4 mainline games featuring every Pokemon on this list. Updated August 31st, 2021 by Jerrad Wyche: Pokemon is a long-running franchise that's spanned generations, which each new mainline entry garnering a new collection of dedicated fans. The fourth generation is set to get two remakes in the form of Pokemon Brilliant Diamond and Shining Pearl in 2021, as well as a new series called Pokemon Legends: Arceus in 2022 also set in the fourth generation's region. THEGAMER VIDEO OF THE DAY
Togekiss
The inclusion of this may raise a few eyebrows for some, but that's only because they aren't familiar with its infamous Paraflinch setup. The idea is to take advantage of Togekiss' Serene Grace ability that doubles secondary effects, like Flinch. Put Leftovers on Togekiss for some much-needed sustainability as Stealth Rocks will take a bite out of their health. Air Slash is the attack of choice with a 60 percent chance to inflict Flinch thanks to Serene Grace. For the second move, Thunder Wave is used to paralyze, though if you expect immunity to Electric, go with Body Slam for the now 60 percent chance to paralyze. Aura Sphere is a nice attack for Rock and Steel Pokemon or use Substitute to keep it alive longer. Finally, Roost is needed for recovery. The name of the game is to lock your opponent down with a combination of Paralyze and Flinch and then chip away at their health.
Rotom-Wash
Most opponents expect to be a revenge killer so throw them off by going with a tanky setup instead. Leftovers are handy for keeping Rotom-Wash alive as it tanks hits. The first two moves are Rest and Sleep Talk to be used for recovery. For your third move consider Thunderbolt as a powerful STAB or Discharge for the handy paralysis status effect. Shadow Ball is also handy if you need to counter something that Thunderbolt can't. Will-O-Wisp is your ideal fourth move as it allows you to inflict burn and wait for your enemies to die slowly while Rotom-Wash rests. If you expect some counters to Rotom-Wash you can surprise the enemy with Hydro Pump or Hidden Power Ice to punish the Ground or Dragon types they may send out.
Garchomp
Garchomp is going to be one of your major powerhouses thanks to some impressive attack and speed stats. Not only will this setup make short work of most , but it can even go toe to toe with Rayquaza. Choice Scarf boosts its speed even further, though you only get two moves so choose wisely whenever Garchomp goes out. Outrage is a that makes up for the lack of Choice Band, Earthquake is handy for the Steel types you're bound to go up against. The other two moves are used situationally but can be very handy when those moments arise. Dragon Claw is useful if you need to switch Garchomp out and Stone Edge is nice if you're expecting to face .
Empoleon
Empoleon is meant to be held in reserve as a late-game sweeper and it performs this task well. This setup is a little risky, but when used properly can be a major game-changer. The idea is to bring Empoleon in against one of its resistances and use Agility for a speed boost, once the opponent switches to a counter use Substitute to keep Empoleon alive. Your main attack is Surf to deal with Heatran and Metagross that frequently appear in competitive matches. The final attack move should be Ice Beam to take down your opponent's heavy hitters and counters. Once your health drops below one fourth the item Petaya Berry kicks in providing even more of a speed boost. The key to Empoleon is to remove its major threats early in the game such as Roar and Whirlwind users meant to disrupt Substitute.
Lucario
Lucario is your other sweeper in case Empoleon can't get the job done or you haven't finished removing all threats to it. Because Lucario will be wielding Life Orb to enhance its attacks, you'll want to do as much damage as possible with the handful of attacks you'll have. Swords Dance is used to raise its attack quickly and Close Combat drops the users' defenses so the attacks do more damage. The primary attack is Extreme Speed and should be enough to one-hit many foes. The final move is reserved for whatever you expect to be the most efficient counter. Crunch for Ghosts and Psychic types, Stone Edge for Flying, or Bullet Punch for those resistant to Extreme Speed. Your goal is to send Lucario in, buff its attack and nerf the opponent's defenses as quickly as possible then ideally one-hit them or do some serious damage before Lucario bites the dust.
Gliscor
The final you want to round out your Generation IV team is Gliscor. With its Ground/Flying it's resistant to many threats, but be wary of any ice moves as they'll chew through Gliscor's HP very quickly. Its meant to serve as your Stallbreaker to stop common strategies utilized with Heatran and can stop offensive teams in their tracks. Leftovers is used to keep it alive as long as possible. Taunt is used to immediately shutdown strategies as it forces opponents to use only attack-based moves, it'll disrupt walls from using recovery moves or sweepers from boosting their stats. Earthquake is then used to punish the opponent. Another nice move is Ice Fang to take down Skarmory or Rotom stalls specifically and Knock Off is nice for throwing offensive fighters off their game by removing their items. The final move Roost allows Gliscor to keep its HP up while fighting tanky opponents and survive any Ground or Ice attacks. Usually any stalls Gliscor was facing will be rotated out for a sweeper which Gliscor will severely handicap if not outright eliminate.
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