Dungeons Dragons 15 Best Healing Spells Abilities

Dungeons Dragons 15 Best Healing Spells Abilities

Dungeons & Dragons 15 Best Healing Spells & Abilities

TheGamer

Something New

Dungeons & Dragons 15 Best Healing Spells & Abilities

As a D&D healer, keeping the party alive is your responsibility. Clerics, paladins, and even warlocks: these are the best healing powers the game has. Bring your allies back from the brink with these powerful healing spells & abilities. You and your allies walk along the trail to Corben, a nearby township. You have traveled many miles to make this journey, but it is finally coming to an end. As the trail turns a corner, you can see a ransacked caravan. The horses are still attached to the wagon, though their bellies are full of arrows and their bodies rest in pools of their own blood. Suddenly, a new hail of black-feathered arrows whistles towards you from the nearby pines. You bring up your to block the barrage, but your friend is less fortunate. The volley strikes him and he stumbles, gasping for air. Calling upon He of the Unsleeping Eyes, you reach out and touch your ally and his skin glows an iridescent gold. The arrows submerged in his body wiggle their way out and the wounds left in his skin miraculously mend. You are one of Helm's chosen, a guardian and protector. And as long as you draw breath, your party shall not falter. Updated on April 18, 2021, by Paul DiSalvo: THEGAMER VIDEO OF THE DAY

Cure wounds

Ah, and so we come to the well-known Cure Wounds spell. If you mention healing in any Dungeons & Dragons context, this is the spell most likely to come to mind. It is the most basic of the healing options available in the game, yet still effective in its own right. The biggest problem with Cure Wounds is the unreliability of the roll along with its short range of touch. In a pinch, Cure Wounds gets the job done. But if this is the only healing ability available to your party, you may find yourselves in grave danger sooner rather than later.

Cutting words Bard College of Lore

Lay on Hands Paladin

Healing Word

This spell may restore fewer hit points than cure wounds on average, but it is ultimately more valuable. It only costs a bonus action and has a range of sixty feet. You may think that you will often be in touch range during combat but we can tell you from experience this is not the case. A crafty Dungeon Master will present enemies and terrain that require you to split up in order to effectively deal with the threats. When this occasion inevitably rises, the last thing you'll be thinking about is rolling 1d8 instead of 1d4.

Spirit totem Druid Circle of the Shepherd

Spirit Totem is extremely effective because it allows you to heal multiple allies within a single turn. As a bonus action, you can summon the Unicorn Spirit. While the spirit persists if you use a spell slot to return hit points to any creature inside or outside its aura, all creatures of your choice inside the aura regain hit points equal to your druid level. Meaning you can heal an ally at your feet and also return hit points to your allies across the battlefield. Plus, who wouldn't want to roleplay a Spirit Unicorn? I would name mine Kevin.

Disciple of Life Cleric Life Domain

The original best healing ability comes from the Cleric class, and rightfully so. Nothing speaks to the powers of restorative magic more so than a priest that worships a god in order to receive his or her divine magical powers. The Disciple of Life ability increases the healing done by all healing spells you cast by two plus the spell's level. Turning your Healing Word into ranged Cure Wounds, and your Cure Wounds into a reliable heal no matter what your roll may be. The Life Domain cleric's Channel Divinity: Preserve Life is the icing on top. In case you ever run out of spell slots or need to heal multiple allies, your Channel Divinity allows you to heal any creatures within 30 feet of you by a number of hit points equal to five times your cleric level. As far as raw healing power is concerned, the Life Domain cleric reigns supreme.

Share:
0 comments

Comments (0)

Leave a Comment

Minimum 10 characters required

* All fields are required. Comments are moderated before appearing.

No comments yet. Be the first to comment!