Record Diablo Immortal revenues shows the grim future of video games as Blizzard thrives with pay to win features
Record Diablo Immortal revenues shows the grim future of video games as Blizzard thrives with pay-to-win features Notifications New User posted their first comment this is comment text Approve Reject & ban Delete Logout
43% of revenue via the United States.
23% from South Korea.
Pay-to-win game Diablo Immoral from Activision Blizzard, whose executives fostered or overlooked harassment & misconduct for years, generated $24M in sales, 8.5M downloads in 2 weeks on mobile.43% of revenue via the United States.23% from South Korea. A major reason why Diablo Immortal got such a negative reception is due to its microtransactions. has stayed true to its word by not making gears available in the store. Unfortunately, the move has been made redundant as players can obtain legendary gems. The entire negativity is associated with this move, but it seems that the objective of Blizzard has been met in the first two weeks.
Record Diablo Immortal revenues shows the grim future of video games as Blizzard thrives with pay-to-win features
Diablo Immortal has earned an amazing revenue in record time (Image via Blizzard) For many, should be considered a major failure by Blizzard. As of the time of writing, the game has the lowest rating of all time on Metacritic. However, whatever decision that might have backfired for Blizzard in terms of fan perception seems to have worked in terms of revenue. What's more, this could set a bad precedent in terms of future games to come. Pay-to-win game Diablo Immoral from Activision Blizzard, whose executives fostered or overlooked harassment & misconduct for years, generated $24M in sales, 8.5M downloads in 2 weeks on mobile.43% of revenue via the United States.
23% from South Korea.
Pay-to-win game Diablo Immoral from Activision Blizzard, whose executives fostered or overlooked harassment & misconduct for years, generated $24M in sales, 8.5M downloads in 2 weeks on mobile.43% of revenue via the United States.23% from South Korea. A major reason why Diablo Immortal got such a negative reception is due to its microtransactions. has stayed true to its word by not making gears available in the store. Unfortunately, the move has been made redundant as players can obtain legendary gems. The entire negativity is associated with this move, but it seems that the objective of Blizzard has been met in the first two weeks.