The 20 Scariest Quests In Skyrim

The 20 Scariest Quests In Skyrim

The 20 Scariest Quests In Skyrim

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The 20 Scariest Quests In Skyrim

The world of Skyrim can be a pretty scary place at times. Here are some quests that are sure to unsettle you. Updated April 30th by Russ Boswell: Skyrim offers up one of the largest maps in all of gaming and when it was first released, the sheer size had players discovering things for the first time years after the game released. There are tons of NPCs to meet, loot to found, storylines to unravel, and quests to tackle. But not all of Skyrim is Sweetrolls, there are some seriously seedy and dangerous areas that players will have to navigate through. These areas were expanded upon with new and exciting DLC. Because of this, we wanted to revisit the journey through Skyrim and look at even more quests that might send a chill up your spine. Here are some of the scariest Skyrim quests. THEGAMER VIDEO OF THE DAY

The House Of Horrors

There are a ton of players out there that will eagerly seek out this quest as soon as possible in order to , The Mace of Molag Bal. It's a powerful one-handed mace that deals magicka and stamina damage to anyone struck with it and will also cast "Soul Trap" on them for three seconds. It's a great way to farm souls and will exhaust tougher enemies, making them easier to defeat. Power aside, the quest to get the mace is definitely a bit unsettling. Anyone roaming through Markarth will find Vigilant Tyranus outside of an abandoned house, one he claims was a site for Daedric worship. Not only is inspecting the location a bit creepy, but players will soon find themselves imprisoned by Molag Bal himself. The Daedric Prince will inform the Dragonborn of his frustrations with a rival and their followers and will order players to seek out an NPC and slay them in cold blood. It's definitely one of Skyrim's most evil of quests.

It's like a very alarming, eerie, and scary version of Alice in Wonderland and stands as one of the weirdest Skyrim quests.

Waking Nightmare

There are a lot of powerful, influential, and downright scary characters found throughout the world of Skyrim. Vaermina is perhaps one of the most unsettling, . They call her the Dreamweaver because she's capable of imposing nightmares, stealing memories, bringing upon evil omens, and creating great psychological torment on her victims. Her powers are creepy enough but the dial gets knocked to eleven when players stumble into Dawnstar. At the Windpeak Inn, you'll find Erandur, a Dunmer healer that will inform you about the wicked stranglehold that Vaermina has on the town, causing all of its population to lose sleep and deal with near-endless nightmares. The only way to stop it is to find the Skull of Corruption. It's a dark quest with some classic horror themes.

Initiation into the Dark Brotherhood is definitely one of the darkest aspects of the game. Another evil Skyrim quest.

Blood On The Ice

Waking Nightmare isn't the only quest in Skyrim to feature some classic horror elements. Blood on the Ice introduces players and the Dragonborn to someone known as the Windhelm Butcher. , playing out like a disturbing detective's tale, in which an unknown, deranged force is targeting people and leaving them in lifeless pieces all over town. Searching nervously around Windhelm and discovering all manner of horrible crime scenes and demented journal entries will put anyone on edge.

Unfortunately, "getting back" means slaying a bunch of people. This quest starts out cute and fanciful but gets dark pretty quickly.

Touching The Sky

Sometimes it's not the quest that's unsettling, but the location it sends you to. In Skyrim's Dawnguard DLC, the Dragonborn will meet a recruitable follower named Serana. She sets off the entertaining but lengthy penultimate quest for the DLC's main storyline. Players will be tasked with locating a powerful bow, which doesn't seem like anything out of the ordinary for battle-hardened Skyrim veterans. Unfortunately, the first place she sends you, Darkfall Cave, is downright scary, .

At the end of the Dark Brotherhood questline (which need I remind you began with a child asking you to assassinate someone), the guild is betrayed from within, and the Imperial Guard show up to torch the place. In order to survive, you have to spend the night in a coffin with a thousand-year-old mummy, who seems to think it was the perfect setup to get fresh with the Dragonborn.

Stumbling Into Blackreach

The first time players enter one of Skyrim's seemingly normal "dungeons" and then end up in the sprawling underground maze of Blackreach is actually pretty alarming. This isn't necessarily a quest, but there are some interesting things to do in Blackreach, as well as some ingredients that can be collected. The area is beautiful from a visual standpoint but it sheer size and complexity can fill even the most seasoned adventurers with dread. There is something supremely unsettling about making your way through Blackreach and the encroaching feeling and realization that you're miles underground. Although the area is wide-open, it's hard not to feel "trapped." All of this is made even more terrifying by the fact that some players will, at some point, .

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