Divine Sunderer changes hit the League of Legends PBE patch 12 13 cycle Hybrid penetration reduced pre mitigation healing increased
Divine Sunderer changes hit the League of Legends PBE patch 12 13 cycle Hybrid penetration reduced pre-mitigation healing increased Notifications New User posted their first comment this is comment text Approve Reject & ban Delete Logout
* Mythic hybrid pen reduced from 5% to 3%
* Sheen damage changed from 12%/9% max HP to 125% base AD + 6%/3% max HP
* Healing increased from 50% pre-mitigation damage to 100%Divine Sunderer changes:* Mythic hybrid pen reduced from 5% to 3%* Sheen damage changed from 12%/9% max HP to 125% base AD + 6%/3% max HP* Healing increased from 50% pre-mitigation damage to 100% Teaks to some of the item’s passive stats have reached the League of Legends test server, where Riot is looking to scale down its overall hybrid penetration while buffing the amount of pre-mitigation damage that can obtain from it. The sheen damage will also be adjusted accordingly, and Riot will be shaking up the top lane and jungle bruiser meta as it stands today.
Star Guardian Chromas Feedback Thread, here are Ekko, Kai’Sa, Nilah and Sona Before mentioning the changes that have made their way to Divine Sunderer, it’s important to note here that the tweaks present in the may not reflect completely in the official patch. Before shipping the final product with 12.13, which is set to arrive in two weeks, Riot will be testing everything out and making changes according to how it performs.
Divine Sunderer changes hit the League of Legends PBE patch 12 13 cycle Hybrid penetration reduced pre-mitigation healing increased
All changes hitting Divine Sunderer in League of Legends PBE patch 12 13 cycle (Image via Riot Games) Divine Sunderer changes seem to have made their way to the PBE (public beta environment) patch 12.13 cycle. Riot Games might be looking to tweak some of the core itemizations that the AD bruisers in the MOBA are looking to primarily opt into in Season 12. For picks like Camille, Viego, and Jax, the Divine Sundered Mythic item is one of the major powerspikes in the game that they can use, as it has proven to be most reliable in pro play and standard matchmaking. Divine Sunderer changes:* Mythic hybrid pen reduced from 5% to 3%
* Sheen damage changed from 12%/9% max HP to 125% base AD + 6%/3% max HP
* Healing increased from 50% pre-mitigation damage to 100%Divine Sunderer changes:* Mythic hybrid pen reduced from 5% to 3%* Sheen damage changed from 12%/9% max HP to 125% base AD + 6%/3% max HP* Healing increased from 50% pre-mitigation damage to 100% Teaks to some of the item’s passive stats have reached the League of Legends test server, where Riot is looking to scale down its overall hybrid penetration while buffing the amount of pre-mitigation damage that can obtain from it. The sheen damage will also be adjusted accordingly, and Riot will be shaking up the top lane and jungle bruiser meta as it stands today.
All changes hitting Divine Sunderer in League of Legends PBE patch 12 13 cycle
Star Guardian Chromas Feedback Thread, here are Ekko, Kai’Sa, Nilah and SonaStar Guardian Chromas Feedback Thread, here are Ekko, Kai’Sa, Nilah and Sona Before mentioning the changes that have made their way to Divine Sunderer, it’s important to note here that the tweaks present in the may not reflect completely in the official patch. Before shipping the final product with 12.13, which is set to arrive in two weeks, Riot will be testing everything out and making changes according to how it performs.