15 Pokemon Moves That Do The Most HP Damage To Their Opponent Ranked

15 Pokemon Moves That Do The Most HP Damage To Their Opponent Ranked

15 Pokemon Moves That Do The Most HP Damage To Their Opponent Ranked

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15 Pokemon Moves That Do The Most HP Damage To Their Opponent Ranked

Power is key when it comes to forming a Pokémon team, so shooting for moves that do the most HP damage seems like a no-brainer. In the games, a balanced team is everything. It is how you win battles both in the game and in the competitive scene. One part of this balanced team is power: You always want a Pokemon that can just bring the heat, whether it be Physical or Special. Being able to knock down opponents like dominos is every trainer's dream, but it takes some serious power to be able to do so. Today, we're going to be going over the fifteen moves that deal the most damage possible in the game. There are many powerful moves to discuss on this list, so let's jump in at the bottom of the list. Updated January 30th, 2021 by Hayley Mullen: With the introduction of Pokemon Sword & Shield's DLC, it seemed fitting to not only update the list with the ultimate strongest moves in the game but add some worthy contenders to the list that can turn the tide of any battle. Check out the additions below! THEGAMER VIDEO OF THE DAY

Mind Blown

Split image of Blacephalon from the Pokemon Anime and Blacephalon using the move in game against a Metagross. This move really lives up to its name. Mind Blown is the fire-type signature move of clown-themed Ultra Beast Blacephalon, also known as the "Fireworks Pokemon," and for good reason. The Pokemon attacks everything in sight to make its own head (or mind) explode in a flurry of fireworks, causing 150 base damage. Obviously, exploding your head causes damage to yourself, meaning Blacephalon takes half of its maximum HP in damage after attacking, but the 150 base power and 100% accuracy is a reasonable sacrifice for many players. Sadly, both Mind Blown and Blacephalon , meaning it will have to stay in Generation VII.

Meteor Assault

A close-up of Sirfetch'd using the move Meteor Assault in Pokemon Sword and Shield. It is glowing yellow and brandishing its weapon. Meteor Assault is a Fighting-type move that deals big damage but requires a turn for the Pokemon to recharge from such an effort. This is Galar Pokemon Sirfetch'd's signature move which it learns at level 70. With a base power of 150 and 100% accuracy, Sirfetch'd attacks with its Leek, which staggers it afterward. This move only has 5 power points, though it's unlikely a player would be able to use the move 5 times in a single battle. However, Pokemon battling can be quite unpredictable, so you can never rule it out.

Focus Punch

The Pokemon Golurk unleashes a Focus Punch in battle. Focus Punch is a fighting-type move that has been around since Generation III and is one of the few moves on this list that plenty of Pokemon can learn, from Charmander to Zeraora. This is partly because Focus Punch is a TM, and partly because it can be passed down through breeding techniques. Focus Punch requires two moves to execute: One move to charge up, and one to hit. If the Pokemon is hit while it is gathering its focus, it will flinch and lose its focus, canceling the attack. If it does land the punch, it does 150 base damage with 100% accuracy.

Roar Of Time

See, the thing about this list is that the majority of the bottom of the list actually is going to be 150 power moves, there's a huge tie for these spots. With that said, things are about to get pretty similar for a couple of moves, as we're going to have a few entries that are all base 150 power moves that force the user to recharge after they've been used. Not great, right? Right. Roar of Time is Dialga's , and it's a special dragon move that deals 150 base damage at 90% accuracy. After Dialga dishes out this massive damage, it must recharge. This move just doesn't work for any Dialga set, sure, but the power that Dialga can put behind it is at least something to note.

Rock Wrecker

Rock Wrecker is another 150 base power and 90% accuracy move, this time being rock-type and dealing physical damage. This one doesn't do anything special either, forcing the user to rest after using it. The very, very strange thing about this move is that it is exclusive to the Dwebble line, and Rhyperior... what? What in the world do those two sets of Pokemon have in common, and why are they the only three that can learn this move? Go off though, Game Freak did that.

Blast Burn Hydro Cannon Frenzy Plant

These moves are paired together for a pretty obvious reason, but first, the details. This move is going to be dealing special damage, 150 base power at 90%. Blast Burn can actually only be learned by fully evolved fire-type starters, and has its equivalents in the form of Frenzy Plant and Hydro Cannon for grass-type and water-type starters respectively. If you have the right type of , they can put a lot of work into it and deal some pretty massive damage, as long as all goes well. It's obviously very situational, but it could work.

Giga Impact

Giga Impact, same exact story as the others. 150 base power, this time being a normal-type move that deals physical damage. So, what is it that's so special about Giga Impact, you might be asking? Well, it's simple. This move can be powered up into Pulverizing Pancake through the use of Z-Crystal. With that in mind, it clearly had to take a spot on this list. You're doing great work Snorlax keep killing it!

Eruption

So, now we finally get to take a look at the moves that use this 150 base power in a different way from the other recharge drawback, exciting. Let's dive into this portion with a move called Eruption. Eruption is a 150 base power move, and deals special damage at 100% accuracy. This is a move that scales with your own HP, so if you have maximum HP, you're going to be in good shape. So, Eruption is a move to use when you're opening the battle, not midway through it. As such, its utility wears quickly, and might not necessarily warrant a spot on your moveset. But... maybe Groudon?

Water Spout

Water Spout is essentially the water version of Eruption. This 100% accurate move deals special at 150 base power, and that power is at its maximum if your Pokemon is at its healthiest. This move really can't be called better than Eruption, it's the exact same move for another type. It's a great move for a Pokemon that can really take full advantage of its power, such as Kyogre. Once again, it's up to the trainer. But in the right conditions, it's a pretty useful move all things considered.

Head Smash

Sometimes there's no better way to take down your opponents than to smash your head into them, and that's what the move Head Smash does. This is another move that deals 150 base power damage, and it's a rock-type physical move with 80% accuracy. The thing about Head Smash though, is that it deals a whopping 50% recoil damage to the user. This is pretty big, because you're hitting with some massive fire-power behind you. If you're confident in your Pokemon, or really need to take something out, Head Smash isn't a bad idea. But this doesn't mean it's a good idea.

Prismatic Laser

A Necrozma using its signature move, Prismatic Laser. Huge beams of energy shoot out from all directions in front of it. Prismatic Laser is a stunning move that uses prism power to shoot lasers at its opponents. It is a Psychic-type move and the signature move of Generation VII's Necrozma. This move has a base power of 160 damage and 100% accuracy, which fits such a powerful Pokemon. With its introduction in Generation VII, Necrozma could learn Prismatic Laser at level 77, but with Generation VIII it was changed to level 88. Perhaps such power can only be wielded by the wise and responsible.

Eternabeam

The Pokemon Eternatus uses its signature move, Eternabeam. Large dark purple tenctacles can be seen, as well as dangerous purple aura energy. This move is quite powerful, being the most powerful Dragon-type attacking move in the Pokemon games. It is the signature move of Eternatus, Galar's dual Poison/Dragon-type Legendary Pokemon. With a base power of 160 and 90% accuracy, it's a massive display of strength sure to intimidate any foe. Unfortunately, Eternatus has to recharge during its next turn, otherwise it would be too powerful for any team to stand up against. Eternatus, like Necrozma, learns its signature move at level 88.

V-Create

Finally, we've moved up in terms of power. The signature move of Victini, V-Create, is quite the powerful one. This move is going to be dealing 180 base power fire-type physical damage, which is absolutely massive. The small downsides to this move are that it is 95% accurate, which is still great, and it lowers the user's Defense, and Speed. Considering that stat drops can just be switched out on, there really aren't many reasons to not use this move.

Self-Destruct

Self-Destruct is a move that deals 200 base power normal-type physical damage at 100% accuracy. So, what's the catch? Well, it really isn't that much except for death. When a Pokemon uses Self-Destruct, it faints, meaning that you're dealing heavy damage to both yourself and the target, so this move is certainly one that you need to weigh your options on. But, it can certainly come in handy when used properly.

Explosion

In all cases, Explosion is going to be a better move than Self-Destruct. It's literally the exact same thing except it does more damage, having a whopping base 250 power to its name, which is absolutely insane. Other than that, the two moves are literally the same, so why not use Explosion over Self-Destruct? Both moves are going to end in chaos, so might as well make it count!

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