Split-Screen In Borderlands 3 Is Still Broken
TheGamer
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Split-Screen In Borderlands 3 Is Still Broken
The way a great deal of people are likely experiencing the game is, at least on PlayStation 4, still a complete trainwreck. Around the time of ’s launch, we . To recap: the feature is a complete mess. Abysmal framerates, complete freezes, random crashes, and menus refusing to load – on top of subtitle awkwardness. Since then, the game has been patched a few times, and in those patches we hoped local co-op would get ironed out. Unfortunately, that’s proven to not be the case. The way a great deal of people are likely experiencing the game is, at least on PlayStation 4, a complete trainwreck. My buddy and I have started to cope with this fact – preemptively apologizing when we open a menu mid-combat, or need to sell stuff while one of us is exploring. We’ve accommodated this game’s broken features and adapted to them within a month. THEGAMER VIDEO OF THE DAY If this were 1997, that would be fine. After all, a developer couldn’t really do much when a game had gone gold back then. It is, in fact, impossible to nerf Oddjob in Goldeneye. But we’re living in 2019, in an era of day one patches that are bigger than the actual game, and balance fixes to competitive games that completely restructure the entire experience. Borderlands 3 has been out for well over a month, and has continued to add balance changes to weaponry, as well as cobble together a whole Halloween event. Yet one of its most vital selling features, a fully local co-op open world experience, has yet to see any real improvements. All the same complaints we had well over a month ago hold true now. The freezing, the stuttering, the graphical clutter, the broken subtitles… it’s all still there, and it’s all still a complete chore to deal with. Single player is smooth, and from our understanding, online co-op is fine. But the way a great deal of people are going to play this game are left completely out of luck, and that’s pretty unacceptable. Many people are going to just be buying one copy of this to share with a friend, and what they’ll be left with is an experience that’s well below par for a franchise that’s historically excelled in this area. If the rest of the game hadn’t seen many changes, it’d almost be more forgivable. But that isn’t the case at all. Sequence-breaking and game-ending bugs have been stamped out promptly and with prejudice. So why not this? Is it so cobbled together, so barely functional that Gearbox can’t even begin to fix it? And why has there been so much radio silence on this issue, anyway? None of this is to say that Borderlands 3 is a bad game, because it certainly isn’t. It’s still a blast, albeit a tad bit repetitious and groan-inducing at times. Personally, my buddy and I have still been playing it every week. But we’re both tired of working through the game’s myriad issues to get to what we like, and with here, odds are that we’ll be throwing more time into that instead of this game we’ve been playing together for over a month. Hopefully, Gearbox addresses this vital part of the Borderlands 3 experience soon.