Attainable money from GTA Online heists after summer update
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Introducing GTA Online: The Criminal Enterprises, coming July 26: The Southern San Andreas economy is in crisis. Gas prices have spiked to their highest levels in decades, supply chains are in turmoil, and a ferocious heatwave is gripping the state.Introducing GTA Online: The Criminal Enterprises, coming July 26: The Criminal Enterprises DLC for GTA Online brings some much-needed for all players across every game mode. Rockstar Games is making the game more solo-friendly but they're also rewarding teamplay. Here's what they have revealed so far regarding heist payments: All players who join Heist Setups will get 50% more cash than the existing reward.Each member's minimum cut for Finales is now set at 15%.Heist setup fees have been lowered overall to $25,000 per heist. On top of the existing take, the following heist finales will pay out an extra 75% in cash: The Fleeca JobThe Humane Labs RaidThe Prison Break FinaleSeries A Funding Finale A 50% cash reward will be added on top of the current prize for the following heist finales: The Pacific Standard Job FinaleThe Doomsday Heist: Act IThe Doomsday Heist: Act IIThe Doomsday Heist: Act III The maximum earnings that each Criminal Career will now generate for players are shown below: Executives - $2.6 millionNightclubs - $1.5 millionBunkers - $1.2 millionMC Clubhouses - $1.9 million Note: These numbers represent approximations rather than the exact amounts that players will make in-game.
•Operating your businesses (including sales) in private sessions
•Reducing the Oppressor Mk II's missile and countermeasure effectiveness
•Increasing GTA$ payouts for Races, Heists, & more
The Criminal Enterprises features a number of improvements:•Operating your businesses (including sales) in private sessions•Reducing the Oppressor Mk II's missile and countermeasure effectiveness•Increasing GTA$ payouts for Races, Heists, & more There are some additional changes that will affect how frequently players try the same heists. While playing as a group, all heists will have a cooldown duration of one in-game day (48 minutes). Rockstar has also gone ahead and nerfed the Cayo Perico Heist so players don't end up spending too much time replaying it. The Cayo Perico Heist Finale's solo playthroughs will result in a three-day in-game cooldown (144 minutes). After stealing a high-value Primary Target in the Cayo Perico Heist Finale, the value of Secondary Targets will rise and the frequency of higher-value Primary Targets will decrease over the next 72 hours. The goal of this is to promote player exploration and teamwork.
How much money can GTA Online players get from heists after Summer Update DLC
Criminal Enterprises will make Hheists much more lucrative in GTA Online (Image via Rockstar Games) The for GTA Online will introduce some significant changes in an effort to make the game more enjoyable. Perhaps none more so than the increased payouts across all aspects of the game, including heists. Former GTA Online players who left the game will have many reasons to return after this change. They won't need to grind a specific heist tirelessly, since each one is significantly more lucrative now. To help players understand their overall rewards for playing heists in GTA Online, this article covers all payout increments.GTA Online Criminal Enterprises update to significantly increase heist payouts
The Southern San Andreas economy is in crisis. Gas prices have spiked to their highest levels in decades, supply chains are in turmoil, and a ferocious heatwave is gripping the state.Introducing GTA Online: The Criminal Enterprises, coming July 26: The Southern San Andreas economy is in crisis. Gas prices have spiked to their highest levels in decades, supply chains are in turmoil, and a ferocious heatwave is gripping the state.Introducing GTA Online: The Criminal Enterprises, coming July 26: The Criminal Enterprises DLC for GTA Online brings some much-needed for all players across every game mode. Rockstar Games is making the game more solo-friendly but they're also rewarding teamplay. Here's what they have revealed so far regarding heist payments: All players who join Heist Setups will get 50% more cash than the existing reward.Each member's minimum cut for Finales is now set at 15%.Heist setup fees have been lowered overall to $25,000 per heist. On top of the existing take, the following heist finales will pay out an extra 75% in cash: The Fleeca JobThe Humane Labs RaidThe Prison Break FinaleSeries A Funding Finale A 50% cash reward will be added on top of the current prize for the following heist finales: The Pacific Standard Job FinaleThe Doomsday Heist: Act IThe Doomsday Heist: Act IIThe Doomsday Heist: Act III The maximum earnings that each Criminal Career will now generate for players are shown below: Executives - $2.6 millionNightclubs - $1.5 millionBunkers - $1.2 millionMC Clubhouses - $1.9 million Note: These numbers represent approximations rather than the exact amounts that players will make in-game.
Heist cooldowns and nerfing the Cayo Perico Heist
The Criminal Enterprises features a number of improvements:•Operating your businesses (including sales) in private sessions
•Reducing the Oppressor Mk II's missile and countermeasure effectiveness
•Increasing GTA$ payouts for Races, Heists, & more
The Criminal Enterprises features a number of improvements:•Operating your businesses (including sales) in private sessions•Reducing the Oppressor Mk II's missile and countermeasure effectiveness•Increasing GTA$ payouts for Races, Heists, & more There are some additional changes that will affect how frequently players try the same heists. While playing as a group, all heists will have a cooldown duration of one in-game day (48 minutes). Rockstar has also gone ahead and nerfed the Cayo Perico Heist so players don't end up spending too much time replaying it. The Cayo Perico Heist Finale's solo playthroughs will result in a three-day in-game cooldown (144 minutes). After stealing a high-value Primary Target in the Cayo Perico Heist Finale, the value of Secondary Targets will rise and the frequency of higher-value Primary Targets will decrease over the next 72 hours. The goal of this is to promote player exploration and teamwork.