Fallout 5 15 Things We Want Bethesda To Include

Fallout 5 15 Things We Want Bethesda To Include

Fallout 5 15 Things We Want Bethesda To Include

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Fallout 5 15 Things We Want Bethesda To Include

We have high hopes for Bethesda's upcoming Fallout 5. Here's what we want for the latest installment in the post-apocalyptic game franchise. has been scratching the Western RPG itch since 1997, starting out as tactical isometric role-playing experiences. After Bethesda took the reigns from Interplay in the mid-2000s starting with Fallout 3, the games have all been from the first-person perspective. Fallout 4 went even further from its roots, feeling more like a dungeon crawler than a decision-focused game, and was an online multiplayer experience where groups of friends could explore the post-apocalypse together. The series is admittedly not in the best place at the moment, but fans are still looking towards the future. When the next Fallout entry does arrive, here are ten things they absolutely must include. Updated On July 16th, 2020 by Jason Wojnar: Bethesda Softworks is currently hard at work on Starfield and afterwards will enter production on The Elder Scrolls VI. Reasonably speaking, only after these games reach the light of day will the company start to talk about the fifth numbered entry in the Fallout franchise. Just because it is far off in the distance does not mean players cannot dream about what their favorite Fallout game should be. To that effect, we have updated this list with five more entries. THEGAMER VIDEO OF THE DAY

Darkly Comic Sensibilities

Original Fallout game Bethesda's contributions to the franchise have generally been serious and dramatic affairs. Some levity exists throughout, but jokes are few and far between. The original games from Interplay were filled with dark humor. It may be the end of the world, but it is still a fun at the end of the day. Not every post-apocalyptic story needs to feel like ; sometimes it can be a real party.

More Impactful Choices

Fallout 4 dialogue Fallout 3 was still decent in this department, but the 2015 sequel took a few steps back. In Fallout 4, it is much harder and more ill-advised to play a morally corrupt character. Rude dialogue choices are abundant, but the character usually ends up doing something good in the end. Games like have more complicated decision-making systems, so Bethesda will have to up their game if they want to compete in the open world RPG department.

Better Aiming

Thank goodness for VATS, because players would be helpless in combat without it. The series is an RPG first, but shooting is a huge part of the fighting. Aiming, especially on consoles, has always been wonky and unwieldy. If the series intends to stray further away from their role-playing roots, then they have to put considerable effort into making the aiming feel more natural and comfortable. Players use VATS as a crutch to get through the tougher bouts, when it should be a tool used sparingly.

Fewer Bugs At Launch

Fallout 4 character glitch This one is doubtful, but a fan can always dream. Bethesda games are notorious for launching with a slew of bugs and glitches. Sometimes major ones are never addressed on consoles. While post-launch support is always appreciated, more effort needs to go into making the day one version smoother. The nightmare scenario of losing dozens of hours of progress is a very real possibility in an open world Bethesda game, and that's inexcusable.

Better AI

Fallout 3 super mutant brute Enemies in these games have never been too bright. One could blame the radiation, but the same rings true for the games. Maybe this is just more evidence that the two are in the same canon. Whatever the case, foes need to become more intelligent in the future. Everybody loves a good story of outsmarting the AI in order to defeat terribly powerful enemies, but it ruins the immersion. Bethesda's titles are infamous for how easy players can break them, and the sequel should tighten this up with more advanced AI.

Don t Start In The Vault

Fallout 3 vault bedroom Every Fallout game developed by the studio has started off in a Vault-Tec underground facility. While the idea is novel for introducing the character to the new world at the same time the player discovers locations, it is starting to grow stale. The post-apocalypse is a huge landscape with many unique stories to tell, and constantly starting the player off in a vault limits the possibilities of what the player can be. Why not start them off in a small settlement, or somewhere else entirely?

More Character Customization Options

Fallout 76 character creation The allure of Bethesda games, and most Western RPGs in general, is the ability to create a unique character. While the series has been pretty generous with options, more is always better. One problem the recent games face is the system being difficult to manage when creating a face. Adjusting minute details always makes the character look weird. a surplus of preset options for each area of the face would go a long way towards more unique-looking faces. The way it is now, most people play it safe with one of the default faces before moving on to the hair and body type.

More Interaction With The World

Fallout 4 world Choice cannot be the only thing Bethesda is concerned about with the future installments. The way the player interacts with the world has to be improved upon as well. The worlds have always been extremely detailed, but the NPCs are the only thing that really feel alive. Objects and nature needs to be malleable and react realistically to the player's actions. Let people set trees on fire and tear down buildings with explosives. Let the amount of crops picked up and creatures killed have an effect on the ecosystem. Maybe it is too ambitious, but it would go a long way towards making it feel next gen.

Playable Ghouls And Synths

via: aminoapps.com Humans aren't the only sentient being populating the wasteland. Ghouls are severely irradiated humans that live forever. Going through the world as one would be a significantly different experience, as many people in the world hate them with a passion. In addition to Ghouls, Synths also walk among the populace. It could take place after Fallout 4 and let the player roam the world as one of these androids. The Elder Scrolls allows for several playable races, so why not Fallout too?

New Game Engine

Fallout 76 in a group This one is a biggie, and will enrage many fans if they don't do it. Bethesda's current engine is outdated and obsolete. With the next generation coming up, this is the perfect chance to cut it loose and make something new. Heck, no one would be angry if they licensed an engine from another studio. Before this game comes out, and will already be in fans' hands, so it would be embarrassing for them to not have switched to something better by then.

Silent Protagonist

Up until the fourth game every Fallout protagonist had been silent, allowing the player to more fully immerse themself into the avatar. While a talking main character is usually a plus, Western RPGs like Fallout are typically better off with a protagonist who does not mutter an audible word. If Fallout 5 returns to this tradition, fans will not feel like it is a step back.

Deeper Progression System

Fallout 4 perk chart Fallout 4 further simplified the progression system from its predecessor, mostly relying on perks and individual gear upgrades rather than allotting numbers to stats upon leveling up. In this way, it is also easier for the character to become omnipotent through accumulation of experience points. The fifth game should return to a progression system allowing for more specific customization of a character's stats, maybe even an Elder Scrolls-inspired system where stats increase the more the player uses them in the game.

Vehicles

Fallout 4 car pre-war The Elder Scrolls games feature horseback riding, so why do the Fallout games lack any sort of transportation beyond fast travel? If cars would be too unwieldy, perhaps the people of the wasteland could domesticate mutated animals and ride them like horses. New gameplay possibilities would open up, like shooting from mounts. will feature vehicles prominently, so maybe this will inspire Bethesda to include them in Fallout 5.

Return To The West Coast

The first two games take place in the western United States, and Bethesda decided to move the action east when they took over the franchise. from Obsidian took place in Nevada, but that was already a decade ago. Considering Fallout 76 is set in West Virginia, it would be nice to see the series go back to the west coast for a more refreshing part of the world.

Make Third Person More Viable

Fallout 3 third person Bethesda games have included third-person modes since , but they have always felt like more of a novelty than a viable alternative. The company could change all that with the , however. With improved animations and a better camera, players could actually enjoy playing these games in third-person. Ten years ago people would have laughed if one said in the future you can play and Red Redemption games in , but with hard work made it a reality. Bethesda can do the same.

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