Rollerdrome s smooth bullet time bloodsport is locked and loaded Rock Paper Shotgun
Rollerdrome's smooth, bullet time bloodsport is locked and loaded Rock Paper Shotgun Support us Join our newsletter Visit our store Sign in / Create account If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Rollerdrome's smooth, bullet time bloodsport is locked and loaded It's Tony Hawk meets Max Payne, and it's rolling out next month Feature by Brendan Caldwell Contributor Published on July 26, 2022 16 comments Bullet time has gone in and out of fashion, yet it remains accepted as cool by everyone who has ever knocked back a fistful of painkillers and murdered half of New York City. Rollerskating has gone in and out of fashion too, and anyone who's glanced at Instagram for the past couple of years will know which stage of the wave we're at. Rollerdrome fuses these two oscillating trends in the story of a rollerskating hotshot with a vendetta against human heads. I got a look at the first few levels and, so far, it's a flashy spin on the slow-mo gun fight. It is the year 2030, and the humans of earth have become obsessed with a dangerous new sport. The Rollerdrome championship sees roller skaters facing off against hordes of chumps in colourful death parks, all televised by a profit-obsessed corp. As a newcomer to the championship, Kara Hasan, your task is to stay alive and look rad. Watch on YouTube And rad you shall look. This game was first spotted in the wild years ago as a bunch of killer GIFs from an independent developer that made everyone stop scrolling, droop their eyes with with surfer dude reverence, and say: "sweet". It's been fleshed out and flashed up since then, with studio Roll7 slurping up the prototype (and presumably its dev) to create what is now Rollerdrome. You must understand how happy an ending this is. Prototype GIFs are like baby turtles. Many thousands do not survive. As a devotee of the studio's other radical outings in OlliOlli, I already look with an approving nod towards any flow state bloodsport they should care to develop. So far this delivers smiles and pleased thumbs. Arenas are smooth, undulating skate parks with a roller derby polish. They are filled with ramps, quarter pipes, rails, and bad dudes. There are snipers who track you with laser sights, for example, and bat-swinging idiots who mostly just stand around waiting for you to come near them. These are the "house players", desperate schmucks paid to gun you down before you can set a high score by filling their guts with buckshot. It starts fairly straightforward, just a few ranged enemies to prioritize. Those laser pointers will turn white in the last second before a sniper shoots, and much of the challenge involves attentive dodging of these bullets. But the roster of enemy types quickly ramps up as levels unlock. There are teleporting dweebs with devastating laser beams, riot shielded goobers with deployable mines, spider robots with fast tracking missiles. Arenas soon become very busy. Which is why you need that slow-mo. A simple trigger pull puts you into a very generous bullet time, letting you hose down incoming rockets or launch a grenade at a distant dork. Provided you have the ammo. You see, to reload you must perform tricks. No nose grab, no shotgun shells. It's designed to encourage you to constantly alternate between trigger happy death-dealing and sick backflips. Until eventually you are doing both at the same time, which is where the prideful feeling of "damn, that was cool" kicks in. Add in a list of challenges that accompanies every arena (kill a house player while nose grinding, perfectly dodge two mines, etc) and you get a game that feels purpose-built to generate five-second gameplay clips of you looking like a roller disco-ing John Wick. There's the satisfaction of going back to old levels to mop up those challenges you missed, and finding new, better ways to clean up your score: by wall-riding into the arena, by chaining kills into a huge corpse-creating combo, by saving some explosive barrels for just the right moment, and BOOM. So far, I like what I see and I like what I feel. It has a Tony Hawk's simplicity to it. Drop in, complete the challenges, set a high score, move on to the next level. Leaderboards are there too, probably with the intention of seeing the most devoted barrel exploders sticking around. But aside from that, its focus on the minute-to-minute muckabout is refreshing. It feels like a game that almost could have existed years ago, if the right person in the games industry had been playing THUG all day and then put on a John Woo picture. Kind of a "Why didn't I think of that?" game. Of course rollerskating with guns would be a blast. Of course! There are neat story bits between levels too, where you get to walk around locker rooms and media offices in first-person, poking around in your competitor's belongings, eavesdropping on reporters, and reading the sports pages, which are quickly overtaking the pages of anything else in the news. With these sections you get a sense of a corporatised world outside the arena quickly becoming all about bread and circuses (and even then, not much of the bread). Developer: Roll7 Publisher: Private Division Release: August 16th 2022 On: Windows From: Steam I have my reservations, of course. I'm less keen on any arena with pitfalls, for example. To leave a quarter pipe you can hold forward to launch out of it, similar to the Tony Hawk games of old. But this means a single over-enthusiastic hold of forward on the thumbstick can see you plummeting helplessly into the void. It's not a huge deal, you'll teleport back into the arena with a small hunk of life shaved away. Yet it's not the health bar I grieve for in these moments, it's the speed, the flow. You have to quickly learn to be careful of ramps near the edge of these stadiums, and I found this sense of caution got in the way of letting loose in the same way I did for many of the other maps. But overall it's a smooth start. I have a hope that later levels will hold even more craziness that isn't present in these early ones. I have yet to see the giant spider bot that was teased four years ago, for instance. But whether or not that particular gif hatchling made it to the final build ocean, a fully grown Rollerdrome is about to emerge in August. Judging by what I've played, I'll be happy to see it. More Features What are we all playing this weekend? Well? Alice O'Connor an hour ago 21 You're probably better than me at One Many Nobody You go on without… uh, you? Sin Vega 17 hours ago Have You Played... Star Trek Online? Boldly going where no PC has gone before CJ Wheeler 17 hours ago 27 Supporter podcast - The Nate Files episode 13: dry bones Bad science is also FUN science! Alice Bell 18 hours ago Latest Articles What are we all playing this weekend? Well? Alice O'Connor an hour ago 21 Past Wordle answers Here's an archive of previous Wordle words Ollie Toms 2 hours ago 1 Wordle answer today (Saturday 15 October) Hints and the answer to today's Wordle word Rebecca Jones 9 hours ago Overwatch 2 hero tier list Which are the best heroes in Overwatch 2? Ollie Toms 16 hours ago Supporters Only You're probably better than me at One Many Nobody You go on without… uh, you? Sin Vega 17 hours ago Supporter podcast - The Nate Files episode 13: dry bones Bad science is also FUN science! Alice Bell 18 hours ago Japanese dating show Love Wagon has surprising parallels with Yakuza and Persona My new obsession Ed Thorn 2 days ago If you're hankering after Bayonetta 3, Valkyrie Elysium might be a good substitute It's not out on PC until next month, but the console demo has been a surprise charmer Katharine Castle 1 week ago 4 We've been talking, and we think that you should wear clothes Total coincidence, but we sell some clothes Buy RPS stuff here