So much of Fortnite s character lies in its vault

So much of Fortnite s character lies in its vault

So much of Fortnite's character lies in its vault Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. So much of Fortnite's character lies in its vault In more ways than one. Feature by Christian Donlan Features Editor Updated on 11 Nov 2019 2 comments Somewhere out there I like to think there's this big warehouse full of Ballers. Creak open the huge door and the desert light glances off all these dusty glass domes, arranged in tidy rows, perhaps surrounded by a ragged circle of shopping carts, golf buggies, airplane props. The Baller was a Fortnite vehicle of almost unparalleled joy. You jumped inside, rolled around, boosted through the sky and grappled and swung between points, letting momentum surprise you. You tethered yourself to a structure and jet-bounced around inside like a pinball until the whole thing came down around you. The Baller made the game even more brilliant - and for me it almost ruined it too. I got so used to Ballering through Fortnite that just running around on foot became kind of thrill-less. As a result, my biggest period away from the game could probably be written up as Baller fatigue. But I knew I'd be back - and I knew this because I also knew that the Baller's days would be numbered. One day I would have to make do without it. Deep in Chapter 2, exploring a new island, and in love with Fortnite in a way that I haven't been for quite a while, the Baller is something I still think about from time to time. I don't miss it. Rather I see it as a symbol of one of the many reasons for the game's continuing success. Fortnite's great because of the speed with which the developers put stuff into it, sure, but it's also great because the developers are willing to take things out again. More than willing. Watch on YouTube And not just stuff like the mechs that made everyone so unhappy or that sword that was way too powerful. Fortnite drops in lovely new stuff, lets them tear up the meta, lets them reshape the landscape, and then it takes them away again. It makes the game fresh. Even when it's something that I truly love that goes back in the vault, I can't begrudge the team for what they're doing. Without the Baller, for example, I get to experience the real pleasure of the map again, which I would argue is the space between landmarks - the wild parts that you would zip through in a blink if you were Ballering. All live games do a little pruning, but what marks Fortnite out I think is the glee the developers take in removing stuff, which, coupled with the pace of adding stuff, gives the game a lot of its character. I remember walking out into the world one day and seeing all these pirate towers around the place. For a week at least I was consumed by a desire to find them all - they were so evocative, so beautifully put together, so filled with character. After a week, though, they were part of the landscape. They burn so brightly in my memory, I think, because some while later they were gone. Ultimately running a game is probably like running a big on-going experiment. It sounds so exciting! I've been watching with interest over the last few months, for example, as Clash Royale has balanced and rebalanced the Witch, a card which a lot of people love and a lot of people hate. My sense is that the tinkering here will go on for some time. But with Fortnite, the sense of being in on a grand experiment is overwhelmingly powerful. I love this island in a snow globe. And I hope the people in charge never stop shaking it. Become a Eurogamer subscriber and get your first month for £1 Get your first month for £1 (normally £3.99) when you buy a Standard Eurogamer subscription. Enjoy ad-free browsing, merch discounts, our monthly letter from the editor, and show your support with a supporter-exclusive comment flair! Support us View supporter archive More Features Digital Foundry Nvidia GeForce RTX 4090: a new level in graphics performance The Digital Foundry video review - and how the new GPU champion delivers for 4K 120fps gaming. 14 Feature Evercore Heroes wants to wind people up the right way "There's less rage at them, because they didn't end your fun." Feature What games get wrong about horses And what they could do about it. 34 Feature Shout out to all the Overwatch supports - where would we be without you? Merci. 55 Latest Articles Digital Foundry Sennheiser's legendary HD 599 open-back headphones are just £70 at Amazon in the Prime Early Access Sale Comfortable with neutral sound and a wide sound stage. Preview Football Manager's new Console edition is the best you'll get without a PC Getting Touch-right. 1 Splatoon 3 Amiibos will be out next month Ink-coming! 3 Fans think Phil Spencer's shelf is teasing the Xbox Game Pass streaming box UPDATE: Xbox confirms old Keystone prototype. 61 Supporters Only Premium only Off Topic: Take a minute to appreciate Cookin' with Coolio's incredible scallops recipe. What a great book. Premium only Off Topic: Reading City of Glass in comic form "Where exactly am I going?" Premium only Off Topic: Il Buco is a transporting film about a really big hole Underlands. Off-Topic Netflix handled Sandman brilliantly It was Dreamy. 9 Buy things with globes on them And other lovely Eurogamer merch in our official store! Explore our store
Share:
0 comments

Comments (0)

Leave a Comment

Minimum 10 characters required

* All fields are required. Comments are moderated before appearing.

No comments yet. Be the first to comment!