Metal Hellsinger is the most musical FPS I rsquo ve ever played Tom s Guide
Metal Hellsinger is the most musical FPS I ve ever played Tom's Guide Skip to main content Tom's Guide is supported by its audience. When you purchase through links on our site, we may earn an affiliate commission. Here's why you can trust us. Metal Hellsinger is the most musical FPS I ve ever played By Marshall Honorof published 12 June 2022 Metal Hellsinger and Tower of Fantasy represent two radically different approaches to game design (Image credit: Funcom) LOS ANGELES – The beauty of Metal Hellsinger is that, as far as I know, it's an idea that no one's ever tried before. It's a rhythm game that's also a first-person shooter: "Doom (2016) meets Crypt of the NecroDancer," as one rep described it to me. The game was something totally new – which helped contrast it with Tower of Fantasy, another upcoming title that I tried out at the same booth. The two games demonstrate that there's room in the industry for innovation, and room to play it comparatively safe. I went hands-on with Metal Hellsinger and Tower of Fantasy at the Level Infinite booth at Summer Game Fest. Level Infinite is a branch of Chinese tech giant Tencent, and can act as either an investor or a publisher, depending on the game. As such, there were quite a few different games on display at the Level Infinite booth, from the innovative steampunk crafting game Nightingale, to the tabletop adaptation Warhammer 40000: Darktide. Metal Hellsinger and Tower of Fantasy had hands-on components, so I was able to try them both. Metal Hellsinger (Image credit: Funcom) Of the two games, Metal Hellsinger grabbed my attention more forcefully. This is partially because it's hard not to take notice when your protagonist is a three-eyed, cloven-hoofed demon who wields a sword made of bone and a skull that shoots flames. The game's developers, The Outsiders, describe Metal Hellsinger as a "rhythm FPS," and the two genres are not nearly as incompatible as they may seem at first. As its title suggests, Metal Hellsinger employs a heavy metal soundtrack, where each level has a different tune from a real metal band, written just for the game. Sections of each track loop, letting you get acquainted with the beat. Whenever you swing a sword, shoot a gun or perform a brutal finishing move, you'll have to do so in time with the beat – and the beats get more complex as the levels advance. If you simply button-mash, your attacks will do middling damage, and you'll find yourself overwhelmed quickly. While Metal Hellsinger has a heck of a learning curve, it's hard not to be charmed by the premise. A horrifying demon with a charming Western drawl, slicing and blasting enemies in time with a catchy heavy metal soundtrack, is precisely as intriguing as it sounds. I had only a short time with Metal Hellsinger, and I had a little trouble timing my clicks with the rhythm of each song. But I have no doubt that with enough practice (and perhaps a quieter environment than the SGF show floor), I could get the hang of it, and enjoy the bizarre story and characters along the way. If nothing else, Metal Hellsinger is not like any other game I've ever played. That alone makes it worth a look. Tower of Fantasy (Image credit: Level Infinite) Playing Tower of Fantasy and Metal Hellsinger back-to-back was an experience. While Metal Hellsinger is dark, unconventional and a little self-aware, Tower of Fantasy is bright, familiar and totally sincere. It's a free-to-play anime-themed massively multiplayer online (MMO) game, with more than a passing resemblance to Genshin Impact. The game has two main selling points that set it apart from the competition, however: an unbelievably deep character creator, and an enormous world to explore. What immediately struck me about Tower of Fantasy is just how many millions of characters you could conceivably create. A representative showed off the character creator, which has sliders for just about every aspect of a character, from hairstyle, to face size, to nose orientation, to body type, to clothing, to the shape of the pupils in your character's eyes. (The representative chose little hearts, which I thought was fun.) Apparently, during the game's first live character builder demo, fans attempted to recreate their favorite anime characters, and a lot of them succeeded. Once you have your character built, though, there's still a tremendous amount to do in the game. With the help of technology called "Relics," which include a jetpack, customizable vehicles, and a deadly mech suit, you can explore an open world at your own pace, undertaking a variety of quests as you go. You can switch freely among three weapons; you can clear out enemy camps for rare treasures; you can explore the game's main hub area, which is an amusement park floating in the sky. While Tower of Fantasy is free-to-play, the mechanics shouldn't be too punishing for players who don't want to spend money. The representative I spoke to said that he played for about two weeks before getting a weapon of the highest rarity – and you don't strictly need one of those to finish the game. Power gamers could, of course, spend dozens or hundreds of dollars in pretty short order, though. Tower of Fantasy has been out in China for about a year, and has been popular over there. The game will come out in the U.S. later this year for PC and mobile. Metal Hellsinger will come out on September 15 for PC and consoles, and will cost $40.Today's best Doom deals876 Amazon customer reviews (opens in new tab)☆☆☆☆☆Reduced Price (opens in new tab) (opens in new tab)$17.28 (opens in new tab)$4.59 (opens in new tab)View Deal (opens in new tab) (opens in new tab) (opens in new tab) (opens in new tab)$12.87 (opens in new tab)View Deal (opens in new tab) (opens in new tab) (opens in new tab)$19.99 (opens in new tab)View Deal (opens in new tab)Show More DealsWe check over 250 million products every day for the best prices Be In the Know Get instant access to breaking news, the hottest reviews, great deals and helpful tips. Marshall HonorofMarshall Honorof is a senior editor for Tom's Guide, overseeing the site's coverage of gaming hardware and software. He comes from a science writing background, having studied paleomammalogy, biological anthropology, and the history of science and technology. After hours, you can find him practicing taekwondo or doing deep dives on classic sci-fi. 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