id Software crunched most of last year to hit delayed Doom Eternal date

id Software crunched most of last year to hit delayed Doom Eternal date

id Software crunched "most of last year" to hit delayed Doom Eternal date Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. id Software crunched "most of last year" to hit delayed Doom Eternal date "We really truly do try and be very respectful of peoples' time and lives." News by Tom Phillips Deputy Editor Updated on 23 Jan 2020 103 comments Doom Eternal staff "were crunching pretty hard most of last year" to hit the game's original November 2019 launch date. Quake and Wolfenstein developer id Software eventually pushed Doom Eternal back to 20th March 2020 - a delay of four months. "It goes in phases," executive producer Marty Stratton told VG247 of last year's overtime. "We'll have one group of people crunching so the next group of people are teed up properly. As they get done, they may need to crunch a little bit. "We really truly do try and be very respectful of peoples' time and lives. We have very dedicated people that just choose to work a lot in many cases. It was nice because we want the game to be perfect. We want it to live up to our expectations and consumer expectations." Doom Eternal was complete by the time its delay was announced, just six weeks before it was due to hit shop shelves. The intervening period has instead allowed id to "fix a tonne more bugs" and polish the game after testing found balance issues and exploits. And surely more time means less need to crunch? Well. "[A delay] takes a little bit of the steam and pressure out," Stratton concluded, "but it's almost one of those things where we'll push it even harder to get even more just as tight as it possibly can be." It feels a similar situation to the recently-delayed Cyberpunk 2077, whose developer CD Projekt Red admitted the extra five months of time it now had would be used to continue crunch "to some degree". Crunch is something unfortunately endemic in big-budget game development throughout the industry. And it comes with a very real human cost. For more on the game, Digital Foundry's John Linneman recently took a look at some of Doom Eternal's new tech. Become a Eurogamer subscriber and get your first month for £1 Get your first month for £1 (normally £3.99) when you buy a Standard Eurogamer subscription. Enjoy ad-free browsing, merch discounts, our monthly letter from the editor, and show your support with a supporter-exclusive comment flair! Support us View supporter archive More News Splatoon 3 Amiibos will be out next month Ink-coming! 3 Fans think Phil Spencer's shelf is teasing the Xbox Game Pass streaming box UPDATE: Xbox confirms old Keystone prototype. 59 Modder dives into Demon's Souls files following PS5 jailbreak, discovers fabled Ring of the Chieftain Who knows what's nexus? 4 Google announces cloud gaming Chromebooks less than a fortnight after Stadia shutdown GeForce Now preinstalled. 11 Latest Articles Preview Football Manager's new Console edition is the best you'll get without a PC Getting Touch-right. Splatoon 3 Amiibos will be out next month Ink-coming! 3 Fans think Phil Spencer's shelf is teasing the Xbox Game Pass streaming box UPDATE: Xbox confirms old Keystone prototype. 59 Modder dives into Demon's Souls files following PS5 jailbreak, discovers fabled Ring of the Chieftain Who knows what's nexus? 4 Supporters Only Premium only Off Topic: Take a minute to appreciate Cookin' with Coolio's incredible scallops recipe. What a great book. Premium only Off Topic: Reading City of Glass in comic form "Where exactly am I going?" Premium only Off Topic: Il Buco is a transporting film about a really big hole Underlands. Off-Topic Netflix handled Sandman brilliantly It was Dreamy. 9 Buy things with globes on them And other lovely Eurogamer merch in our official store! Explore our store
Share:
0 comments

Comments (0)

Leave a Comment

Minimum 10 characters required

* All fields are required. Comments are moderated before appearing.

No comments yet. Be the first to comment!