Cyberpunk 2077 developer will force six day weeks leading up to launch
Cyberpunk 2077 developer will force six-day weeks leading up to launch Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Cyberpunk 2077 developer will force six-day weeks leading up to launch After previously saying it would not require crunch. News by Tom Phillips Deputy Editor Updated on 30 Sep 2020 224 comments Cyberpunk 2077 developer CD Projekt Red has told employees it will require them to work six-day weeks until the game's November launch, breaking a previous promise not to force compulsory overtime to finish the project. "Starting today, the entire studio is in overdrive," CD Projekt Red boss Adam Badowski told employees via email on Monday, as revealed by Bloomberg [paywall]. "I take it upon myself to receive the full backlash for the decision," Badowski continued. "I know this is in direct opposition to what we've said about crunch. It's also in direct opposition to what I personally grew to believe a while back - that crunch should never be the answer. But we've extended all other possible means of navigating the situation." Originally announced in 2012, Cyberpunk 2077 has been delayed multiple times already - most recently from April to September, and then to its current 19th November date. It will launch for PC, PlayStation 4 and Xbox One this year, before work will continue on a PS5 and Xbox Series X version next year, which will be offered as a free upgrade. This new, compulsory overtime will be paid, as is required by Polish law, but comes after many employees were reportedly working long hours already. Today, Badowski responded to Bloomberg's report via Twitter with the following statement: "These last six weeks are our final sprint on a project we've all spent much of our lives on. Something we care for deeply. The majority of the team understands that push, especially in light of the fact that we've just sent the game to cert and every day brings us visibly closer to shipping a game we want to be proud of. "This is one of the hardest decisions I've had to make, but everyone is well compensated for every extra hour they put in. And, like in recent years, 10 per cent of the annual profit our company generates in 2020 will be split directly among the team." Watch on YouTube Become a Eurogamer subscriber and get your first month for £1 Get your first month for £1 (normally £3.99) when you buy a Standard Eurogamer subscription. Enjoy ad-free browsing, merch discounts, our monthly letter from the editor, and show your support with a supporter-exclusive comment flair! Support us View supporter archive More News Splatoon 3 Amiibos will be out next month Ink-coming! 3 Fans think Phil Spencer's shelf is teasing the Xbox Game Pass streaming box UPDATE: Xbox confirms old Keystone prototype. 59 Modder dives into Demon's Souls files following PS5 jailbreak, discovers fabled Ring of the Chieftain Who knows what's nexus? 3 Google announces cloud gaming Chromebooks less than a fortnight after Stadia shutdown GeForce Now preinstalled. 10 Latest Articles Preview Football Manager's new Console edition is the best you'll get without a PC Getting Touch-right. Splatoon 3 Amiibos will be out next month Ink-coming! 3 Fans think Phil Spencer's shelf is teasing the Xbox Game Pass streaming box UPDATE: Xbox confirms old Keystone prototype. 59 Modder dives into Demon's Souls files following PS5 jailbreak, discovers fabled Ring of the Chieftain Who knows what's nexus? 3 Supporters Only Premium only Off Topic: Take a minute to appreciate Cookin' with Coolio's incredible scallops recipe. What a great book. Premium only Off Topic: Reading City of Glass in comic form "Where exactly am I going?" Premium only Off Topic: Il Buco is a transporting film about a really big hole Underlands. Off-Topic Netflix handled Sandman brilliantly It was Dreamy. 9 Buy things with globes on them And other lovely Eurogamer merch in our official store! Explore our store