Blightbound wants to recreate the nervy pleasures of a good dungeon raid
Blightbound wants to recreate the nervy pleasures of a good dungeon raid Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. Blightbound wants to recreate the nervy pleasures of a good dungeon raid Backstab. Feature by Christian Donlan Features Editor Updated on 24 Jul 2020 3 comments Ronimo is one of those studios whose games are all thematically resonant. Not that they necessarily look anything alike. Swords and Soldiers offered cartoon vikings "super saucy" sausages. Awesomenauts was a blur of sharp sci-fi invention. And now Blightbound offers dark fantasy heroes and waves of hideous monsters. But move in closer and they all have something in common. Swords and Soldiers was an attempt - a successful one I think - to make the RTS a bit simpler to get your head around. Awesomenauts did the same for the MOBA, and when I played a bit of Blightbound with Ronimo developers the other day they were justifiably proud that Awesomenauts still has a community and "you can still get a game going". So what about Blightbound? I didn't take precise notes because I was busy playing, but Blightbound, according to Ronimo, is an attempt to take the intricate team-based pleasures of a good MMO raid and make it easier to get into. It's a risk - Blightbound is going to be exclusively multiplayer, once you're through the tutorial at least. But in action it doesn't feel risky at all. You team up with friends online, choose characters, vote on which dungeon you want to head to and away you go. Listen: it's beautiful to look at. Wonderful dingy black-lined fantasy art pulled from pulp horror comics by way of Darkest Dungeon, which the team admits is a central influence. Play the game and gloriously animated 2D characters move through side-scrolling 3D environments with extremely pleasing floor effects. Honestly, it sounds like a strange thing to focus on, but rock shines under moonlight, patches of grass sprout here and there, the whole thing is just terribly atmospheric. I had a go at a few classes, which provide the bulk of the fun because, to Ronimo, the great thing about a raid is that everyone has a role to perform and a job to do. I liked the healer and the tank - there is some lovely stuff built around blocking - but I really loved the assassin, who is the ultimate damage-dealer. You can puff around the screen in blasts of poison gas, and you get a bonus for stabbing enemies in the back, so you have to keep repositioning yourself in big fights. It's technical - lots of meters to charge and team-mate moments to look out for - but it doesn't feel overwhelming. What it feels like is a dungeon-crawler where everybody gets to see the impact they're having on how things are going. Depending on your role, it's down to you to keep everyone healed or shielded or to do the actual whittling away of boss health bars. If you're thinking, oh, that sounds like the kind of game where I could really mess things up for my friends, you're right. But isn't that great too? It is nice, as they say on Wall Street, to have a position in the market. There's much more to it - learning the ins and outs of classes is going to be a journey and a thrilling one, then there are puzzles and bosses and even simple enemies with pleasing tricks to taking them out - but the whole thing lingers in the memory as a vivid and violent fantasy miasma. A swirl of light and blades and magic bolts, earth churned up and the undead approaching. Don't take my word for it, though - there's a free open beta running on Steam from this evening and you can find out for yourself. Become a Eurogamer subscriber and get your first month for £1 Get your first month for £1 (normally £3.99) when you buy a Standard Eurogamer subscription. Enjoy ad-free browsing, merch discounts, our monthly letter from the editor, and show your support with a supporter-exclusive comment flair! Support us View supporter archive More Features Digital Foundry Nvidia GeForce RTX 4090: a new level in graphics performance The Digital Foundry video review - and how the new GPU champion delivers for 4K 120fps gaming. 11 Feature Evercore Heroes wants to wind people up the right way "There's less rage at them, because they didn't end your fun." Feature What games get wrong about horses And what they could do about it. 34 Feature Shout out to all the Overwatch supports - where would we be without you? Merci. 55 Latest Articles Preview Football Manager's new Console edition is the best you'll get without a PC Getting Touch-right. Splatoon 3 Amiibos will be out next month Ink-coming! 3 Fans think Phil Spencer's shelf is teasing the Xbox Game Pass streaming box UPDATE: Xbox confirms old Keystone prototype. 59 Modder dives into Demon's Souls files following PS5 jailbreak, discovers fabled Ring of the Chieftain Who knows what's nexus? 3 Supporters Only Premium only Off Topic: Take a minute to appreciate Cookin' with Coolio's incredible scallops recipe. What a great book. Premium only Off Topic: Reading City of Glass in comic form "Where exactly am I going?" Premium only Off Topic: Il Buco is a transporting film about a really big hole Underlands. Off-Topic Netflix handled Sandman brilliantly It was Dreamy. 9 Buy things with globes on them And other lovely Eurogamer merch in our official store! Explore our store