DF Direct Weekly tackles Microsoft Game Stack Live FPS Boost and AMD FidelityFX for Xbox

DF Direct Weekly tackles Microsoft Game Stack Live FPS Boost and AMD FidelityFX for Xbox

DF Direct Weekly tackles Microsoft Game Stack Live, FPS Boost and AMD FidelityFX for Xbox Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. DF Direct Weekly tackles Microsoft Game Stack Live, FPS Boost and AMD FidelityFX for Xbox Plus: the return of Apogee and more supporter Q+A. Blog by Richard Leadbetter Technology Editor, Digital Foundry Published on 26 Apr 2021 7 comments It's that time again! Every Thursday morning, the Digital Foundry team convene to discuss the latest news in gaming, to talk about our most recent projects and to answer questions put to us by supporters of our Patreon! It's a fantastic way for us to break up the working week, spend some time chatting with each other and to address a range of topics we wouldn't usually have time to cover. This week, we discuss the new innovations to emerge at Microsoft's Game Stack Live event - including the Agility SDK - and to round up the best presentations from the recent Nvidia GTC and also to mull over a range of recent events. Topics up for debate this week include Microsoft's latest round of FPS Boost enhancements and Sony's climbdown over shuttering the PlayStation 3 and PS Vita digital stores - is it just a stay of execution and does Sony need to sort out some way to preserve a remarkable back catalogue of digital-only titles? We also discuss the recent controversy over CMOS battery replacement within PlayStation consoles and the reliance of the console to check in with an online server in order to make your games work, potentially an issue in getting these consoles to run years ahead when the servers may be shut down. Is this a Sony-only problem or is it an industry-wide issue that needs some kind of solution for preserving today's consoles and their games for the decades to come? Watch on YouTube Welcome to the latest Digital Foundry Direct Weekly with John Linneman, Rich Leadbetter and Alex Battaglia. Moving into our content discussion section (at the 52 minute time stamp) we talk about our upcoming Patreon relaunch: what is it all about and why are we doing it. It's also the key to funding a lot of the work we do that struggles to make financial sense on YouTube but is hugely important for us as creators. From a personal perspective, I started out my professional career working on magazines - funded by both advertising and its cover price. I believe that the quality of journalism generally is an order of magnitude better than it was back in the 90s and yet now it's being given away for free. Not only that, it's mostly being distributed via platforms and search engines over which we have no control - and all of which want their own cut of ad revenues. Some kind of re-balancing is overdue, it's happening elsewhere within journalism and we see the supporter model as one way to make this work as part of a sustainable business and to allow work like DF Retro to grow and flourish. We'll have more on this soon and I'm looking forward to sharing what we're planning with you! Speaking of supporters, our Patreon Q+A session kicks off at the 1:07:28 mark. There's a range of questions this week, ranging from how easy or hard it is for developers to tap into ray tracing, why so many console games with dynamic resolution scaling don't have the same feature in their PC equivalents, whether unlocked frame-rates should be the norm when variable refresh rate displays are the norm and whether any non-AI based upscaling techniques can match Nvidia's DLSS. Finally, who came up with the Digital Foundry name and what does it actually mean? Will you support the Digital Foundry team? Digital Foundry specialises in technical analysis of gaming hardware and software, using state-of-the-art capture systems and bespoke software to show you how well games and hardware run, visualising precisely what they're capable of. In order to show you what 4K gaming actually looks like we needed to build our own platform to supply high quality 4K video for offline viewing. So we did. Our videos are multi-gigabyte files and we've chosen a high quality provider to ensure fast downloads. However, that bandwidth isn't free and so we charge a small monthly subscription fee of £4.50. We think it's a small price to pay for unlimited access to top-tier quality encodes of our content. Thank you. Support Digital Foundry Find out more about the benefits of our Patreon More Blogs Digital Foundry DF Direct Weekly: do we really need a Horizon Zero Dawn remake? Plus: path-traced Quake, PSVR2 and the new Need for Speed. 34 VR Corner 13 confirmed PSVR2 games we cannot wait to play Pleasing to the eye. 51 Digital Foundry DF Direct Weekly: Stadia is dead - so what will it take to make cloud gaming a success? Plus: Intel's Arc GPUs arriving soon at a price that's right. 12 Support Eurogamer and get your first month for £1 Quid's in. 101 Latest Articles Digital Foundry Nvidia GeForce RTX 4090: a new level in graphics performance The Digital Foundry video review - and how the new GPU champion delivers for 4K 120fps gaming. Google announces cloud gaming Chromebooks less than a fortnight after Stadia shutdown GeForce Now preinstalled. 4 Feature Evercore Heroes wants to wind people up the right way "There's less rage at them, because they didn't end your fun." Genshin Impact Path of Gleaming Jade dates, login event rewards Including other anniversary rewards and how to claim them. Supporters Only Premium only Off Topic: Take a minute to appreciate Cookin' with Coolio's incredible scallops recipe. What a great book. Premium only Off Topic: Reading City of Glass in comic form "Where exactly am I going?" Premium only Off Topic: Il Buco is a transporting film about a really big hole Underlands. Off-Topic Netflix handled Sandman brilliantly It was Dreamy. 9 Buy things with globes on them And other lovely Eurogamer merch in our official store! Explore our store
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