The best thing a game can give you is a camera
The best thing a game can give you is a camera Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. The best thing a game can give you is a camera Snap. Feature by Christian Donlan Features Editor Published on 1 May 2021 44 comments Holding a camera in your hands has a subtle effect on the nature of reality around you, I reckon. And that's true even when the reality around you isn't that real. In the Earth Temple, somewhere across the Great Sea, I once asked Medli to move to the left a little, just so I could get a picture of her in front of a huge golden sun of some kind. I could not ask Medli, of course. I had to nudge her, and to move around in a way that meant she might follow and stop where I wanted her to stop. Then I raised the camera - wood and brass, I can almost remember the weight of it, the warmth of varnish and the chill of metal - and I took the picture. Medli's name has been long forgotten. I had to look it up just now, ditto the Earth Temple. But twenty years after the fact I can remember the moment. I remember, really, two things about The Wind Waker, the glorious Zelda game in which Medli lives. The first thing is looking through a telescope on Dragon Roost Island and seeing a distant toothpick of stone jutting from the water with a long-neck bird perched in a nest on top. A sense of observing from a way off, almost illicit. The second is getting Medli to move for the picture. The Picto Box! And both memories, I now think, are probably about the same stuff - the way a world surprised me by feeling real. What does a camera do for a game? A while back I would have said that it gives you the triggery fun of a firearm but without the bloodletting to splatter across your conscience. Beyond Good & Evil - that game gives you a camera. You're not a soldier, you're a war reporter. You look through the viewfinder and snap moments of wrong-doing. But listen: you also have a staff to hit people with, and a little disc-firing doodad to snipe out people's oxygen lines. You are a war reporter, but pretty soon you're also a soldier. Watch on YouTube New Pokémon Snap - Overview Trailer - Nintendo Switch Let's try again. I'm thinking of all this because Pokémon Snap is back, and I have only just realised after all these years that Pokémon Snap is not snap in the sense of - Two aces! Snap! - but snap in the sense of the shutter firing. Pokémon abound and you take pictures of them. You have a camera in your hand. And this made me think, not just that there are a lot of games that give you a camera, but that I always tend to like those games. More than that, I like them for the same reasons. They feel more engrossing, more enfolding. Games with cameras tend to get me in a bear hug. So what did the camera do for me in Wind Waker? When I think back to the Medli moment, and when I am very honest to the point of feeling a bit silly, I'll tell you this: I felt like I wasn't alone in that Earth Temple. Wind Waker is a Zelda game in which you sometimes stumble through dungeons with companions, but it was only when I had the camera that I truly experienced the fiction of this. I wanted Medli to move, not to hit a switch or step on a pressure plate, but because I was after a shot. Her unwillingness to felt like part of her personality. I felt like we had a startlingly human moment as I tried to position us both. This is the heart of it for me. An imaginary camera makes an imaginary reality more real, in surprising ways. They make me think: oh, I am here, and I want a picture of that. So 'here' and 'that' become real in a way that is separate from the game mechanics, from the idea of graphics and whether there's too much bloom or if the grass looks convincing. They make me look beyond whether things are convincing, and so I am merely convinced by them. As a result, the camera feels more real, somehow, than the other gadgets you're given in games. In Zelda I love the boomerang and the hookshot, but the camera from Wind Waker, in its applicability to everything and nothing, the ease with which it rode and perhaps revealed the fluttering current of my whimsy, it felt singularly filled with promise. I thought about it and how it worked. I felt a thrill whenever I used it - a nervous thrill I still get with cameras, even the one on my phone. Don't want to break it! If I had to sum it up I would say that there is the player and the game being played, and the camera seems to exist slightly further out in a space of its own between the player and the game, between the will directing the controller and the on-screen world that can be controlled. Why? Because it can capture that world - and often for no more reason than the pleasure of doing so. Become a Eurogamer subscriber and get your first month for £1 Get your first month for £1 (normally £3.99) when you buy a Standard Eurogamer subscription. Enjoy ad-free browsing, merch discounts, our monthly letter from the editor, and show your support with a supporter-exclusive comment flair! Support us View supporter archive More Features Digital Foundry Nvidia GeForce RTX 4090: a new level in graphics performance The Digital Foundry video review - and how the new GPU champion delivers for 4K 120fps gaming. Feature Evercore Heroes wants to wind people up the right way "There's less rage at them, because they didn't end your fun." Feature What games get wrong about horses And what they could do about it. 28 Feature Shout out to all the Overwatch supports - where would we be without you? Merci. 55 Latest Articles Digital Foundry Nvidia GeForce RTX 4090: a new level in graphics performance The Digital Foundry video review - and how the new GPU champion delivers for 4K 120fps gaming. Google announces cloud gaming Chromebooks less than a fortnight after Stadia shutdown GeForce Now preinstalled. 4 Feature Evercore Heroes wants to wind people up the right way "There's less rage at them, because they didn't end your fun." Genshin Impact Path of Gleaming Jade dates, login event rewards Including other anniversary rewards and how to claim them. Supporters Only Premium only Off Topic: Take a minute to appreciate Cookin' with Coolio's incredible scallops recipe. What a great book. Premium only Off Topic: Reading City of Glass in comic form "Where exactly am I going?" Premium only Off Topic: Il Buco is a transporting film about a really big hole Underlands. Off-Topic Netflix handled Sandman brilliantly It was Dreamy. 9 Buy things with globes on them And other lovely Eurogamer merch in our official store! Explore our store