DF Direct Weekly Epic vs Apple FPS Boost Returnal and Super Mario 64 RT

DF Direct Weekly Epic vs Apple FPS Boost Returnal and Super Mario 64 RT

DF Direct Weekly: Epic vs Apple, FPS Boost, Returnal and Super Mario 64 RT Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. DF Direct Weekly: Epic vs Apple, FPS Boost, Returnal and Super Mario 64 RT Watch the 10th episode now. Blog by Richard Leadbetter Technology Editor, Digital Foundry Updated on 10 May 2021 13 comments Welcome to the 10th episode of Digital Foundry Direct Weekly! It's our chance to disengage from our ongoing projects, sit down together (virtually, of course) and to discuss the biggest news items of the week. As you might imagine, the unseemly Epic vs Apple legal bunfight dominates proceedings - principally owing to some of the more astonishing documents to have been published and/or inadvertently leaked. We also discuss Resident Evil Village and offer up some first thoughts on the PC version (with a full analysis due later in the week). And as for Housemarque's brilliant Returnal, what's going on with its post-launch rollout and what's with all the patches? The team also spend some time talking about the recent 74 game drop of FPS Boost updates for Xbox Series consoles - and again, we'll be returning to this with more detailed coverage later in the week. Suffice to say that it's great to see so many games getting huge performance uplifts, but is FPS Boost all it can be on Xbox Series X, where so few titles are fully tapping into the Xbox One X feature sets and sometimes run at Xbox One S resolution targets? Other topics up for debate include Genshin Impact - which launched on PlayStation 5 in a sub-optimal state then saw a dramatic frame-rate upgrade literally within days of launch. Watch on YouTube Welcome to the latest Digital Foundry Direct Weekly, this week perpetrated by Rich Leadbetter, John Linneman and Alex Battaglia. We also spend a little time talking about the Digital Foundry Supporter Program, which last week offered up early access to video content including an excellent interview with Modern Vintage Gamer (now available to all), an exclusive DF Retro Play (a time-limited exclusive, we should add) a behind the scenes video on how we're upping the game with our frame-rate analysis technology, plus we revisited Battlefield Bad Company 2 on PS3 and Xbox 360 in our 'classic FPS Remastered' series, where we reformat performance videos over a decade old for consumption on modern screens. Oh, and of course, supporters get access to the DF Direct on Saturdays too, ahead of the Monday public release. Here's the complete line-up of discussion this week in a packed 90 minute show. 00:00:00 Introductions 00:00:52 Resident Evil Village 00:15:59 FPS Boost update 00:28:20 Epic vs Apple 00:36:16 Returnal post-launch impressions 00:43:57 This Week's Patreon Content 00:48:28 Super Mario 64 RT 01:00:20 Genshin Impact's PS5 Upgrade 01:04:18 Supporter Q+A One of our favourite bits in creating this show is supporter Q+A and there are some great questions this week. Do we miss the era where consoles were built from entirely different architectures? Will games ever support 40fps caps for use on 120Hz screens? Is the tech seen in the Unreal Engine 5 demo more promising for next-gen than ray tracing? And when will we actually see UE5 games any way? And finally, what library OG Xbox and Xbox 360 titles would we like to see added to Microsoft's backwards compatibility library? The Q+A generally is really thought-provoking but just generally, we love putting this show together and hope you enjoy it too. Will you support the Digital Foundry team? Digital Foundry specialises in technical analysis of gaming hardware and software, using state-of-the-art capture systems and bespoke software to show you how well games and hardware run, visualising precisely what they're capable of. In order to show you what 4K gaming actually looks like we needed to build our own platform to supply high quality 4K video for offline viewing. So we did. Our videos are multi-gigabyte files and we've chosen a high quality provider to ensure fast downloads. However, that bandwidth isn't free and so we charge a small monthly subscription fee of £4.50. We think it's a small price to pay for unlimited access to top-tier quality encodes of our content. Thank you. Support Digital Foundry Find out more about the benefits of our Patreon More Blogs Digital Foundry DF Direct Weekly: do we really need a Horizon Zero Dawn remake? Plus: path-traced Quake, PSVR2 and the new Need for Speed. 34 VR Corner 13 confirmed PSVR2 games we cannot wait to play Pleasing to the eye. 51 Digital Foundry DF Direct Weekly: Stadia is dead - so what will it take to make cloud gaming a success? Plus: Intel's Arc GPUs arriving soon at a price that's right. 12 Support Eurogamer and get your first month for £1 Quid's in. 101 Latest Articles Digital Foundry Nvidia GeForce RTX 4090: a new level in graphics performance The Digital Foundry video review - and how the new GPU champion delivers for 4K 120fps gaming. Google announces cloud gaming Chromebooks less than a fortnight after Stadia shutdown GeForce Now preinstalled. 4 Feature Evercore Heroes wants to wind people up the right way "There's less rage at them, because they didn't end your fun." Genshin Impact Path of Gleaming Jade dates, login event rewards Including other anniversary rewards and how to claim them. Supporters Only Premium only Off Topic: Take a minute to appreciate Cookin' with Coolio's incredible scallops recipe. What a great book. Premium only Off Topic: Reading City of Glass in comic form "Where exactly am I going?" Premium only Off Topic: Il Buco is a transporting film about a really big hole Underlands. Off-Topic Netflix handled Sandman brilliantly It was Dreamy. 9 Buy things with globes on them And other lovely Eurogamer merch in our official store! Explore our store
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