During development Skyrim s iconic cart ride kept getting catapulted into space by a bee
During development, Skyrim's iconic cart ride kept getting catapulted into space by a bee Eurogamer.net If you click on a link and make a purchase we may receive a small commission. Read our editorial policy. During development, Skyrim's iconic cart ride kept getting catapulted into space by a bee Former Bethesda dev goes behind-the-scenes. News by Matt Wales Reporter Updated on 18 Aug 2021 29 comments Making games, we are often reminded, is hard, with development frequently being derailed by the most preposterously unpredictable things. Behold, for instance, the newly revealed story of Skyrim's iconic cart ride, and how it was, for a time before release, routinely thwarted by a particularly stubborn bee. The full tale was recently recounted on Twitter by 14-year Bethesda veteran - and now solo indie developer - Nate Purkeypile, who served as senior world and lighting artist during the creation of Skyrim. "That intro is famous now," Purkeypile wrote, "but back then, it was just that one thing that we had to keep working and working on forever." According to Purkeypile, the cart ride was particularly prone to mishaps during development because its bumps and bounces toward Helgen were physically simulated ("Why you ask?," he adds, "Good question.") - meaning environmental objects carelessly strewn about the place had a tendency to make the vehicle behave unpredictably, sometimes causing it to fly off the road. As the developer puts it, "The cart had a path it wanted to follow, but that doesn't mean it was a path it COULD follow." Watch on YouTube Introducing Skyrim VR to a Skyrim Addict! - Ian's VR Corner. "Well one time," Purkeypile's story continues, "the cart starts to shake violently and all of a sudden WHOOSH! [it] goes up into the sky like a rocket ship. Like WAY up there. Something was telling that cart to just fuck right off and to get off that road. The thing is, it wasn't happening every time. Nobody knew what was going on at first." Enter Skyrim's bee. Ordinarily, bees populating the world just buzz around innocently until an adventurer swipes one to make an alchemical potion, but an early bug was preventing players from interacting with them. One collision tweak later, the problem was solved, but unbeknownst to its tweaker, another had been created in the process. Skyrim's bee wasn't just collision-capable now, it could also collide into things, turning the previously innocuous insect into, as Purkeypile puts it, "an immovable force of nature". That, as you might imagine, caused something of an issue when a moving, physically simulated cart was introduced to the equation. "The cart wanted to move down the road," Purkeypile elaborates. "The bee did not want to move. So up the cart goes!". And there, unfortunately, ends this amusing glimpse into the creation of one of gaming's most iconic scenes, leaving readers to imagine the fate of Skyrim's super-strength bee for themselves. And while Purkeypile is no longer at Bethesda - his current solo project is described as an "open-world horror metal game" - at least some of the original Skyrim team remains. What's more, a number of them are sharing further insights into that iconic opening this Thursday, 19th August, to celebrate the game's upcoming 10th anniversary. The recollections will be part of a special half-hour QuakeCon panel, with things kicking off at 10pm in the UK. Become a Eurogamer subscriber and get your first month for £1 Get your first month for £1 (normally £3.99) when you buy a Standard Eurogamer subscription. Enjoy ad-free browsing, merch discounts, our monthly letter from the editor, and show your support with a supporter-exclusive comment flair! Support us View supporter archive More News Google announces cloud gaming Chromebooks less than a fortnight after Stadia shutdown GeForce Now preinstalled. 4 Atari will hold RollerCoaster Tycoon rights for another decade Ups and downs. 7 Lady Dimitrescu will be a tad smaller in Resident Evil Village's Mercenaries DLC Level the playing field. 1 Overwatch 2 suffers another DDoS attack and character roster bugs Mei Mei. 13 Latest Articles Digital Foundry Nvidia GeForce RTX 4090: a new level in graphics performance The Digital Foundry video review - and how the new GPU champion delivers for 4K 120fps gaming. Google announces cloud gaming Chromebooks less than a fortnight after Stadia shutdown GeForce Now preinstalled. 4 Feature Evercore Heroes wants to wind people up the right way "There's less rage at them, because they didn't end your fun." Genshin Impact Path of Gleaming Jade dates, login event rewards Including other anniversary rewards and how to claim them. Supporters Only Premium only Off Topic: Take a minute to appreciate Cookin' with Coolio's incredible scallops recipe. What a great book. Premium only Off Topic: Reading City of Glass in comic form "Where exactly am I going?" Premium only Off Topic: Il Buco is a transporting film about a really big hole Underlands. Off-Topic Netflix handled Sandman brilliantly It was Dreamy. 9 Buy things with globes on them And other lovely Eurogamer merch in our official store! Explore our store